a blind monkey could. Brady is 1 below that. On Fri, Jun 13, 2014 at 10:40 AM, Stephen Scheidel <gieroadsteve@xxxxxxxxx> wrote: > Well if they just resist the tendency to be utter fucktards and keep > broken shit like kabal out of the game there won't be any need for > baby game mechanics to try and hide their shoddy balancing. > > We as a group could balance games better than nrs. > > On 13/06/2014, Di Lhong <numotd@xxxxxxxxx> wrote: > > Not sure how much it'll nulify. But at least they're trying to get rid of > > all those insane pressure like Kabal's b+1~nomad rush chip BS. > > > > > > On Fri, Jun 13, 2014 at 9:17 AM, Stephen Scheidel < > gieroadsteve@xxxxxxxxx> > > wrote: > > > >> So they are just giving noobs a chance to escape. > >> Devs are really trying to make games purely a rock paper scissor thing. > >> > >> What's the point of a tough situation if you can just nullify it with > >> some noob feature. > >> > >> On 12/06/2014, Di Lhong <numotd@xxxxxxxxx> wrote: > >> > Let's put it this way. The movement is basically the same as MK9. But > >> > now > >> > they added a new metere called "agility bar" where you can use it to > do > >> > full/half screen run and do an evasive spacing backdash (i'm not sure > >> > if > >> > normal backdashing will consume such meter/bar...) So if you had 0 > >> problem > >> > with movement in mk9. mkx agility bar shouldn't cause you any trouble > >> > for > >> > your own movement. I see it as an escape mechanism more than > offensive. > >> > because you need agility meter to use interactables and "evasive" > >> backdash. > >> > the backdash range is big enough to punish wiff. so it SHOULD cause > >> > bar. > >> if > >> > the normal backdash already does that, then no need to use agility > bar. > >> > > >> > It doesn't take away anything. It's adding more escape mechanism for > >> people > >> > who have a tough time with rushdown characters up on their face... > >> > > >> > Also the meter recovers really quickly (like 1-2 sec for full 2 bars? > >> dunno > >> > will check again...might be faster)...so it's not like you'll not be > >> > able > >> > to use it every now and then. But if you abuse the meter...then you'll > >> pay > >> > for it when you really need it. The bars are there so you don't just > >> abuse > >> > the agility bar backdash and jump off walls all the time with no > >> > consequences. > >> > > >> > We don't know how's the recovery on the agility bar either. If it's > >> > good > >> > then it should cost bars...if it's crap then no. > >> > > >> > > >> > On Thu, Jun 12, 2014 at 8:39 PM, Nicholas Robertson-Muir > >> > <nicmuir@xxxxxxxxx> > >> > wrote: > >> > > >> >> I used the run button all the time. > >> >> On 12 Jun 2014 16:38, "Donaldson, Alasdair" > >> >> <alasdair.donaldson@xxxxxxxxxx> > >> >> wrote: > >> >> > >> >>> Did you ever use the run button in MK3? I think I used it when > >> trolling > >> >>> with Cyrax and his grab into stuff, or with one of old SubZero’s > >> combos… > >> >>> not much else. > >> >>> > >> >>> It will be interesting seeing how this changes the oki game. > >> >>> > >> >>> I actually thought the movement in MK9 was fine. I mean for general > >> play > >> >>> between us (non Kabal/Kenshi matches). Felt smooth enough. > >> >>> > >> >>> > >> >>> > >> >>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx > >> >>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] > >> >>> *On Behalf Of *Nicholas Robertson-Muir > >> >>> *Sent:* 12 June 2014 4:32 PM > >> >>> *To:* cpt-fgc@xxxxxxxxxxxxx > >> >>> *Subject:* RE: USF4 changes! > >> >>> > >> >>> > >> >>> > >> >>> You can use bar for teleport stuff in kof. Most of it is last dich > >> >>> when > >> >>> I > >> >>> use it. > >> >>> > >> >>> On 12 Jun 2014 16:28, "Donaldson, Alasdair" < > >> >>> alasdair.donaldson@xxxxxxxxxx> wrote: > >> >>> > >> >>> Don't you need meter for some of the movement stuff in KOF? I mean > >> >>> the > >> >>> rolls? > >> >>> Who knows how this is going to work? I presume the backdashing will > >> >>> be > >> >>> enough to clear the space and either give you the opportunity to > >> >>> whiff > >> >>> punish or set up some zoning stuff. > >> >>> This is MK... they've never had proper backdashes before. They're > now > >> >>> adding new movement and people are still complaining that this will > >> >>> reduce > >> >>> their ability to play the game? How? > >> >>> > >> >>> > >> >>> -----Original Message----- > >> >>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto: > >> cpt-fgc-bounce@xxxxxxxxxxxxx] > >> >>> On Behalf Of Manase Zote > >> >>> Sent: 12 June 2014 4:22 PM > >> >>> To: cpt-fgc@xxxxxxxxxxxxx > >> >>> Subject: Re: USF4 changes! > >> >>> > >> >>> In other games we can backlash until the cows come home and there is > >> >>> no > >> >>> meter for that and the game is still fair nothing broken about the > >> >>> mechanic. lol In street fighter if you backdash non stop you corner > >> >>> yourself and that alone is bad so I still don't understand why you > >> would > >> >>> need meter in helping with your suicide(cornering yourself). > >> >>> My suggestion is just balance the back dash so that it's not OP(like > >> >>> in > >> >>> SF, KOF and other 2D fighters). > >> >>> > >> >>> On Thu, Jun 12, 2014 at 4:14 PM, Di Lhong <numotd@xxxxxxxxx> wrote: > >> >>> > The "agility bar" backdash covers much more distance than that i > >> >>> > think. > >> >>> > Also, if we can just backdash nonstop and avoid normals and > >> >>> > strings...rushdown/pressure characters will have problem, because > >> >>> > they'll just backdash and avoid everything all the time. > >> >>> > > >> >>> > Unless they make backdashing more technical like Tekken. I think > >> >>> > the > >> >>> > agility bar is fair. It doesn't limit anything at all. It helps > >> >>> > with > >> >>> > tough situation. > >> >>> > > >> >>> > > >> >>> > On Thu, Jun 12, 2014 at 4:09 PM, Manase Zote <bmlzote@xxxxxxxxx> > >> >>> > wrote: > >> >>> >> > >> >>> >> MK9 didn't have a bar for back dashing and it was just fine so > >> >>> >> what > >> >>> >> was wrong with that? > >> >>> >> > >> >>> >> On Thu, Jun 12, 2014 at 4:05 PM, Di Lhong <numotd@xxxxxxxxx> > >> >>> >> wrote: > >> >>> >> > The movement and pace of the game seems to be the same as mk9 > >> >>> >> > (which i think is ok but not the best). The agility bar > enhances > >> >>> >> > that a lot more for > >> >>> >> > 1-2 > >> >>> >> > bars. So i don't mind it. It doesn't limit the movement of game > >> >>> >> > at > >> >>> all. > >> >>> >> > Eg. > >> >>> >> > Tekken movement but you can do a "super" backdash for 1 agility > >> bar > >> >>> >> > (that fills up on it's own pretty nicely) to get out of Nina's > >> df+1 > >> >>> >> > ss+1 pressure...or spend 2 agility bars to avoid nina's df+1 > >> >>> >> > ss+1 > >> >>> >> > pressure by using stage interactables and jump away. Not sure > if > >> >>> >> > you're invincible or not during the jump...What was injustice > >> like? > >> >>> >> > > >> >>> >> > So the basic movements is there. No limitation at all. Agility > >> >>> >> > bar > >> >>> >> > helps but doesn't defy the whole movement gameplay. > >> >>> >> > > >> >>> >> > > >> >>> >> > On Thu, Jun 12, 2014 at 3:56 PM, Manase Zote < > bmlzote@xxxxxxxxx> > >> >>> wrote: > >> >>> >> >> > >> >>> >> >> At this point no one knows how all of the above system > >> >>> >> >> mechanics > >> >>> >> >> are going to turn out. > >> >>> >> >> Limiting movement to a bar is a crime in any fighting game > >> because > >> >>> >> >> you need movement for everything you do in a fighting game. > >> >>> >> >> It also affects the pacing of the overall match. So for me > >> >>> >> >> limiting movement to a bar is a gimmick and will only give > >> players > >> >>> >> >> more problems rather than assisting them in a match. > >> >>> >> >> I still don't see how styles can solve bad match ups, zoner > >> >>> >> >> will > >> >>> >> >> always have an advantage from range, rushdown owns up-close... > >> >>> >> >> > >> >>> >> >> On Thu, Jun 12, 2014 at 3:42 PM, Di Lhong <numotd@xxxxxxxxx> > >> >>> >> >> wrote: > >> >>> >> >> > There's an agility bar. New bar. Nothing to do with EX bar. > >> >>> >> >> > It > >> >>> >> >> > fills up pretty quickly. There's 2 bar. You use 1 to perform > >> run > >> >>> >> >> > or a backdash (spaces out quite a bit). I think this is > fair. > >> It > >> >>> >> >> > fills up fast enough to use it every now and then. But not > >> >>> >> >> > enough to just spam nonstop. You use > >> >>> >> >> > 2 to > >> >>> >> >> > use stage interactables. So it's not a stage > interactablefest > >> >>> >> >> > like Injustice. You have to decide if it'll be worth it to > >> >>> >> >> > use > >> >>> >> >> > interactables or to just dash up to continue pressure / dash > >> >>> >> >> > away to keep zoning. > >> >>> >> >> > > >> >>> >> >> > As for variation. It's like saying Catwomen decides to do > >> >>> rushdown. > >> >>> >> >> > And > >> >>> >> >> > Grundy decides to do "zoning" with his zombie ground grab > >> thingy > >> >>> >> >> > (meaning he'll not have his armor chainthrows etc.) Catwomen > >> >>> >> >> > will just run up to grundy with her claw slash and ignore > >> >>> >> >> > most > >> >>> >> >> > of Grundy's zoning. I'm hoping the character variation is > NOT > >> >>> >> >> > going to be rock/paper/scissors. Hope it helps you with > >> >>> >> >> > really > >> >>> >> >> > bad match up, but still at the end of the day...it's what > you > >> >>> >> >> > do. Because in MK9, i can just spam Kabal's instant air > >> fireball > >> >>> >> >> > like a noob and know some combos and it'll already be hard > to > >> >>> >> >> > win against kabal without having to learn his advance nomad > >> dash > >> >>> >> >> > cancels if you play someone who has trouble with zoning. > >> >>> >> >> > > >> >>> >> >> > so instead of choosing a variation and giving you instant > win > >> >>> >> >> > (because you only keep a few moveset between variations). > i'm > >> >>> >> >> > hoping variation helps with really bad match ups like 9-1 or > >> 8-2 > >> >>> >> >> > to something like 6-4 or 5-5 and what not. because fighting > >> >>> >> >> > games should be about what you can do as a player. > >> >>> >> >> > just because i know stupid spamming basic kabal shouldn't > >> >>> >> >> > give > >> >>> >> >> > me instant advantage over someone who's really good with > >> sheeva, > >> >>> >> >> > scorpion or sub zero (don't know which characters have issue > >> >>> >> >> > with zoning in mk9...) > >> >>> >> >> > > >> >>> >> >> > > >> >>> >> >> > On Thu, Jun 12, 2014 at 3:25 PM, Manase Zote < > >> bmlzote@xxxxxxxxx> > >> >>> >> >> > wrote: > >> >>> >> >> >> > >> >>> >> >> >> SAP just told me that you need meter to run? > >> >>> >> >> >> Isn't that supposed to be stone age mechanics(having a > meter > >> >>> >> >> >> for running)? > >> >>> >> >> >> Who said running was broken? > >> >>> >> >> >> > >> >>> >> >> >> *Sigh* > >> >>> >> >> >> > >> >>> >> >> >> Back in MK3/UMK3/MK4 that meter also managed your combos so > >> >>> >> >> >> no > >> >>> >> >> >> meter no chain combos no running around :( > >> >>> >> >> >> > >> >>> >> >> >> On Thu, Jun 12, 2014 at 3:18 PM, Wynand-Ben > >> >>> >> >> >> <paashaasggx@xxxxxxxxxxx> > >> >>> >> >> >> wrote: > >> >>> >> >> >> > Im also not seeing how it can help bad matchups. > >> >>> >> >> >> > > >> >>> >> >> >> > Picking a different version of the same character or a > >> >>> >> >> >> > different character all together between matches would be > >> >>> >> >> >> > just like it was now. > >> >>> >> >> >> > > >> >>> >> >> >> > Counterpicking etc. > >> >>> >> >> >> > > >> >>> >> >> >> >> Date: Thu, 12 Jun 2014 15:11:20 +0200 > >> >>> >> >> >> >> Subject: Re: USF4 changes! > >> >>> >> >> >> >> From: bmlzote@xxxxxxxxx > >> >>> >> >> >> >> To: cpt-fgc@xxxxxxxxxxxxx > >> >>> >> >> >> > > >> >>> >> >> >> >> > >> >>> >> >> >> >> How do you get around the rock/paper/scissors character > >> >>> >> >> >> >> selection? > >> >>> >> >> >> >> Player 1 picks his zoning scorpion while player 2 goes > >> >>> >> >> >> >> for > >> >>> >> >> >> >> rush down version of scorpion, it will still be a bad > >> >>> >> >> >> >> match > >> >>> >> >> >> >> up for one of the guys regardless. > >> >>> >> >> >> >> Tools of the characters, match-up exp and lastly the > >> >>> >> >> >> >> skill > >> >>> >> >> >> >> level and execution will be the deciding factor. > >> >>> >> >> >> >> To me the understanding of a balance fighting is to make > >> >>> >> >> >> >> every character the same... > >> >>> >> >> >> >> > >> >>> >> >> >> >> On Thu, Jun 12, 2014 at 2:54 PM, Di Lhong < > >> numotd@xxxxxxxxx> > >> >>> >> >> >> >> wrote: > >> >>> >> >> >> >> > Hmmm a good fighting game shouldn't be all about bad > >> match > >> >>> >> >> >> >> > up and lack of knowledge...it should still be fun and > >> >>> >> >> >> >> > challenging in another level when your opponent knows > >> what > >> >>> >> >> >> >> > your character can do. > >> >>> >> >> >> >> > > >> >>> >> >> >> >> > Yes there are bad match ups and character knowledge in > >> >>> >> >> >> >> > fighting games. > >> >>> >> >> >> >> > but > >> >>> >> >> >> >> > it shouldn't be in a state of "i know what you're > >> >>> >> >> >> >> > doing, > >> >>> >> >> >> >> > but i can't retaliate at all" > >> >>> >> >> >> >> > > >> >>> >> >> >> >> > Eg. Tekken. Capos. If my opponent knows how to deal > >> >>> >> >> >> >> > with > >> >>> >> >> >> >> > relax stance and such. I'll play in another mode :) > >> >>> >> >> >> >> > There > >> >>> >> >> >> >> > is no "instant" win in tekken. > >> >>> >> >> >> >> > you > >> >>> >> >> >> >> > can play bears and still win against top tier > character > >> >>> >> >> >> >> > because you the player are just better. shouldn't be > >> >>> >> >> >> >> > bringing a plastic ruler to a gun fight situation. > >> >>> >> >> >> >> > should > >> >>> >> >> >> >> > be more or less "experienced fighter with a slightly > >> blunt > >> >>> >> >> >> >> > knife" vs "an okay-ish fighter with a sharp knife". > >> >>> >> >> >> >> > > >> >>> >> >> >> >> > > >> >>> >> >> >> >> > On Thu, Jun 12, 2014 at 2:43 PM, Manase Zote > >> >>> >> >> >> >> > <bmlzote@xxxxxxxxx> > >> >>> >> >> >> >> > wrote: > >> >>> >> >> >> >> >> > >> >>> >> >> >> >> >> This method of balancing looks like a throw of dice > to > >> >>> >> >> >> >> >> me. > >> >>> >> >> >> >> >> It can go either way, you potentially have a scenario > >> >>> >> >> >> >> >> where you can lose a match based on lack of character > >> >>> >> >> >> >> >> knowledge rather than skill. > >> >>> >> >> >> >> >> If the game has like 30 characters for an example > >> >>> >> >> >> >> >> multiply that by 3 so on average you need to be aware > >> >>> >> >> >> >> >> of > >> >>> >> >> >> >> >> what all 90 variations are capable of? > >> >>> >> >> >> >> >> Let's wait and see what the move list looks like and > >> >>> >> >> >> >> >> how > >> >>> >> >> >> >> >> many moves will change between 3 variations of a > >> >>> >> >> >> >> >> character. > >> >>> >> >> >> >> >> > >> >>> >> >> >> >> >> > >> >>> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:33 PM, Di Lhong > >> >>> >> >> >> >> >> <numotd@xxxxxxxxx> > >> >>> >> >> >> >> >> wrote: > >> >>> >> >> >> >> >> > 11.59? XD > >> >>> >> >> >> >> >> > > >> >>> >> >> >> >> >> > Hopefully the character variation will be some > >> >>> >> >> >> >> >> > answer > >> >>> >> >> >> >> >> > to really bad match up. Not sure how they'll > balance > >> it > >> >>> >> >> >> >> >> > tho. It'll be weird to just be a total counter to > >> >>> >> >> >> >> >> > another characters variation completely. If that's > >> >>> >> >> >> >> >> > the > >> >>> >> >> >> >> >> > case, it'll be more rock paper scissors situation > >> >>> >> >> >> >> >> > than > >> >>> >> >> >> >> >> > a fighting game lolz hopefully the variations will > >> make > >> >>> >> >> >> >> >> > match ups like 9-1 to 6-4 or what not. So there'll > >> >>> >> >> >> >> >> > still be unfavourable match ups but not a complete > >> lose > >> >>> >> >> >> >> >> > like MK9...eg. Kabal vs Sheeva... > >> >>> >> >> >> >> >> > > >> >>> >> >> >> >> >> > > >> >>> >> >> >> >> >> > On Thu, Jun 12, 2014 at 2:27 PM, Ryan Williams > >> >>> >> >> >> >> >> > <ryan820509@xxxxxxxxx> > >> >>> >> >> >> >> >> > wrote: > >> >>> >> >> >> >> >> >> > >> >>> >> >> >> >> >> >> I think 12:00 is a safer option Rich :) > >> >>> >> >> >> >> >> >> > >> >>> >> >> >> >> >> >> > >> >>> >> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:24 PM, > >> >>> >> >> >> >> >> >> <greattekkenmaster@xxxxxxxxx> > >> >>> >> >> >> >> >> >> wrote: > >> >>> >> >> >> >> >> >>> > >> >>> >> >> >> >> >> >>> Is 11:30 fine also?? I wanna get game time as > much > >> as > >> >>> >> >> >> >> >> >>> I can Sent via my BlackBerry from Vodacom - let > >> >>> >> >> >> >> >> >>> your > >> >>> >> >> >> >> >> >>> email find you! > >> >>> >> >> >> >> >> >>> ________________________________ > >> >>> >> >> >> >> >> >>> From: Ryan Williams <ryan820509@xxxxxxxxx> > >> >>> >> >> >> >> >> >>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx > >> >>> >> >> >> >> >> >>> Date: Thu, 12 Jun 2014 14:15:48 +0200 > >> >>> >> >> >> >> >> >>> To: <cpt-fgc@xxxxxxxxxxxxx> > >> >>> >> >> >> >> >> >>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx > >> >>> >> >> >> >> >> >>> Subject: Re: USF4 changes! > >> >>> >> >> >> >> >> >>> > >> >>> >> >> >> >> >> >>> Heya peeps, we'll be starting the Sat sessions at > >> >>> >> >> >> >> >> >>> 12pm to maximise game time. > >> >>> >> >> >> >> >> >>> > >> >>> >> >> >> >> >> >>> Anyone who is keen on starting a little earlier > >> >>> >> >> >> >> >> >>> can > >> >>> >> >> >> >> >> >>> join us at that time. > >> >>> >> >> >> >> >> >>> If you aren't able to make 12pm, that's fine as > >> well. > >> >>> >> >> >> >> >> >>> > >> >>> >> >> >> >> >> >>> > >> >>> >> >> >> >> >> >>> On Thu, Jun 12, 2014 at 1:39 PM, Ashraf Barendse > >> >>> >> >> >> >> >> >>> <ashraf.barendse@xxxxxxxxx> wrote: > >> >>> >> >> >> >> >> >>>> > >> >>> >> >> >> >> >> >>>> I think she feeling a bit lazy today. She was > >> >>> >> >> >> >> >> >>>> like > >> >>> >> >> >> >> >> >>>> "Can I speak to the main owner of the computer" > >> >>> >> >> >> >> >> >>>> and > >> >>> >> >> >> >> >> >>>> I was like "he's at work" > >> >>> >> >> >> >> >> >>>> and > >> >>> >> >> >> >> >> >>>> she > >> >>> >> >> >> >> >> >>>> was > >> >>> >> >> >> >> >> >>>> like > >> >>> >> >> >> >> >> >>>> "k thanx bye" > >> >>> >> >> >> >> >> >>>> > >> >>> >> >> >> >> >> >>>> > >> >>> >> >> >> >> >> >>>> > >> >>> >> >> >> >> >> >>>> > >> >>> >> >> >> >> >> >>>> On Thu, Jun 12, 2014 at 1:32 PM, Nicholas > >> >>> >> >> >> >> >> >>>> Robertson-Muir <nicmuir@xxxxxxxxx> wrote: > >> >>> >> >> >> >> >> >>>>> > >> >>> >> >> >> >> >> >>>>> I love those. > >> >>> >> >> >> >> >> >>>>> Start talking linux, usually goes well. > >> >>> >> >> >> >> >> >>>>> > >> >>> >> >> >> >> >> >>>>> "move to your start bar" > >> >>> >> >> >> >> >> >>>>> "don't have one" > >> >>> >> >> >> >> >> >>>>> "what version of Windows are you using" > >> >>> >> >> >> >> >> >>>>> "I'm not using Windows" > >> >>> >> >> >> >> >> >>>>> "Open up Internet Explorer" > >> >>> >> >> >> >> >> >>>>> "don't have that either" > >> >>> >> >> >> >> >> >>>>> "open your web browser" > >> >>> >> >> >> >> >> >>>>> "mkay" > >> >>> >> >> >> >> >> >>>>> "install this app" > >> >>> >> >> >> >> >> >>>>> "using my regular tar.z loader or the synaptic > >> >>> >> >> >> >> >> >>>>> package manage?" > >> >>> >> >> >> >> >> >>>>> "huh?" > >> >>> >> >> >> >> >> >>>>> > >> >>> >> >> >> >> >> >>>>> good times. > >> >>> >> >> >> >> >> >>>>> > >> >>> >> >> >> >> >> >>>>> > >> >>> >> >> >> >> >> >>>>> On Thu, Jun 12, 2014 at 1:22 PM, Ashraf > Barendse > >> >>> >> >> >> >> >> >>>>> <ashraf.barendse@xxxxxxxxx> wrote: > >> >>> >> >> >> >> >> >>>>>> > >> >>> >> >> >> >> >> >>>>>> lol, got a call from an Indian sounding lady > >> >>> >> >> >> >> >> >>>>>> calling from "Windows Technical Department" > >> >>> >> >> >> >> >> >>>>>> How about no. > >> >>> >> >> >> >> >> >>>>>> > >> >>> >> >> >> >> >> >>>>>> > >> >>> >> >> >> >> >> >>>>>> On Thu, Jun 12, 2014 at 1:20 PM, Ryan Williams > >> >>> >> >> >> >> >> >>>>>> <ryan820509@xxxxxxxxx> > >> >>> >> >> >> >> >> >>>>>> wrote: > >> >>> >> >> >> >> >> >>>>>>> > >> >>> >> >> >> >> >> >>>>>>> "Can I just buy a complete game please?" > >> >>> >> >> >> >> >> >>>>>>> > >> >>> >> >> >> >> >> >>>>>>> Not going to happen in this day and age. > Those > >> >>> >> >> >> >> >> >>>>>>> days are over. > >> >>> >> >> >> >> >> >>>>>>> > >> >>> >> >> >> >> >> >>>>>>> > >> >>> >> >> >> >> >> >>>>>>> On Thu, Jun 12, 2014 at 12:33 PM, Nicholas > >> >>> >> >> >> >> >> >>>>>>> Robertson-Muir <nicmuir@xxxxxxxxx> wrote: > >> >>> >> >> >> >> >> >>>>>>>> > >> >>> >> >> >> >> >> >>>>>>>> LOL > >> >>> >> >> >> >> >> >>>>>>>> > >> >>> >> >> >> >> >> >>>>>>>> I don't know which I hate more about > fighting > >> >>> games. > >> >>> >> >> >> >> >> >>>>>>>> The > >> >>> >> >> >> >> >> >>>>>>>> update > >> >>> >> >> >> >> >> >>>>>>>> approach like Street Fighter, or the > >> >>> >> >> >> >> >> >>>>>>>> supposedly > >> >>> >> >> >> >> >> >>>>>>>> new game like Blazblue and Persona. > >> >>> >> >> >> >> >> >>>>>>>> It makes me not want to buy the games > >> >>> >> >> >> >> >> >>>>>>>> anymore, > >> >>> >> >> >> >> >> >>>>>>>> because there will be an Update later. > >> >>> >> >> >> >> >> >>>>>>>> Can I just buy a complete game please? > >> >>> >> >> >> >> >> >>>>>>>> > >> >>> >> >> >> >> >> >>>>>>>> Do I need to buy another Persona now? > >> >>> >> >> >> >> >> >>>>>>>> Do I need to buy another Blazblue now? > >> >>> >> >> >> >> >> >>>>>>>> > >> >>> >> >> >> >> >> >>>>>>>> I'm just ranting because I see there's a new > >> >>> >> >> >> >> >> >>>>>>>> character coming out for P4A ...and I was > >> >>> >> >> >> >> >> >>>>>>>> planning to get the new Blazblue (english > >> >>> >> >> >> >> >> >>>>>>>> version)... > >> >>> >> >> >> >> >> >>>>>>>> > >> >>> >> >> >> >> >> >>>>>>>> In all honesty, the Capcom approach makes > >> >>> >> >> >> >> >> >>>>>>>> more > >> >>> >> >> >> >> >> >>>>>>>> sense to me, as much as I dislike it. > >> >>> >> >> >> >> >> >>>>>>>> > >> >>> >> >> >> >> >> >>>>>>>> > >> >>> >> >> >> >> >> >>>>>>>> On Thu, Jun 12, 2014 at 12:23 PM, Wynand-Ben > >> >>> >> >> >> >> >> >>>>>>>> <paashaasggx@xxxxxxxxxxx> wrote: > >> >>> >> >> >> >> >> >>>>>>>>> > >> >>> >> >> >> >> >> >>>>>>>>> A new dark age starting off with a new > >> >>> >> >> >> >> >> >>>>>>>>> Guilty > >> >>> >> >> >> >> >> >>>>>>>>> Gear I can definitely live with :D > >> >>> >> >> >> >> >> >>>>>>>>> > >> >>> >> >> >> >> >> >>>>>>>>> > Date: Thu, 12 Jun 2014 11:59:23 +0200 > >> >>> >> >> >> >> >> >>>>>>>>> > Subject: Re: USF4 changes! > >> >>> >> >> >> >> >> >>>>>>>>> > From: gieroadsteve@xxxxxxxxx > >> >>> >> >> >> >> >> >>>>>>>>> > To: cpt-fgc@xxxxxxxxxxxxx > >> >>> >> >> >> >> >> >>>>>>>>> > >> >>> >> >> >> >> >> >>>>>>>>> > > >> >>> >> >> >> >> >> >>>>>>>>> > I'm all for the next FG dark age. > >> >>> >> >> >> >> >> >>>>>>>>> > Wreal wrap. > >> >>> >> >> >> >> >> >>>>>>>>> > > >> >>> >> >> >> >> >> >>>>>>>>> > On 12/06/2014, Ilitirit Sama > >> >>> >> >> >> >> >> >>>>>>>>> > <ilitirit@xxxxxxxxx> > >> >>> >> >> >> >> >> >>>>>>>>> > wrote: > >> >>> >> >> >> >> >> >>>>>>>>> > > Mortal Kombat Honest Trailer: > >> >>> >> >> >> >> >> >>>>>>>>> > > > >> >>> >> >> >> >> >> >>>>>>>>> > > > >> https://www.youtube.com/watch?v=OCiVYKmCveY > >> >>> >> >> >> >> >> >>>>>>>>> > > > >> >>> >> >> >> >> >> >>>>>>>>> > > >> >>> >> >> >> >> >> >>>>>>>>> > > >> >>> >> >> >> >> >> >>>>>>>>> > > >> >>> >> >> >> >> >> >>>>>>>>> > > >> >>> >> >> >> >> >> >>>>>>>>> > > >> >>> >> >> >> >> >> >>>>>>>>> > > >> >>> >> >> >> >> >> >>>>>>>>> > > >> ============================================= > >> >>> >> >> >> >> >> >>>>>>>>> > ============================ You are > >> >>> >> >> >> >> >> >>>>>>>>> > subscribed to the Cape Town Fighting Game > >> >>> >> >> >> >> >> >>>>>>>>> > Community mailing list. > >> >>> >> >> >> >> >> >>>>>>>>> > > >> >>> >> >> >> >> >> >>>>>>>>> > //www.freelists.org/list/cpt-fgc > >> >>> >> >> >> >> >> >>>>>>>> > >> >>> >> >> >> >> >> >>>>>>>> > >> >>> >> >> >> >> >> >>>>>>> > >> >>> >> >> >> >> >> >>>>>> > >> >>> >> >> >> >> >> >>>>> > >> >>> >> >> >> >> >> >>>> > >> >>> >> >> >> >> >> >>> > >> >>> >> >> >> >> >> >> > >> >>> >> >> >> >> >> > > >> >>> >> >> >> >> >> > >> >>> >> >> >> >> >> > >> >>> >> >> >> >> >> > >> >>> >> >> >> >> >> > >> >>> >> >> >> >> >> > >> ========================================================= > >> >>> >> >> >> >> >> ================ You are subscribed to the Cape Town > >> >>> >> >> >> >> >> Fighting Game Community mailing list. > >> >>> >> >> >> >> >> > >> >>> >> >> >> >> >> //www.freelists.org/list/cpt-fgc > >> >>> >> >> >> >> > > >> >>> >> >> >> >> > > >> >>> >> >> >> >> > >> >>> >> >> >> >> > >> >>> >> >> >> >> > >> >>> >> >> >> >> > >> ============================================================ > >> >>> >> >> >> >> ============= You are subscribed to the Cape Town > >> >>> >> >> >> >> Fighting > >> >>> >> >> >> >> Game Community mailing list. > >> >>> >> >> >> >> > >> >>> >> >> >> >> //www.freelists.org/list/cpt-fgc > >> >>> >> >> >> > >> >>> >> >> >> > >> >>> >> >> >> > >> =============================================================== > >> >>> >> >> >> ========== You are subscribed to the Cape Town Fighting > Game > >> >>> >> >> >> Community mailing list. > >> >>> >> >> >> > >> >>> >> >> >> //www.freelists.org/list/cpt-fgc > >> >>> >> >> > > >> >>> >> >> > > >> >>> >> >> > >> >>> >> >> > >> ================================================================== > >> >>> >> >> ======= You are subscribed to the Cape Town Fighting Game > >> >>> >> >> Community mailing list. > >> >>> >> >> > >> >>> >> >> //www.freelists.org/list/cpt-fgc > >> >>> >> > > >> >>> >> > > >> >>> >> > >> ===================================================================== > >> >>> >> ==== You are subscribed to the Cape Town Fighting Game Community > >> >>> >> mailing list. > >> >>> >> > >> >>> >> //www.freelists.org/list/cpt-fgc > >> >>> > > >> >>> > > >> >>> > >> > ========================================================================= > >> >>> You are subscribed to the Cape Town Fighting Game Community mailing > >> >>> list. > >> >>> > >> >>> //www.freelists.org/list/cpt-fgc > >> >>> > >> >>> > ********************************************************************** > >> >>> The information in this e-mail is confidential and may be legally > >> >>> privileged. 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