[ddots-l] Re: ChordStrum.cal

  • From: "Bryan Smart" <BSmart@xxxxxxxxx>
  • To: <ddots-l@xxxxxxxxxxxxx>
  • Date: Tue, 2 Jan 2007 09:18:06 -0500

Holy event editor Batman! Well, that sounds like a huge huge amount of
editing is required to get results. That is an amazing effort of work to put
that script together, and I don't mean to discourage you from it, but here
are a few other ways that I've found for producing realistic guitar strums.

There is a softsynth from Musiclabs called Real Guitar. It has many
performance modes, but one of them is intended for performing realistic
guitar strums. With one hand, you play a cord (in piano style, first
inversion), and with the other hand, you press reserved note keys that
control performance technique. For example, you hold down an e and g with
your left hand to indicate and e minor cord, and you rock back and forth
between pressing a C# and a d# with your right hand to alternate between up
and down strumming. The program is smart enough to figure out the correct
guitar fingering for whatever cord you're playing. There are also keys in
the right hand for performing mutes, slaps, etc. Incidentally, Real Guitar
has other cool modes, such as pick mode. Pick mode works similarly to the
strum mode that I described, except the right-hand performance control keys
have different functions. There are the mute/slap keys, but you can play C
through A to play individual notes in the cord. This means that you can hold
down a few notes in a piano style cord with your left hand, and arpeggiate
up and down through the strings with your right hand, among other
approaches. The sample library contains steal and nylon acoustic guitars,
sampled at every fret, with 10 alternate samples for each fret. So, even if
you retrigger the same note over and over, it doesn't sound like the same
sample again and again. The plug in can be edited from either the inspector
or DirectiXer.

Besides dedicated softsynths, there are the Motif ES and Tyros, with their
mega voice guitars, and specialized arpeggiators that will produce all sorts
of guitar riffs, complete with mutes, bends, etc, in whatever cord you play.

The Mo/Tyros is probably the best bet for quickly producing electric guitar
tracks. There aren't nearly as many systems for electric guitar as their are
for acoustic. There are a few electric guitar solutions that I know of for
Giga, like the LPC stuff, but that requires more programming than playing.

One exception, though, is ReFX's Slayer. This softsynth can produce all of
the chugging electric rhythm guitar parts that you'd ever want. They sound
better than any synth that I've ever heard. The guitar is physically
modeled. It sounds great through distortion, with lots of tone variation
that you don't get from sample libraries. However, if you take the effects
off of it, it sounds a bit synthetic, so you'd never be able to use it for
funk or R&B where clean electric is common.

Bryan

-----Original Message-----
From: ddots-l-bounce@xxxxxxxxxxxxx [mailto:ddots-l-bounce@xxxxxxxxxxxxx] On
Behalf Of Greg Brayton
Sent: Tuesday, January 02, 2007 8:48 AM
To: ddots-l@xxxxxxxxxxxxx
Subject: [ddots-l] Re: ChordStrum.cal

Phil I'm a guitar player, and I'd love to try this, but as a computer wise
fellow, you'd have to say I'm not as with it. However, if you could talk me
through some things instilation wise, and any other technical deal that
might come along, I'd love to give this deal a try. Thanks for trying this
stuff Phil. I think it's great!
http://www.gbrayton.com
----- Original Message -----
From: "Phil Halton" <philhalt@xxxxxxxxxxx>
To: "ddots-l" <ddots-l@xxxxxxxxxxxxx>
Sent: Sunday, December 31, 2006 12:51 PM
Subject: [ddots-l] ChordStrum.cal


> Hello listers,
>
> A while back I mentioned a CAL program I was working up to enable chord
> strumming.  Well, I've been working like a dog on this software and have
> probably over 150 hours of development into it now.  The good news for me
is
> that its essentially finished and I'm doing final testing and working up
the
> documentation for it(the easy part).
>
> It features the ability to:
> Set the span of chord tones (the seperation of chord tones in ticks)
>
> Scale and reverse scale the span by percentages (increases, or decreases
if
> reverse scaling,  span of latter chord tones an additional x%)
>
> set velocity of chords with different settings available for upstrokes and
> downstrokes.  Also allows for scaling and reverse scaling of chord tone
> velocities.
>
> Set duration of chords, with ability to randomly adjust durations of
> individual chord tones for a "looser" feel.
>
> All settings are made at runtime, but you can also adjust program settings
> "on the fly" from within the sequence itself through the use of "chord
> events" which are manually embedded notes from the zero octave that the
> program responds to by adjusting  settings accordingly,  and then
discarding
> from the sequence.  These "chord event" markers can be combined in
different
> ways for different effects like upstroke, reverse velocity scaling, linear
> span etc.
>
> Its fairly powerful and flexible compared with most CAL programs I've
seen.
> Now that I've encoded all the features I thought useful, all that remains
is
> to put it through its paces and see how these features combine, and just
> what they're capable of producing.
>
> My goal in all this has been to produce a program that will answer the
need
> for a flexible and easy to use way to simulate realistic guitar rhythm
> patterns from a MIDI controller.  As much as possible, I have kept the
> emphasis on intuitiveness and simplicity of use.  The biggest problem with
> CAL scripts is that basically, you have no real idea what they will do as
> there is virtually no documentation that accompanies them.  So, I am
writing
> up a full length documentation as well as a few sammple Sonar projects
> showing its use.
>
>
> If anyone(preferably a guitar player with plenty of Sonar experience)
would
> be interested in doing a little beta testing, please contact me off-list
at:
>
> philhalt@xxxxxxxxxxx
>
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