Re: USF4 changes!

  • From: Stephen Scheidel <gieroadsteve@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Fri, 13 Jun 2014 10:40:02 +0200

Well if they just resist the tendency to be utter fucktards and keep
broken shit like kabal out of the game there won't be any need for
baby game mechanics to try and hide their shoddy balancing.

We as a group could balance games better than nrs.

On 13/06/2014, Di Lhong <numotd@xxxxxxxxx> wrote:
> Not sure how much it'll nulify. But at least they're trying to get rid of
> all those insane pressure like Kabal's b+1~nomad rush chip BS.
>
>
> On Fri, Jun 13, 2014 at 9:17 AM, Stephen Scheidel <gieroadsteve@xxxxxxxxx>
> wrote:
>
>> So they are just giving noobs a chance to escape.
>> Devs are really trying to make games purely a rock paper scissor thing.
>>
>> What's the point of a tough situation if you can just nullify it with
>> some noob feature.
>>
>> On 12/06/2014, Di Lhong <numotd@xxxxxxxxx> wrote:
>> > Let's put it this way. The movement is basically the same as MK9. But
>> > now
>> > they added a new metere called "agility bar" where you can use it to do
>> > full/half screen run and do an evasive spacing backdash (i'm not sure
>> > if
>> > normal backdashing will consume such meter/bar...) So if you had 0
>> problem
>> > with movement in mk9. mkx agility bar shouldn't cause you any trouble
>> > for
>> > your own movement. I see it as an escape mechanism more than offensive.
>> > because you need agility meter to use interactables and "evasive"
>> backdash.
>> > the backdash range is big enough to punish wiff. so it SHOULD cause
>> > bar.
>> if
>> > the normal backdash already does that, then no need to use agility bar.
>> >
>> > It doesn't take away anything. It's adding more escape mechanism for
>> people
>> > who have a tough time with rushdown characters up on their face...
>> >
>> > Also the meter recovers really quickly (like 1-2 sec for full 2 bars?
>> dunno
>> > will check again...might be faster)...so it's not like you'll not be
>> > able
>> > to use it every now and then. But if you abuse the meter...then you'll
>> pay
>> > for it when you really need it. The bars are there so you don't just
>> abuse
>> > the agility bar backdash and jump off walls all the time with no
>> > consequences.
>> >
>> > We don't know how's the recovery on the agility bar either. If it's
>> > good
>> > then it should cost bars...if it's crap then no.
>> >
>> >
>> > On Thu, Jun 12, 2014 at 8:39 PM, Nicholas Robertson-Muir
>> > <nicmuir@xxxxxxxxx>
>> > wrote:
>> >
>> >> I used the run button all the time.
>> >> On 12 Jun 2014 16:38, "Donaldson, Alasdair"
>> >> <alasdair.donaldson@xxxxxxxxxx>
>> >> wrote:
>> >>
>> >>>  Did you ever use the run button in MK3? I think I used it when
>> trolling
>> >>> with Cyrax and his grab into stuff, or with one of old SubZero’s
>> combos…
>> >>> not much else.
>> >>>
>> >>> It will be interesting seeing how this changes the oki game.
>> >>>
>> >>> I actually thought the movement in MK9 was fine. I mean for general
>> play
>> >>> between us (non Kabal/Kenshi matches). Felt smooth enough.
>> >>>
>> >>>
>> >>>
>> >>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx
>> >>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
>> >>> *On Behalf Of *Nicholas Robertson-Muir
>> >>> *Sent:* 12 June 2014 4:32 PM
>> >>> *To:* cpt-fgc@xxxxxxxxxxxxx
>> >>> *Subject:* RE: USF4 changes!
>> >>>
>> >>>
>> >>>
>> >>> You can use bar for teleport stuff in kof. Most of it is last dich
>> >>> when
>> >>> I
>> >>> use it.
>> >>>
>> >>> On 12 Jun 2014 16:28, "Donaldson, Alasdair" <
>> >>> alasdair.donaldson@xxxxxxxxxx> wrote:
>> >>>
>> >>> Don't you need meter for some of the movement stuff in KOF? I mean
>> >>> the
>> >>> rolls?
>> >>> Who knows how this is going to work? I presume the backdashing will
>> >>> be
>> >>> enough to clear the space and either give you the opportunity to
>> >>> whiff
>> >>> punish or set up some zoning stuff.
>> >>> This is MK... they've never had proper backdashes before. They're now
>> >>> adding new movement and people are still complaining that this will
>> >>> reduce
>> >>> their ability to play the game? How?
>> >>>
>> >>>
>> >>> -----Original Message-----
>> >>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:
>> cpt-fgc-bounce@xxxxxxxxxxxxx]
>> >>> On Behalf Of Manase Zote
>> >>> Sent: 12 June 2014 4:22 PM
>> >>> To: cpt-fgc@xxxxxxxxxxxxx
>> >>> Subject: Re: USF4 changes!
>> >>>
>> >>> In other games we can backlash until the cows come home and there is
>> >>> no
>> >>> meter for that and the game is still fair nothing broken about the
>> >>> mechanic. lol In street fighter if you backdash non stop you corner
>> >>> yourself and that alone is bad so I still don't understand why you
>> would
>> >>> need meter in helping with your suicide(cornering yourself).
>> >>> My suggestion is just balance the back dash so that it's not OP(like
>> >>> in
>> >>> SF, KOF and other 2D fighters).
>> >>>
>> >>> On Thu, Jun 12, 2014 at 4:14 PM, Di Lhong <numotd@xxxxxxxxx> wrote:
>> >>> > The "agility bar" backdash covers much more distance than that i
>> >>> > think.
>> >>> > Also, if we can just backdash nonstop and avoid normals and
>> >>> > strings...rushdown/pressure characters will have problem, because
>> >>> > they'll just backdash and avoid everything all the time.
>> >>> >
>> >>> > Unless they make backdashing more technical like Tekken. I think
>> >>> > the
>> >>> > agility bar is fair. It doesn't limit anything at all. It helps
>> >>> > with
>> >>> > tough situation.
>> >>> >
>> >>> >
>> >>> > On Thu, Jun 12, 2014 at 4:09 PM, Manase Zote <bmlzote@xxxxxxxxx>
>> >>> > wrote:
>> >>> >>
>> >>> >> MK9 didn't have a bar for back dashing and it was just fine so
>> >>> >> what
>> >>> >> was wrong with that?
>> >>> >>
>> >>> >> On Thu, Jun 12, 2014 at 4:05 PM, Di Lhong <numotd@xxxxxxxxx>
>> >>> >> wrote:
>> >>> >> > The movement and pace of the game seems to be the same as mk9
>> >>> >> > (which i think is ok but not the best). The agility bar enhances
>> >>> >> > that a lot more for
>> >>> >> > 1-2
>> >>> >> > bars. So i don't mind it. It doesn't limit the movement of game
>> >>> >> > at
>> >>> all.
>> >>> >> > Eg.
>> >>> >> > Tekken movement but you can do a "super" backdash for 1 agility
>> bar
>> >>> >> > (that fills up on it's own pretty nicely) to get out of Nina's
>> df+1
>> >>> >> > ss+1 pressure...or spend 2 agility bars to avoid nina's df+1
>> >>> >> > ss+1
>> >>> >> > pressure by using stage interactables and jump away. Not sure if
>> >>> >> > you're invincible or not during the jump...What was injustice
>> like?
>> >>> >> >
>> >>> >> > So the basic movements is there. No limitation at all. Agility
>> >>> >> > bar
>> >>> >> > helps but doesn't defy the whole movement gameplay.
>> >>> >> >
>> >>> >> >
>> >>> >> > On Thu, Jun 12, 2014 at 3:56 PM, Manase Zote <bmlzote@xxxxxxxxx>
>> >>> wrote:
>> >>> >> >>
>> >>> >> >> At this point no one knows how all of the above system
>> >>> >> >> mechanics
>> >>> >> >> are going to turn out.
>> >>> >> >> Limiting movement to a bar is a crime in any fighting game
>> because
>> >>> >> >> you need movement for everything you do in a fighting game.
>> >>> >> >> It also affects the pacing of the overall match.  So for me
>> >>> >> >> limiting movement to a bar is a gimmick and will only give
>> players
>> >>> >> >> more problems rather than assisting them in a match.
>> >>> >> >> I still don't see how styles can solve bad match ups, zoner
>> >>> >> >> will
>> >>> >> >> always have an advantage from range, rushdown owns up-close...
>> >>> >> >>
>> >>> >> >> On Thu, Jun 12, 2014 at 3:42 PM, Di Lhong <numotd@xxxxxxxxx>
>> >>> >> >> wrote:
>> >>> >> >> > There's an agility bar. New bar. Nothing to do with EX bar.
>> >>> >> >> > It
>> >>> >> >> > fills up pretty quickly. There's 2 bar. You use 1 to perform
>> run
>> >>> >> >> > or a backdash (spaces out quite a bit). I think this is fair.
>> It
>> >>> >> >> > fills up fast enough to use it every now and then. But not
>> >>> >> >> > enough to just spam nonstop. You use
>> >>> >> >> > 2 to
>> >>> >> >> > use stage interactables. So it's not a stage interactablefest
>> >>> >> >> > like Injustice. You have to decide if it'll be worth it to
>> >>> >> >> > use
>> >>> >> >> > interactables or to just dash up to continue pressure / dash
>> >>> >> >> > away to keep zoning.
>> >>> >> >> >
>> >>> >> >> > As for variation. It's like saying Catwomen decides to do
>> >>> rushdown.
>> >>> >> >> > And
>> >>> >> >> > Grundy decides to do "zoning" with his zombie ground grab
>> thingy
>> >>> >> >> > (meaning he'll not have his armor chainthrows etc.) Catwomen
>> >>> >> >> > will just run up to grundy with her claw slash and ignore
>> >>> >> >> > most
>> >>> >> >> > of Grundy's zoning. I'm hoping the character variation is NOT
>> >>> >> >> > going to be rock/paper/scissors. Hope it helps you with
>> >>> >> >> > really
>> >>> >> >> > bad match up, but still at the end of the day...it's what you
>> >>> >> >> > do. Because in MK9, i can just spam Kabal's instant air
>> fireball
>> >>> >> >> > like a noob and know some combos and it'll already be hard to
>> >>> >> >> > win against kabal without having to learn his advance nomad
>> dash
>> >>> >> >> > cancels if you play someone who has trouble with zoning.
>> >>> >> >> >
>> >>> >> >> > so instead of choosing a variation and giving you instant win
>> >>> >> >> > (because you only keep a few moveset between variations). i'm
>> >>> >> >> > hoping variation helps with really bad match ups like 9-1 or
>> 8-2
>> >>> >> >> > to something like 6-4 or 5-5 and what not. because fighting
>> >>> >> >> > games should be about what you can do as a player.
>> >>> >> >> > just because i know stupid spamming basic kabal shouldn't
>> >>> >> >> > give
>> >>> >> >> > me instant advantage over someone who's really good with
>> sheeva,
>> >>> >> >> > scorpion or sub zero (don't know which characters have issue
>> >>> >> >> > with zoning in mk9...)
>> >>> >> >> >
>> >>> >> >> >
>> >>> >> >> > On Thu, Jun 12, 2014 at 3:25 PM, Manase Zote <
>> bmlzote@xxxxxxxxx>
>> >>> >> >> > wrote:
>> >>> >> >> >>
>> >>> >> >> >> SAP just told me that you need meter to run?
>> >>> >> >> >> Isn't that supposed to be stone age mechanics(having a meter
>> >>> >> >> >> for running)?
>> >>> >> >> >> Who said running was broken?
>> >>> >> >> >>
>> >>> >> >> >> *Sigh*
>> >>> >> >> >>
>> >>> >> >> >> Back in MK3/UMK3/MK4 that meter also managed your combos so
>> >>> >> >> >> no
>> >>> >> >> >> meter no chain combos no running around :(
>> >>> >> >> >>
>> >>> >> >> >> On Thu, Jun 12, 2014 at 3:18 PM, Wynand-Ben
>> >>> >> >> >> <paashaasggx@xxxxxxxxxxx>
>> >>> >> >> >> wrote:
>> >>> >> >> >> > Im also not seeing how it can help bad matchups.
>> >>> >> >> >> >
>> >>> >> >> >> > Picking a different version of the same character or a
>> >>> >> >> >> > different character all together between matches would be
>> >>> >> >> >> > just like it was now.
>> >>> >> >> >> >
>> >>> >> >> >> > Counterpicking etc.
>> >>> >> >> >> >
>> >>> >> >> >> >> Date: Thu, 12 Jun 2014 15:11:20 +0200
>> >>> >> >> >> >> Subject: Re: USF4 changes!
>> >>> >> >> >> >> From: bmlzote@xxxxxxxxx
>> >>> >> >> >> >> To: cpt-fgc@xxxxxxxxxxxxx
>> >>> >> >> >> >
>> >>> >> >> >> >>
>> >>> >> >> >> >> How do you get around the rock/paper/scissors character
>> >>> >> >> >> >> selection?
>> >>> >> >> >> >> Player 1 picks his zoning scorpion while player 2 goes
>> >>> >> >> >> >> for
>> >>> >> >> >> >> rush down version of scorpion, it will still be a bad
>> >>> >> >> >> >> match
>> >>> >> >> >> >> up for one of the guys regardless.
>> >>> >> >> >> >> Tools of the characters, match-up exp and lastly the
>> >>> >> >> >> >> skill
>> >>> >> >> >> >> level and execution will be the deciding factor.
>> >>> >> >> >> >> To me the understanding of a balance fighting is to make
>> >>> >> >> >> >> every character the same...
>> >>> >> >> >> >>
>> >>> >> >> >> >> On Thu, Jun 12, 2014 at 2:54 PM, Di Lhong <
>> numotd@xxxxxxxxx>
>> >>> >> >> >> >> wrote:
>> >>> >> >> >> >> > Hmmm a good fighting game shouldn't be all about bad
>> match
>> >>> >> >> >> >> > up and lack of knowledge...it should still be fun and
>> >>> >> >> >> >> > challenging in another level when your opponent knows
>> what
>> >>> >> >> >> >> > your character can do.
>> >>> >> >> >> >> >
>> >>> >> >> >> >> > Yes there are bad match ups and character knowledge in
>> >>> >> >> >> >> > fighting games.
>> >>> >> >> >> >> > but
>> >>> >> >> >> >> > it shouldn't be in a state of "i know what you're
>> >>> >> >> >> >> > doing,
>> >>> >> >> >> >> > but i can't retaliate at all"
>> >>> >> >> >> >> >
>> >>> >> >> >> >> > Eg. Tekken. Capos. If my opponent knows how to deal
>> >>> >> >> >> >> > with
>> >>> >> >> >> >> > relax stance and such. I'll play in another mode :)
>> >>> >> >> >> >> > There
>> >>> >> >> >> >> > is no "instant" win in tekken.
>> >>> >> >> >> >> > you
>> >>> >> >> >> >> > can play bears and still win against top tier character
>> >>> >> >> >> >> > because you the player are just better. shouldn't be
>> >>> >> >> >> >> > bringing a plastic ruler to a gun fight situation.
>> >>> >> >> >> >> > should
>> >>> >> >> >> >> > be more or less "experienced fighter with a slightly
>> blunt
>> >>> >> >> >> >> > knife" vs "an okay-ish fighter with a sharp knife".
>> >>> >> >> >> >> >
>> >>> >> >> >> >> >
>> >>> >> >> >> >> > On Thu, Jun 12, 2014 at 2:43 PM, Manase Zote
>> >>> >> >> >> >> > <bmlzote@xxxxxxxxx>
>> >>> >> >> >> >> > wrote:
>> >>> >> >> >> >> >>
>> >>> >> >> >> >> >> This method of balancing looks like a throw of dice to
>> >>> >> >> >> >> >> me.
>> >>> >> >> >> >> >> It can go either way, you potentially have a scenario
>> >>> >> >> >> >> >> where you can lose a match based on lack of character
>> >>> >> >> >> >> >> knowledge rather than skill.
>> >>> >> >> >> >> >> If the game has like 30 characters for an example
>> >>> >> >> >> >> >> multiply that by 3 so on average you need to be aware
>> >>> >> >> >> >> >> of
>> >>> >> >> >> >> >> what all 90 variations are capable of?
>> >>> >> >> >> >> >> Let's wait and see what the move list looks like and
>> >>> >> >> >> >> >> how
>> >>> >> >> >> >> >> many moves will change between 3 variations of a
>> >>> >> >> >> >> >> character.
>> >>> >> >> >> >> >>
>> >>> >> >> >> >> >>
>> >>> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:33 PM, Di Lhong
>> >>> >> >> >> >> >> <numotd@xxxxxxxxx>
>> >>> >> >> >> >> >> wrote:
>> >>> >> >> >> >> >> > 11.59? XD
>> >>> >> >> >> >> >> >
>> >>> >> >> >> >> >> > Hopefully the character variation will be some
>> >>> >> >> >> >> >> > answer
>> >>> >> >> >> >> >> > to really bad match up. Not sure how they'll balance
>> it
>> >>> >> >> >> >> >> > tho. It'll be weird to just be a total counter to
>> >>> >> >> >> >> >> > another characters variation completely. If that's
>> >>> >> >> >> >> >> > the
>> >>> >> >> >> >> >> > case, it'll be more rock paper scissors situation
>> >>> >> >> >> >> >> > than
>> >>> >> >> >> >> >> > a fighting game lolz hopefully the variations will
>> make
>> >>> >> >> >> >> >> > match ups like 9-1 to 6-4 or what not. So there'll
>> >>> >> >> >> >> >> > still be unfavourable match ups but not a complete
>> lose
>> >>> >> >> >> >> >> > like MK9...eg. Kabal vs Sheeva...
>> >>> >> >> >> >> >> >
>> >>> >> >> >> >> >> >
>> >>> >> >> >> >> >> > On Thu, Jun 12, 2014 at 2:27 PM, Ryan Williams
>> >>> >> >> >> >> >> > <ryan820509@xxxxxxxxx>
>> >>> >> >> >> >> >> > wrote:
>> >>> >> >> >> >> >> >>
>> >>> >> >> >> >> >> >> I think 12:00 is a safer option Rich :)
>> >>> >> >> >> >> >> >>
>> >>> >> >> >> >> >> >>
>> >>> >> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:24 PM,
>> >>> >> >> >> >> >> >> <greattekkenmaster@xxxxxxxxx>
>> >>> >> >> >> >> >> >> wrote:
>> >>> >> >> >> >> >> >>>
>> >>> >> >> >> >> >> >>> Is 11:30 fine also?? I wanna get game time as much
>> as
>> >>> >> >> >> >> >> >>> I can Sent via my BlackBerry from Vodacom - let
>> >>> >> >> >> >> >> >>> your
>> >>> >> >> >> >> >> >>> email find you!
>> >>> >> >> >> >> >> >>> ________________________________
>> >>> >> >> >> >> >> >>> From: Ryan Williams <ryan820509@xxxxxxxxx>
>> >>> >> >> >> >> >> >>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx
>> >>> >> >> >> >> >> >>> Date: Thu, 12 Jun 2014 14:15:48 +0200
>> >>> >> >> >> >> >> >>> To: <cpt-fgc@xxxxxxxxxxxxx>
>> >>> >> >> >> >> >> >>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx
>> >>> >> >> >> >> >> >>> Subject: Re: USF4 changes!
>> >>> >> >> >> >> >> >>>
>> >>> >> >> >> >> >> >>> Heya peeps, we'll be starting the Sat sessions at
>> >>> >> >> >> >> >> >>> 12pm to maximise game time.
>> >>> >> >> >> >> >> >>>
>> >>> >> >> >> >> >> >>> Anyone who is keen on starting a little earlier
>> >>> >> >> >> >> >> >>> can
>> >>> >> >> >> >> >> >>> join us at that time.
>> >>> >> >> >> >> >> >>> If you aren't able to make 12pm, that's fine as
>> well.
>> >>> >> >> >> >> >> >>>
>> >>> >> >> >> >> >> >>>
>> >>> >> >> >> >> >> >>> On Thu, Jun 12, 2014 at 1:39 PM, Ashraf Barendse
>> >>> >> >> >> >> >> >>> <ashraf.barendse@xxxxxxxxx> wrote:
>> >>> >> >> >> >> >> >>>>
>> >>> >> >> >> >> >> >>>> I think she feeling a bit lazy today. She was
>> >>> >> >> >> >> >> >>>> like
>> >>> >> >> >> >> >> >>>> "Can I speak to the main owner of the computer"
>> >>> >> >> >> >> >> >>>> and
>> >>> >> >> >> >> >> >>>> I was like "he's at work"
>> >>> >> >> >> >> >> >>>> and
>> >>> >> >> >> >> >> >>>> she
>> >>> >> >> >> >> >> >>>> was
>> >>> >> >> >> >> >> >>>> like
>> >>> >> >> >> >> >> >>>> "k thanx bye"
>> >>> >> >> >> >> >> >>>>
>> >>> >> >> >> >> >> >>>>
>> >>> >> >> >> >> >> >>>>
>> >>> >> >> >> >> >> >>>>
>> >>> >> >> >> >> >> >>>> On Thu, Jun 12, 2014 at 1:32 PM, Nicholas
>> >>> >> >> >> >> >> >>>> Robertson-Muir <nicmuir@xxxxxxxxx> wrote:
>> >>> >> >> >> >> >> >>>>>
>> >>> >> >> >> >> >> >>>>> I love those.
>> >>> >> >> >> >> >> >>>>> Start talking linux, usually goes well.
>> >>> >> >> >> >> >> >>>>>
>> >>> >> >> >> >> >> >>>>> "move to your start bar"
>> >>> >> >> >> >> >> >>>>> "don't have one"
>> >>> >> >> >> >> >> >>>>> "what version of Windows are you using"
>> >>> >> >> >> >> >> >>>>> "I'm not using Windows"
>> >>> >> >> >> >> >> >>>>> "Open up Internet Explorer"
>> >>> >> >> >> >> >> >>>>> "don't have that either"
>> >>> >> >> >> >> >> >>>>> "open your web browser"
>> >>> >> >> >> >> >> >>>>> "mkay"
>> >>> >> >> >> >> >> >>>>> "install this app"
>> >>> >> >> >> >> >> >>>>> "using my regular tar.z loader or the synaptic
>> >>> >> >> >> >> >> >>>>> package manage?"
>> >>> >> >> >> >> >> >>>>> "huh?"
>> >>> >> >> >> >> >> >>>>>
>> >>> >> >> >> >> >> >>>>> good times.
>> >>> >> >> >> >> >> >>>>>
>> >>> >> >> >> >> >> >>>>>
>> >>> >> >> >> >> >> >>>>> On Thu, Jun 12, 2014 at 1:22 PM, Ashraf Barendse
>> >>> >> >> >> >> >> >>>>> <ashraf.barendse@xxxxxxxxx> wrote:
>> >>> >> >> >> >> >> >>>>>>
>> >>> >> >> >> >> >> >>>>>> lol, got a call from an Indian sounding lady
>> >>> >> >> >> >> >> >>>>>> calling from "Windows Technical Department"
>> >>> >> >> >> >> >> >>>>>> How about no.
>> >>> >> >> >> >> >> >>>>>>
>> >>> >> >> >> >> >> >>>>>>
>> >>> >> >> >> >> >> >>>>>> On Thu, Jun 12, 2014 at 1:20 PM, Ryan Williams
>> >>> >> >> >> >> >> >>>>>> <ryan820509@xxxxxxxxx>
>> >>> >> >> >> >> >> >>>>>> wrote:
>> >>> >> >> >> >> >> >>>>>>>
>> >>> >> >> >> >> >> >>>>>>> "Can I just buy a complete game please?"
>> >>> >> >> >> >> >> >>>>>>>
>> >>> >> >> >> >> >> >>>>>>> Not going to happen in this day and age. Those
>> >>> >> >> >> >> >> >>>>>>> days are over.
>> >>> >> >> >> >> >> >>>>>>>
>> >>> >> >> >> >> >> >>>>>>>
>> >>> >> >> >> >> >> >>>>>>> On Thu, Jun 12, 2014 at 12:33 PM, Nicholas
>> >>> >> >> >> >> >> >>>>>>> Robertson-Muir <nicmuir@xxxxxxxxx> wrote:
>> >>> >> >> >> >> >> >>>>>>>>
>> >>> >> >> >> >> >> >>>>>>>> LOL
>> >>> >> >> >> >> >> >>>>>>>>
>> >>> >> >> >> >> >> >>>>>>>> I don't know which I hate more about fighting
>> >>> games.
>> >>> >> >> >> >> >> >>>>>>>> The
>> >>> >> >> >> >> >> >>>>>>>> update
>> >>> >> >> >> >> >> >>>>>>>> approach like Street Fighter, or the
>> >>> >> >> >> >> >> >>>>>>>> supposedly
>> >>> >> >> >> >> >> >>>>>>>> new game like Blazblue and Persona.
>> >>> >> >> >> >> >> >>>>>>>> It makes me not want to buy the games
>> >>> >> >> >> >> >> >>>>>>>> anymore,
>> >>> >> >> >> >> >> >>>>>>>> because there will be an Update later.
>> >>> >> >> >> >> >> >>>>>>>> Can I just buy a complete game please?
>> >>> >> >> >> >> >> >>>>>>>>
>> >>> >> >> >> >> >> >>>>>>>> Do I need to buy another Persona now?
>> >>> >> >> >> >> >> >>>>>>>> Do I need to buy another Blazblue now?
>> >>> >> >> >> >> >> >>>>>>>>
>> >>> >> >> >> >> >> >>>>>>>> I'm just ranting because I see there's a new
>> >>> >> >> >> >> >> >>>>>>>> character coming out for P4A ...and I was
>> >>> >> >> >> >> >> >>>>>>>> planning to get the new Blazblue (english
>> >>> >> >> >> >> >> >>>>>>>> version)...
>> >>> >> >> >> >> >> >>>>>>>>
>> >>> >> >> >> >> >> >>>>>>>> In all honesty, the Capcom approach makes
>> >>> >> >> >> >> >> >>>>>>>> more
>> >>> >> >> >> >> >> >>>>>>>> sense to me, as much as I dislike it.
>> >>> >> >> >> >> >> >>>>>>>>
>> >>> >> >> >> >> >> >>>>>>>>
>> >>> >> >> >> >> >> >>>>>>>> On Thu, Jun 12, 2014 at 12:23 PM, Wynand-Ben
>> >>> >> >> >> >> >> >>>>>>>> <paashaasggx@xxxxxxxxxxx> wrote:
>> >>> >> >> >> >> >> >>>>>>>>>
>> >>> >> >> >> >> >> >>>>>>>>> A new dark age starting off with a new
>> >>> >> >> >> >> >> >>>>>>>>> Guilty
>> >>> >> >> >> >> >> >>>>>>>>> Gear I can definitely live with :D
>> >>> >> >> >> >> >> >>>>>>>>>
>> >>> >> >> >> >> >> >>>>>>>>> > Date: Thu, 12 Jun 2014 11:59:23 +0200
>> >>> >> >> >> >> >> >>>>>>>>> > Subject: Re: USF4 changes!
>> >>> >> >> >> >> >> >>>>>>>>> > From: gieroadsteve@xxxxxxxxx
>> >>> >> >> >> >> >> >>>>>>>>> > To: cpt-fgc@xxxxxxxxxxxxx
>> >>> >> >> >> >> >> >>>>>>>>>
>> >>> >> >> >> >> >> >>>>>>>>> >
>> >>> >> >> >> >> >> >>>>>>>>> > I'm all for the next FG dark age.
>> >>> >> >> >> >> >> >>>>>>>>> > Wreal wrap.
>> >>> >> >> >> >> >> >>>>>>>>> >
>> >>> >> >> >> >> >> >>>>>>>>> > On 12/06/2014, Ilitirit Sama
>> >>> >> >> >> >> >> >>>>>>>>> > <ilitirit@xxxxxxxxx>
>> >>> >> >> >> >> >> >>>>>>>>> > wrote:
>> >>> >> >> >> >> >> >>>>>>>>> > > Mortal Kombat Honest Trailer:
>> >>> >> >> >> >> >> >>>>>>>>> > >
>> >>> >> >> >> >> >> >>>>>>>>> > >
>> https://www.youtube.com/watch?v=OCiVYKmCveY
>> >>> >> >> >> >> >> >>>>>>>>> > >
>> >>> >> >> >> >> >> >>>>>>>>> >
>> >>> >> >> >> >> >> >>>>>>>>> >
>> >>> >> >> >> >> >> >>>>>>>>> >
>> >>> >> >> >> >> >> >>>>>>>>> >
>> >>> >> >> >> >> >> >>>>>>>>> >
>> >>> >> >> >> >> >> >>>>>>>>> >
>> >>> >> >> >> >> >> >>>>>>>>> >
>> =============================================
>> >>> >> >> >> >> >> >>>>>>>>> > ============================ You are
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>> >>> >> >> >> >> >> >>>>>>>>> >
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>> >>> >> >> >> >> >> >>>>>>>>
>> >>> >> >> >> >> >> >>>>>>>>
>> >>> >> >> >> >> >> >>>>>>>
>> >>> >> >> >> >> >> >>>>>>
>> >>> >> >> >> >> >> >>>>>
>> >>> >> >> >> >> >> >>>>
>> >>> >> >> >> >> >> >>>
>> >>> >> >> >> >> >> >>
>> >>> >> >> >> >> >> >
>> >>> >> >> >> >> >>
>> >>> >> >> >> >> >>
>> >>> >> >> >> >> >>
>> >>> >> >> >> >> >>
>> >>> >> >> >> >> >>
>> =========================================================
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>> >>> >> >> >> >>
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>> >>> >> >> >> >>
>> >>> >> >> >> >>
>> ============================================================
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>> >>> >> >> >>
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>> ===============================================================
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