I used the run button all the time. On 12 Jun 2014 16:38, "Donaldson, Alasdair" <alasdair.donaldson@xxxxxxxxxx> wrote: > Did you ever use the run button in MK3? I think I used it when trolling > with Cyrax and his grab into stuff, or with one of old SubZero’s combos… > not much else. > > It will be interesting seeing how this changes the oki game. > > I actually thought the movement in MK9 was fine. I mean for general play > between us (non Kabal/Kenshi matches). Felt smooth enough. > > > > *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] > *On Behalf Of *Nicholas Robertson-Muir > *Sent:* 12 June 2014 4:32 PM > *To:* cpt-fgc@xxxxxxxxxxxxx > *Subject:* RE: USF4 changes! > > > > You can use bar for teleport stuff in kof. Most of it is last dich when I > use it. > > On 12 Jun 2014 16:28, "Donaldson, Alasdair" <alasdair.donaldson@xxxxxxxxxx> > wrote: > > Don't you need meter for some of the movement stuff in KOF? I mean the > rolls? > Who knows how this is going to work? I presume the backdashing will be > enough to clear the space and either give you the opportunity to whiff > punish or set up some zoning stuff. > This is MK... they've never had proper backdashes before. They're now > adding new movement and people are still complaining that this will reduce > their ability to play the game? How? > > > -----Original Message----- > From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] > On Behalf Of Manase Zote > Sent: 12 June 2014 4:22 PM > To: cpt-fgc@xxxxxxxxxxxxx > Subject: Re: USF4 changes! > > In other games we can backlash until the cows come home and there is no > meter for that and the game is still fair nothing broken about the > mechanic. lol In street fighter if you backdash non stop you corner > yourself and that alone is bad so I still don't understand why you would > need meter in helping with your suicide(cornering yourself). > My suggestion is just balance the back dash so that it's not OP(like in > SF, KOF and other 2D fighters). > > On Thu, Jun 12, 2014 at 4:14 PM, Di Lhong <numotd@xxxxxxxxx> wrote: > > The "agility bar" backdash covers much more distance than that i think. > > Also, if we can just backdash nonstop and avoid normals and > > strings...rushdown/pressure characters will have problem, because > > they'll just backdash and avoid everything all the time. > > > > Unless they make backdashing more technical like Tekken. I think the > > agility bar is fair. It doesn't limit anything at all. It helps with > > tough situation. > > > > > > On Thu, Jun 12, 2014 at 4:09 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote: > >> > >> MK9 didn't have a bar for back dashing and it was just fine so what > >> was wrong with that? > >> > >> On Thu, Jun 12, 2014 at 4:05 PM, Di Lhong <numotd@xxxxxxxxx> wrote: > >> > The movement and pace of the game seems to be the same as mk9 > >> > (which i think is ok but not the best). The agility bar enhances > >> > that a lot more for > >> > 1-2 > >> > bars. So i don't mind it. It doesn't limit the movement of game at > all. > >> > Eg. > >> > Tekken movement but you can do a "super" backdash for 1 agility bar > >> > (that fills up on it's own pretty nicely) to get out of Nina's df+1 > >> > ss+1 pressure...or spend 2 agility bars to avoid nina's df+1 ss+1 > >> > pressure by using stage interactables and jump away. Not sure if > >> > you're invincible or not during the jump...What was injustice like? > >> > > >> > So the basic movements is there. No limitation at all. Agility bar > >> > helps but doesn't defy the whole movement gameplay. > >> > > >> > > >> > On Thu, Jun 12, 2014 at 3:56 PM, Manase Zote <bmlzote@xxxxxxxxx> > wrote: > >> >> > >> >> At this point no one knows how all of the above system mechanics > >> >> are going to turn out. > >> >> Limiting movement to a bar is a crime in any fighting game because > >> >> you need movement for everything you do in a fighting game. > >> >> It also affects the pacing of the overall match. So for me > >> >> limiting movement to a bar is a gimmick and will only give players > >> >> more problems rather than assisting them in a match. > >> >> I still don't see how styles can solve bad match ups, zoner will > >> >> always have an advantage from range, rushdown owns up-close... > >> >> > >> >> On Thu, Jun 12, 2014 at 3:42 PM, Di Lhong <numotd@xxxxxxxxx> wrote: > >> >> > There's an agility bar. New bar. Nothing to do with EX bar. It > >> >> > fills up pretty quickly. There's 2 bar. You use 1 to perform run > >> >> > or a backdash (spaces out quite a bit). I think this is fair. It > >> >> > fills up fast enough to use it every now and then. But not > >> >> > enough to just spam nonstop. You use > >> >> > 2 to > >> >> > use stage interactables. So it's not a stage interactablefest > >> >> > like Injustice. You have to decide if it'll be worth it to use > >> >> > interactables or to just dash up to continue pressure / dash > >> >> > away to keep zoning. > >> >> > > >> >> > As for variation. It's like saying Catwomen decides to do rushdown. > >> >> > And > >> >> > Grundy decides to do "zoning" with his zombie ground grab thingy > >> >> > (meaning he'll not have his armor chainthrows etc.) Catwomen > >> >> > will just run up to grundy with her claw slash and ignore most > >> >> > of Grundy's zoning. I'm hoping the character variation is NOT > >> >> > going to be rock/paper/scissors. Hope it helps you with really > >> >> > bad match up, but still at the end of the day...it's what you > >> >> > do. Because in MK9, i can just spam Kabal's instant air fireball > >> >> > like a noob and know some combos and it'll already be hard to > >> >> > win against kabal without having to learn his advance nomad dash > >> >> > cancels if you play someone who has trouble with zoning. > >> >> > > >> >> > so instead of choosing a variation and giving you instant win > >> >> > (because you only keep a few moveset between variations). i'm > >> >> > hoping variation helps with really bad match ups like 9-1 or 8-2 > >> >> > to something like 6-4 or 5-5 and what not. because fighting > >> >> > games should be about what you can do as a player. > >> >> > just because i know stupid spamming basic kabal shouldn't give > >> >> > me instant advantage over someone who's really good with sheeva, > >> >> > scorpion or sub zero (don't know which characters have issue > >> >> > with zoning in mk9...) > >> >> > > >> >> > > >> >> > On Thu, Jun 12, 2014 at 3:25 PM, Manase Zote <bmlzote@xxxxxxxxx> > >> >> > wrote: > >> >> >> > >> >> >> SAP just told me that you need meter to run? > >> >> >> Isn't that supposed to be stone age mechanics(having a meter > >> >> >> for running)? > >> >> >> Who said running was broken? > >> >> >> > >> >> >> *Sigh* > >> >> >> > >> >> >> Back in MK3/UMK3/MK4 that meter also managed your combos so no > >> >> >> meter no chain combos no running around :( > >> >> >> > >> >> >> On Thu, Jun 12, 2014 at 3:18 PM, Wynand-Ben > >> >> >> <paashaasggx@xxxxxxxxxxx> > >> >> >> wrote: > >> >> >> > Im also not seeing how it can help bad matchups. > >> >> >> > > >> >> >> > Picking a different version of the same character or a > >> >> >> > different character all together between matches would be > >> >> >> > just like it was now. > >> >> >> > > >> >> >> > Counterpicking etc. > >> >> >> > > >> >> >> >> Date: Thu, 12 Jun 2014 15:11:20 +0200 > >> >> >> >> Subject: Re: USF4 changes! > >> >> >> >> From: bmlzote@xxxxxxxxx > >> >> >> >> To: cpt-fgc@xxxxxxxxxxxxx > >> >> >> > > >> >> >> >> > >> >> >> >> How do you get around the rock/paper/scissors character > >> >> >> >> selection? > >> >> >> >> Player 1 picks his zoning scorpion while player 2 goes for > >> >> >> >> rush down version of scorpion, it will still be a bad match > >> >> >> >> up for one of the guys regardless. > >> >> >> >> Tools of the characters, match-up exp and lastly the skill > >> >> >> >> level and execution will be the deciding factor. > >> >> >> >> To me the understanding of a balance fighting is to make > >> >> >> >> every character the same... > >> >> >> >> > >> >> >> >> On Thu, Jun 12, 2014 at 2:54 PM, Di Lhong <numotd@xxxxxxxxx> > >> >> >> >> wrote: > >> >> >> >> > Hmmm a good fighting game shouldn't be all about bad match > >> >> >> >> > up and lack of knowledge...it should still be fun and > >> >> >> >> > challenging in another level when your opponent knows what > >> >> >> >> > your character can do. > >> >> >> >> > > >> >> >> >> > Yes there are bad match ups and character knowledge in > >> >> >> >> > fighting games. > >> >> >> >> > but > >> >> >> >> > it shouldn't be in a state of "i know what you're doing, > >> >> >> >> > but i can't retaliate at all" > >> >> >> >> > > >> >> >> >> > Eg. Tekken. Capos. If my opponent knows how to deal with > >> >> >> >> > relax stance and such. I'll play in another mode :) There > >> >> >> >> > is no "instant" win in tekken. > >> >> >> >> > you > >> >> >> >> > can play bears and still win against top tier character > >> >> >> >> > because you the player are just better. shouldn't be > >> >> >> >> > bringing a plastic ruler to a gun fight situation. should > >> >> >> >> > be more or less "experienced fighter with a slightly blunt > >> >> >> >> > knife" vs "an okay-ish fighter with a sharp knife". > >> >> >> >> > > >> >> >> >> > > >> >> >> >> > On Thu, Jun 12, 2014 at 2:43 PM, Manase Zote > >> >> >> >> > <bmlzote@xxxxxxxxx> > >> >> >> >> > wrote: > >> >> >> >> >> > >> >> >> >> >> This method of balancing looks like a throw of dice to me. > >> >> >> >> >> It can go either way, you potentially have a scenario > >> >> >> >> >> where you can lose a match based on lack of character > >> >> >> >> >> knowledge rather than skill. > >> >> >> >> >> If the game has like 30 characters for an example > >> >> >> >> >> multiply that by 3 so on average you need to be aware of > >> >> >> >> >> what all 90 variations are capable of? > >> >> >> >> >> Let's wait and see what the move list looks like and how > >> >> >> >> >> many moves will change between 3 variations of a > >> >> >> >> >> character. > >> >> >> >> >> > >> >> >> >> >> > >> >> >> >> >> On Thu, Jun 12, 2014 at 2:33 PM, Di Lhong > >> >> >> >> >> <numotd@xxxxxxxxx> > >> >> >> >> >> wrote: > >> >> >> >> >> > 11.59? XD > >> >> >> >> >> > > >> >> >> >> >> > Hopefully the character variation will be some answer > >> >> >> >> >> > to really bad match up. Not sure how they'll balance it > >> >> >> >> >> > tho. It'll be weird to just be a total counter to > >> >> >> >> >> > another characters variation completely. If that's the > >> >> >> >> >> > case, it'll be more rock paper scissors situation than > >> >> >> >> >> > a fighting game lolz hopefully the variations will make > >> >> >> >> >> > match ups like 9-1 to 6-4 or what not. So there'll > >> >> >> >> >> > still be unfavourable match ups but not a complete lose > >> >> >> >> >> > like MK9...eg. Kabal vs Sheeva... > >> >> >> >> >> > > >> >> >> >> >> > > >> >> >> >> >> > On Thu, Jun 12, 2014 at 2:27 PM, Ryan Williams > >> >> >> >> >> > <ryan820509@xxxxxxxxx> > >> >> >> >> >> > wrote: > >> >> >> >> >> >> > >> >> >> >> >> >> I think 12:00 is a safer option Rich :) > >> >> >> >> >> >> > >> >> >> >> >> >> > >> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:24 PM, > >> >> >> >> >> >> <greattekkenmaster@xxxxxxxxx> > >> >> >> >> >> >> wrote: > >> >> >> >> >> >>> > >> >> >> >> >> >>> Is 11:30 fine also?? I wanna get game time as much as > >> >> >> >> >> >>> I can Sent via my BlackBerry from Vodacom - let your > >> >> >> >> >> >>> email find you! > >> >> >> >> >> >>> ________________________________ > >> >> >> >> >> >>> From: Ryan Williams <ryan820509@xxxxxxxxx> > >> >> >> >> >> >>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx > >> >> >> >> >> >>> Date: Thu, 12 Jun 2014 14:15:48 +0200 > >> >> >> >> >> >>> To: <cpt-fgc@xxxxxxxxxxxxx> > >> >> >> >> >> >>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx > >> >> >> >> >> >>> Subject: Re: USF4 changes! > >> >> >> >> >> >>> > >> >> >> >> >> >>> Heya peeps, we'll be starting the Sat sessions at > >> >> >> >> >> >>> 12pm to maximise game time. > >> >> >> >> >> >>> > >> >> >> >> >> >>> Anyone who is keen on starting a little earlier can > >> >> >> >> >> >>> join us at that time. > >> >> >> >> >> >>> If you aren't able to make 12pm, that's fine as well. > >> >> >> >> >> >>> > >> >> >> >> >> >>> > >> >> >> >> >> >>> On Thu, Jun 12, 2014 at 1:39 PM, Ashraf Barendse > >> >> >> >> >> >>> <ashraf.barendse@xxxxxxxxx> wrote: > >> >> >> >> >> >>>> > >> >> >> >> >> >>>> I think she feeling a bit lazy today. She was like > >> >> >> >> >> >>>> "Can I speak to the main owner of the computer" and > >> >> >> >> >> >>>> I was like "he's at work" > >> >> >> >> >> >>>> and > >> >> >> >> >> >>>> she > >> >> >> >> >> >>>> was > >> >> >> >> >> >>>> like > >> >> >> >> >> >>>> "k thanx bye" > >> >> >> >> >> >>>> > >> >> >> >> >> >>>> > >> >> >> >> >> >>>> > >> >> >> >> >> >>>> > >> >> >> >> >> >>>> On Thu, Jun 12, 2014 at 1:32 PM, Nicholas > >> >> >> >> >> >>>> Robertson-Muir <nicmuir@xxxxxxxxx> wrote: > >> >> >> >> >> >>>>> > >> >> >> >> >> >>>>> I love those. > >> >> >> >> >> >>>>> Start talking linux, usually goes well. > >> >> >> >> >> >>>>> > >> >> >> >> >> >>>>> "move to your start bar" > >> >> >> >> >> >>>>> "don't have one" > >> >> >> >> >> >>>>> "what version of Windows are you using" > >> >> >> >> >> >>>>> "I'm not using Windows" > >> >> >> >> >> >>>>> "Open up Internet Explorer" > >> >> >> >> >> >>>>> "don't have that either" > >> >> >> >> >> >>>>> "open your web browser" > >> >> >> >> >> >>>>> "mkay" > >> >> >> >> >> >>>>> "install this app" > >> >> >> >> >> >>>>> "using my regular tar.z loader or the synaptic > >> >> >> >> >> >>>>> package manage?" > >> >> >> >> >> >>>>> "huh?" > >> >> >> >> >> >>>>> > >> >> >> >> >> >>>>> good times. > >> >> >> >> >> >>>>> > >> >> >> >> >> >>>>> > >> >> >> >> >> >>>>> On Thu, Jun 12, 2014 at 1:22 PM, Ashraf Barendse > >> >> >> >> >> >>>>> <ashraf.barendse@xxxxxxxxx> wrote: > >> >> >> >> >> >>>>>> > >> >> >> >> >> >>>>>> lol, got a call from an Indian sounding lady > >> >> >> >> >> >>>>>> calling from "Windows Technical Department" > >> >> >> >> >> >>>>>> How about no. > >> >> >> >> >> >>>>>> > >> >> >> >> >> >>>>>> > >> >> >> >> >> >>>>>> On Thu, Jun 12, 2014 at 1:20 PM, Ryan Williams > >> >> >> >> >> >>>>>> <ryan820509@xxxxxxxxx> > >> >> >> >> >> >>>>>> wrote: > >> >> >> >> >> >>>>>>> > >> >> >> >> >> >>>>>>> "Can I just buy a complete game please?" > >> >> >> >> >> >>>>>>> > >> >> >> >> >> >>>>>>> Not going to happen in this day and age. Those > >> >> >> >> >> >>>>>>> days are over. > >> >> >> >> >> >>>>>>> > >> >> >> >> >> >>>>>>> > >> >> >> >> >> >>>>>>> On Thu, Jun 12, 2014 at 12:33 PM, Nicholas > >> >> >> >> >> >>>>>>> Robertson-Muir <nicmuir@xxxxxxxxx> wrote: > >> >> >> >> >> >>>>>>>> > >> >> >> >> >> >>>>>>>> LOL > >> >> >> >> >> >>>>>>>> > >> >> >> >> >> >>>>>>>> I don't know which I hate more about fighting > games. > >> >> >> >> >> >>>>>>>> The > >> >> >> >> >> >>>>>>>> update > >> >> >> >> >> >>>>>>>> approach like Street Fighter, or the supposedly > >> >> >> >> >> >>>>>>>> new game like Blazblue and Persona. > >> >> >> >> >> >>>>>>>> It makes me not want to buy the games anymore, > >> >> >> >> >> >>>>>>>> because there will be an Update later. > >> >> >> >> >> >>>>>>>> Can I just buy a complete game please? > >> >> >> >> >> >>>>>>>> > >> >> >> >> >> >>>>>>>> Do I need to buy another Persona now? > >> >> >> >> >> >>>>>>>> Do I need to buy another Blazblue now? > >> >> >> >> >> >>>>>>>> > >> >> >> >> >> >>>>>>>> I'm just ranting because I see there's a new > >> >> >> >> >> >>>>>>>> character coming out for P4A ...and I was > >> >> >> >> >> >>>>>>>> planning to get the new Blazblue (english > >> >> >> >> >> >>>>>>>> version)... > >> >> >> >> >> >>>>>>>> > >> >> >> >> >> >>>>>>>> In all honesty, the Capcom approach makes more > >> >> >> >> >> >>>>>>>> sense to me, as much as I dislike it. > >> >> >> >> >> >>>>>>>> > >> >> >> >> >> >>>>>>>> > >> >> >> >> >> >>>>>>>> On Thu, Jun 12, 2014 at 12:23 PM, Wynand-Ben > >> >> >> >> >> >>>>>>>> <paashaasggx@xxxxxxxxxxx> wrote: > >> >> >> >> >> >>>>>>>>> > >> >> >> >> >> >>>>>>>>> A new dark age starting off with a new Guilty > >> >> >> >> >> >>>>>>>>> Gear I can definitely live with :D > >> >> >> >> >> >>>>>>>>> > >> >> >> >> >> >>>>>>>>> > Date: Thu, 12 Jun 2014 11:59:23 +0200 > >> >> >> >> >> >>>>>>>>> > Subject: Re: USF4 changes! > >> >> >> >> >> >>>>>>>>> > From: gieroadsteve@xxxxxxxxx > >> >> >> >> >> >>>>>>>>> > To: cpt-fgc@xxxxxxxxxxxxx > >> >> >> >> >> >>>>>>>>> > >> >> >> >> >> >>>>>>>>> > > >> >> >> >> >> >>>>>>>>> > I'm all for the next FG dark age. > >> >> >> >> >> >>>>>>>>> > Wreal wrap. > >> >> >> >> >> >>>>>>>>> > > >> >> >> >> >> >>>>>>>>> > On 12/06/2014, Ilitirit Sama > >> >> >> >> >> >>>>>>>>> > <ilitirit@xxxxxxxxx> > >> >> >> >> >> >>>>>>>>> > wrote: > >> >> >> >> >> >>>>>>>>> > > Mortal Kombat Honest Trailer: > >> >> >> >> >> >>>>>>>>> > > > >> >> >> >> >> >>>>>>>>> > > https://www.youtube.com/watch?v=OCiVYKmCveY > >> >> >> >> >> >>>>>>>>> > > > >> >> >> >> >> >>>>>>>>> > > >> >> >> >> >> >>>>>>>>> > > >> >> >> >> >> >>>>>>>>> > > >> >> >> >> >> >>>>>>>>> > > >> >> >> >> >> >>>>>>>>> > > >> >> >> >> >> >>>>>>>>> > > >> >> >> >> >> >>>>>>>>> > ============================================= > >> >> >> >> >> >>>>>>>>> > ============================ You are > >> >> >> >> >> >>>>>>>>> > subscribed to the Cape Town Fighting Game > >> >> >> >> >> >>>>>>>>> > Community mailing list. > >> >> >> >> >> >>>>>>>>> > > >> >> >> >> >> >>>>>>>>> > //www.freelists.org/list/cpt-fgc > >> >> >> >> >> >>>>>>>> > >> >> >> >> >> >>>>>>>> > >> >> >> >> >> >>>>>>> > >> >> >> >> >> >>>>>> > >> >> >> >> >> >>>>> > >> >> >> >> >> >>>> > >> >> >> >> >> >>> > >> >> >> >> >> >> > >> >> >> >> >> > > >> >> >> >> >> > >> >> >> >> >> > >> >> >> >> >> > >> >> >> >> >> > >> >> >> >> >> ========================================================= > >> >> >> >> >> ================ You are subscribed to the Cape Town > >> >> >> >> >> Fighting Game Community mailing list. > >> >> >> >> >> > >> >> >> >> >> //www.freelists.org/list/cpt-fgc > >> >> >> >> > > >> >> >> >> > > >> >> >> >> > >> >> >> >> > >> >> >> >> > >> >> >> >> ============================================================ > >> >> >> >> ============= You are subscribed to the Cape Town Fighting > >> >> >> >> Game Community mailing list. > >> >> >> >> > >> >> >> >> //www.freelists.org/list/cpt-fgc > >> >> >> > >> >> >> > >> >> >> =============================================================== > >> >> >> ========== You are subscribed to the Cape Town Fighting Game > >> >> >> Community mailing list. > >> >> >> > >> >> >> //www.freelists.org/list/cpt-fgc > >> >> > > >> >> > > >> >> > >> >> ================================================================== > >> >> ======= You are subscribed to the Cape Town Fighting Game > >> >> Community mailing list. > >> >> > >> >> //www.freelists.org/list/cpt-fgc > >> > > >> > > >> ===================================================================== > >> ==== You are subscribed to the Cape Town Fighting Game Community > >> mailing list. > >> > >> //www.freelists.org/list/cpt-fgc > > > > > ========================================================================= > You are subscribed to the Cape Town Fighting Game Community mailing list. > > //www.freelists.org/list/cpt-fgc > > ********************************************************************** > The information in this e-mail is confidential and may be legally > privileged. It is intended solely for the addressee. Access to this e-mail > by anyone else is unauthorized. If you have received this communication in > error, please address with the subject heading "Received in error," send to > the original sender, then delete the e-mail and destroy any copies of it. > If you are not the intended recipient, any disclosure, copying, > distribution or any action taken or omitted to be taken in reliance on it, > is prohibited and may be unlawful. Any opinions or advice contained in this > e-mail are subject to the terms and conditions expressed in the governing > KPMG client engagement letter. Opinions, conclusions and other information > in this e-mail and any attachments that do not relate to the official > business of the firm are neither given nor endorsed by it. > > KPMG cannot guarantee that e-mail communications are secure or error-free, > as information could be intercepted, corrupted, amended, lost, destroyed, > arrive late or incomplete, or contain viruses. > > This email is being sent out by KPMG International Cooperative ("KPMG > International") on behalf of the local KPMG member firm providing services > to you. KPMG International Cooperative ("KPMG International") is a Swiss > entity that serves as a coordinating entity for a network of independent > firms operating under the KPMG name. KPMG International provides no > services to clients. Each member firm of KPMG International is a legally > distinct and separate entity and each describes itself as such. > Information about the structure and jurisdiction of your local KPMG member > firm can be obtained from your KPMG representative. > > This footnote also confirms that this e-mail message has been swept by > AntiVirus software. > > ------------------------------ > The information in this e-mail is confidential and may be legally > privileged. It is intended solely for the addressee. Access to this e-mail > by anyone else is unauthorized. If you have received this communication in > error, please address with the subject heading "Received in error," send to > the original sender, then delete the e-mail and destroy any copies of it. > If you are not the intended recipient, any disclosure, copying, > distribution or any action taken or omitted to be taken in reliance on it, > is prohibited and may be unlawful. Any opinions or advice contained in this > e-mail are subject to the terms and conditions expressed in the governing > KPMG client engagement letter. Opinions, conclusions and other information > in this e-mail and any attachments that do not relate to the official > business of the firm are neither given nor endorsed by it. > > KPMG cannot guarantee that e-mail communications are secure or error-free, > as information could be intercepted, corrupted, amended, lost, destroyed, > arrive late or incomplete, or contain viruses. > > This email is being sent out by KPMG International Cooperative ("KPMG > International") on behalf of the local KPMG member firm providing services > to you. KPMG International Cooperative ("KPMG International") is a Swiss > entity that serves as a coordinating entity for a network of independent > firms operating under the KPMG name. KPMG International provides no > services to clients. Each member firm of KPMG International is a legally > distinct and separate entity and each describes itself as such. Information > about the structure and jurisdiction of your local KPMG member firm can be > obtained from your KPMG representative. > > This footnote also confirms that this e-mail message has been swept by > AntiVirus software. >