Re: gRE: this is what i found in canal walk

  • From: Ryan Williams <ryan820509@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Mon, 28 Apr 2014 13:17:42 +0200

I also noticed that you can super jump cancel your normals. Allows you to
transition into an air series if you connect an attack against an airborne
opponent. Quite cool.


On Mon, Apr 28, 2014 at 1:08 PM, Ryan Williams <ryan820509@xxxxxxxxx> wrote:

> Yeah, that's something I want to experiment with as well. With Kagari,
> running seems to be better suited to her as it's easier to position
> yourself for iAD pressure. Stepping might be better for characters with
> command grabs. You can actually cancel into step from any normal.
>
>
> On Mon, Apr 28, 2014 at 1:01 PM, Ashraf Barendse <
> ashraf.barendse@xxxxxxxxx> wrote:
>
>> Lmao, I was a bit freaked when I realised Catherine is a dude.
>> I want to also figure out which characters benefit dash as opposed to
>> running, cos I mean, why would you want dash when running is so going for
>> movement.
>> I do know that with dash, you can cancel your lights into dash, so it
>> could be helpful for pressure.
>>
>>
>> On Mon, Apr 28, 2014 at 12:43 PM, Ryan Williams <ryan820509@xxxxxxxxx>wrote:
>>
>>> Yeah definitely *lol* Catherine seems really random. Cait & Sith don't
>>> do it for me but I have to admit it's an interesting concept. Definitely a
>>> lot of potential for strong mixups.
>>>
>>>
>>> On Mon, Apr 28, 2014 at 12:40 PM, Ashraf Barendse <
>>> ashraf.barendse@xxxxxxxxx> wrote:
>>>
>>>> I'm messing around with Catherine, and a bit of Cait & Sith. Very
>>>> unique character designs.
>>>>
>>>>
>>>> On Mon, Apr 28, 2014 at 12:37 PM, Ryan Williams 
>>>> <ryan820509@xxxxxxxxx>wrote:
>>>>
>>>>> Which character are you playing Ashraf? I'd like to focus on a zoner
>>>>> type after Kagari.
>>>>>
>>>>>
>>>>> On Mon, Apr 28, 2014 at 12:20 PM, Ashraf Barendse <
>>>>> ashraf.barendse@xxxxxxxxx> wrote:
>>>>>
>>>>>> The combos are so free form. It's tricky getting them right. You can
>>>>>> do shorter ones that do more damage, or longer ones that do less damage,
>>>>>> but the trick is finding the longer ones that do even more damage.
>>>>>>
>>>>>> I still need to figure out some tech tho. running in and doing a
>>>>>> combo is all i have now.
>>>>>> Need the cheap stuff.
>>>>>>
>>>>>>
>>>>>> On Mon, Apr 28, 2014 at 12:03 PM, Stephen Scheidel <
>>>>>> gieroadsteve@xxxxxxxxx> wrote:
>>>>>>
>>>>>>> Magical :)
>>>>>>>
>>>>>>>
>>>>>>> On 28 April 2014 00:53, Nicholas Robertson-Muir 
>>>>>>> <nicmuir@xxxxxxxxx>wrote:
>>>>>>>
>>>>>>>> This is Gieroad
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> On Mon, Apr 28, 2014 at 12:46 AM, Stephen Scheidel <
>>>>>>>> gieroadsteve@xxxxxxxxx> wrote:
>>>>>>>>
>>>>>>>>> You guys can fuck off with your animu games.
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On 27 April 2014 23:49, sameegh jardine <sameegh@xxxxxxxxx> wrote:
>>>>>>>>>
>>>>>>>>>> I'll probably get it but I'd like to continue investing time in
>>>>>>>>>> BB. We've barely touched the surface there.
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> On Sun, Apr 27, 2014 at 11:33 PM, Nicholas Robertson-Muir <
>>>>>>>>>> nicmuir@xxxxxxxxx> wrote:
>>>>>>>>>>
>>>>>>>>>>> Wow, this Chaos Code thing spread fast, next you know Paas will
>>>>>>>>>>> have it.
>>>>>>>>>>> Lol.
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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