[team2039] Re: for tonights meeting

  • From: Troy Buffington <tbuffington@xxxxxxxxxxxxxxxxx>
  • To: team2039@xxxxxxxxxxxxx
  • Date: Tue, 27 Jul 2010 13:28:27 -0500

got it,

thanks

On Jul 27, 2010, at 1:26 PM, Mark Amber wrote:

> email team2039-request@xxxxxxxxxxxxx
> 
> 
> 
> with the subject unsubscribe
> 
> On Tue, Jul 27, 2010 at 1:24 PM, Troy Buffington 
> <tbuffington@xxxxxxxxxxxxxxxxx> wrote:
> can you please remove this email from the mailing list? unfortunately, my son 
> and i were not able to participate in the program this year. we are actually 
> moving out of the area.
> 
> thank you,
> 
> troy
> 
> On Jul 27, 2010, at 1:19 PM, Mark Amber wrote:
> 
>> Yes it does have resolution more than 1 per degree, when it spits out a 
>> value in java it is scaled to degrees, but it ends up being more like 
>> 360.125 I am not sure if they are all significant digits because I have no 
>> idea of the precision of the encoder.
>> 
>> What I am saying is we should know how many clicks per rotation of the 
>> wheels (the swerve action not the wheels that accualy move the thing) 
>> because the joystick gives out a number in degrees (from -180 to 180) and if 
>> we have the wheels be on a 360 degree scale the pid will work.
>> 
>> On Tue, Jul 27, 2010 at 1:13 PM, Adam Czerwonka 
>> <Adam.Czerwonka@xxxxxxxxxxxx> wrote:
>> That information is in the spec, I believe that it should also be written 
>> into last year’s software.  Worst case we’ll look up the sensor info online. 
>>  I’m sure it’s got resolution better than 1 per degree
>> 
>>  
>> From: team2039-bounce@xxxxxxxxxxxxx [mailto:team2039-bounce@xxxxxxxxxxxxx] 
>> On Behalf Of Mark Amber
>> Sent: Tuesday, July 27, 2010 1:05 PM
>> To: team2039@xxxxxxxxxxxxx
>> Subject: [team2039] for tonights meeting
>> 
>>  
>> Does anyone know how to find out exactly how many encoder clicks are in one 
>> rotation of the wheel, I think that is an incredibly important part of the 
>> program, I want it to be once we have one full rotation we can divide that 
>> into 360 steps, and it needs to be extremely accurate, we cannot go by 
>> looks, because every time the wheels spin it would just get that much more 
>> off, so what ever error we have, say it is the length of this --> u on your 
>> computer monitor it will be uuuuuuuuuuuuuuu off after 15 rotations.
>> 
>>  
>> I was thinking we could put an encoder on the swerve action and spin it 
>> around 20 or so times, so the a few millimeters of error would be 20 times 
>> less significant, then we could divide by 360x20, instead of 360.
>> 
>>  
>> Is my thinking correct, does anyone have better or more proven ways to do 
>> this?
>> 
>> -- 
>> »»Mark Amber««
>> 
>> 
>> 
>> 
>> -- 
>> »»Mark Amber««
>> 
> 
> 
> 
> 
> -- 
> »»Mark Amber««
> 

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