[ddots-l] ChordStrum.cal
- From: "Phil Halton" <philhalt@xxxxxxxxxxx>
- To: "ddots-l" <ddots-l@xxxxxxxxxxxxx>
- Date: Sun, 31 Dec 2006 12:51:33 -0500
Hello listers,
A while back I mentioned a CAL program I was working up to enable chord
strumming. Well, I've been working like a dog on this software and have
probably over 150 hours of development into it now. The good news for me is
that its essentially finished and I'm doing final testing and working up the
documentation for it(the easy part).
It features the ability to:
Set the span of chord tones (the seperation of chord tones in ticks)
Scale and reverse scale the span by percentages (increases, or decreases if
reverse scaling, span of latter chord tones an additional x%)
set velocity of chords with different settings available for upstrokes and
downstrokes. Also allows for scaling and reverse scaling of chord tone
velocities.
Set duration of chords, with ability to randomly adjust durations of
individual chord tones for a "looser" feel.
All settings are made at runtime, but you can also adjust program settings
"on the fly" from within the sequence itself through the use of "chord
events" which are manually embedded notes from the zero octave that the
program responds to by adjusting settings accordingly, and then discarding
from the sequence. These "chord event" markers can be combined in different
ways for different effects like upstroke, reverse velocity scaling, linear
span etc.
Its fairly powerful and flexible compared with most CAL programs I've seen.
Now that I've encoded all the features I thought useful, all that remains is
to put it through its paces and see how these features combine, and just
what they're capable of producing.
My goal in all this has been to produce a program that will answer the need
for a flexible and easy to use way to simulate realistic guitar rhythm
patterns from a MIDI controller. As much as possible, I have kept the
emphasis on intuitiveness and simplicity of use. The biggest problem with
CAL scripts is that basically, you have no real idea what they will do as
there is virtually no documentation that accompanies them. So, I am writing
up a full length documentation as well as a few sammple Sonar projects
showing its use.
If anyone(preferably a guitar player with plenty of Sonar experience) would
be interested in doing a little beta testing, please contact me off-list at:
philhalt@xxxxxxxxxxx
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