Hi Jason On Saturday 24 February 2007 05:29, Jason Rainforest wrote: > Thanks for the new snapshot. Builds cleanly here on Ubuntu Edgy AMD64. > As I mentioned in a previous post to this list, there's an issue with > the SDL OpenGL mode while the compiz window manager is running. Other > OpenGL applications (like the XMMS 3D rotating spectrogram thing) have > the same issue. I don't use a compositing window manager here at the moment. I should give it a try. > The issue is basically an inconsistent framerate, and > never reaching full speed (50fps? sits around 15-20 with bursts of 30, > estimating) CPU usage doesn't appear to be the cause. I suspect it's > something to do with compiz (and perhaps beryl also, or any other > compositing window manager) and the way other OpenGL programs function > while it is running. This system has an nVidia 7900GT in it, so the gfx > card is definitely powerful enough. In theory, it shouldn't require a powerful GPU. On Mac OS X here, for instance, a GeForce2 MX is quite sufficient. E-UAE runs at full frame-rate, and you can even drag windows around without making it hiccup. I don't why there's a problem with Compiz. Maybe it's a question of finding the right combination of OpenGL extensions to accelerate texture upload. It'll need some investigation. > In non-OpenGL mode, this version of E-UAE is very fast. It's a shame the > JIT isn't available on AMD64 as it would absolutely fly :D. Speaking of > the JIT - do you have any plans on making it 64bit clean (assuming that > is the reason why it's not available on 64bit arch)? The JIT isn't 64-bit clean in a couple of places, but that's trivial to fix. The bigger issue is teaching the code generator to generate AMD64 code. I plan to address this soon. The chap who ported the UAE JIT to Basilisk II (68k Mac emulator) has got it running on AMD64. I am going to re-use some of his work. Cheers, Rich