got it, thanks On Jul 27, 2010, at 1:26 PM, Mark Amber wrote: > email team2039-request@xxxxxxxxxxxxx > > > > with the subject unsubscribe > > On Tue, Jul 27, 2010 at 1:24 PM, Troy Buffington > <tbuffington@xxxxxxxxxxxxxxxxx> wrote: > can you please remove this email from the mailing list? unfortunately, my son > and i were not able to participate in the program this year. we are actually > moving out of the area. > > thank you, > > troy > > On Jul 27, 2010, at 1:19 PM, Mark Amber wrote: > >> Yes it does have resolution more than 1 per degree, when it spits out a >> value in java it is scaled to degrees, but it ends up being more like >> 360.125 I am not sure if they are all significant digits because I have no >> idea of the precision of the encoder. >> >> What I am saying is we should know how many clicks per rotation of the >> wheels (the swerve action not the wheels that accualy move the thing) >> because the joystick gives out a number in degrees (from -180 to 180) and if >> we have the wheels be on a 360 degree scale the pid will work. >> >> On Tue, Jul 27, 2010 at 1:13 PM, Adam Czerwonka >> <Adam.Czerwonka@xxxxxxxxxxxx> wrote: >> That information is in the spec, I believe that it should also be written >> into last year’s software. Worst case we’ll look up the sensor info online. >> I’m sure it’s got resolution better than 1 per degree >> >> >> From: team2039-bounce@xxxxxxxxxxxxx [mailto:team2039-bounce@xxxxxxxxxxxxx] >> On Behalf Of Mark Amber >> Sent: Tuesday, July 27, 2010 1:05 PM >> To: team2039@xxxxxxxxxxxxx >> Subject: [team2039] for tonights meeting >> >> >> Does anyone know how to find out exactly how many encoder clicks are in one >> rotation of the wheel, I think that is an incredibly important part of the >> program, I want it to be once we have one full rotation we can divide that >> into 360 steps, and it needs to be extremely accurate, we cannot go by >> looks, because every time the wheels spin it would just get that much more >> off, so what ever error we have, say it is the length of this --> u on your >> computer monitor it will be uuuuuuuuuuuuuuu off after 15 rotations. >> >> >> I was thinking we could put an encoder on the swerve action and spin it >> around 20 or so times, so the a few millimeters of error would be 20 times >> less significant, then we could divide by 360x20, instead of 360. >> >> >> Is my thinking correct, does anyone have better or more proven ways to do >> this? >> >> -- >> »»Mark Amber«« >> >> >> >> >> -- >> »»Mark Amber«« >> > > > > > -- > »»Mark Amber«« >