RE: gRE: this is what i found in canal walk

  • From: Wynand-Ben <paashaasggx@xxxxxxxxxxx>
  • To: "cpt-fgc@xxxxxxxxxxxxx" <cpt-fgc@xxxxxxxxxxxxx>
  • Date: Fri, 11 Apr 2014 10:06:56 +0000

Makoto did ok.
Not sure how big of a difference that throw range change will make...More 
unsafe tsurugi is sad tho :(
Will see about the rest.  Apparently the new EX uppercut that hits standing now 
combos from her 3f jab?
Now I just to stop sucking at the game :P

Date: Thu, 10 Apr 2014 22:00:37 +0200
Subject: Re: gRE: this is what i found in canal walk
From: ryan820509@xxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx

It's just that cr.MP covers some spots that the other anti-airs typically 
don't. As a last resort, sure I could use EX tatsu, but if you had the option 
to use a meterless anti-air option instead of an option that requires meter, 
which would you rather use? :) Guy needs meter to be truly effective, and not 
just for reversal/anti-air situations. If it turns out that one would have to 
use his ex tatsu more often just for anti-air purposes, I'm not going to be too 
fond of that.


On Thu, Apr 10, 2014 at 9:25 PM, Stephen Scheidel <gieroadsteve@xxxxxxxxx> 
wrote:

At least he has some anti airs :) can't you also as a last measure use his ex 
tatsu as an AA ?


On 10 April 2014 20:59, Ryan Williams <ryan820509@xxxxxxxxx> wrote:


Guy:
EX Bushin Senpukyaku startup changed to 2 frames from 4. Hitbox increased, 
easier to pull opponent in.




If this is true, LOL. No safe jumps when Guy has meter? Or I suppose it won't 
really matter now with delayed wakeup. It will have other applications now that 
it's 2 frame startup instead of 4.



I hate that cr.MP can no longer be used as an anti-air. Such a stupid and 
unnecessary nerf.



Loving some of the other changes, especially the target combo buff. I see they 
buffed s.LK (bigger hitbox, no one really used this as an anti-air before) and 
s.RH (which was an effective anti-air to begin with, slightly faster startup, 
better recovery, more active frames, bigger hitbox), most likely to compensate 
for the loss of cr.MP. 




On Thu, Apr 10, 2014 at 6:29 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote:



Oh here is a translation of the final arcade version of USF4 :)

http://www.eventhubs.com/news/2014/apr/10/ultra-street-fighter-4-full-changelog-capcom-all-characters-and-system-mechanics/






On Thu, Apr 10, 2014 at 4:26 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote:




USFIV final (?) changes are out.

Gief LP Greenhand nerfed again.  Now -3 on block.





http://t.co/QCNztFG0SO (Japanese PDF)



On Thu, Apr 10, 2014 at 4:23 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote:





Have you guys seen the Topanga standings?

http://www.eventhubs.com/news/2014/apr/10/topanga-world-league-results-standings-battle-logs-and-more-super-street-fighter-4-arcade-edition-v2012-round-robin-tournament/







Bonchan owning at the moment.  Beat Infiltration and Fuudo, two bad matchups 
for Sagat.




On Thu, Apr 10, 2014 at 2:25 PM, Ashraf Barendse <ashraf.barendse@xxxxxxxxx> 
wrote:










On Thu, Apr 10, 2014 at 2:23 PM, Nicholas Robertson-Muir <nicmuir@xxxxxxxxx> 
wrote:








A learning computer ?
On 10 Apr 2014 14:14, "Ilitirit Sama" <ilitirit@xxxxxxxxx> wrote:









ST's AI was built partly on the habits of real players.  It doesn't learn 
though.


On Thu, Apr 10, 2014 at 2:10 PM, Ashraf Barendse <ashraf.barendse@xxxxxxxxx> 
wrote:










I wish somebody would work on some kind of ai that is able to play like a real 
person.Would probably be really hard to make a dynamic ai that learns and can 
play mind games.













On Thu, Apr 10, 2014 at 2:05 PM, Ashraf Barendse <ashraf.barendse@xxxxxxxxx> 
wrote:












If I become super rich, I'll make a reality show where I'll take FG noobs and 
get top players to teach them how to play, like dancing with the stars combined 
with survivor gebas with the ultimate fighter.













start from them not being able to throw fireballs to being able to play 
decently.challenges can include going to the arcade and trying to get your 
first win (asia/japan of course)













get some hot females and random famous people.profit.



On Thu, Apr 10, 2014 at 1:54 PM, Ryan Williams <ryan820509@xxxxxxxxx> wrote:













The evolution of online scrubbery.


On Thu, Apr 10, 2014 at 1:37 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote:

People have started creating Tool Assists and bots to play SSFIV online:

https://www.youtube.com/watch?v=d1MMzSYbtNU





































                                          

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