email *team2039-request@ <team2039-request@xxxxxxxxxxxxx>freelists<team2039-request@xxxxxxxxxxxxx> .org <team2039-request@xxxxxxxxxxxxx>* * * * * with the subject unsubscribe On Tue, Jul 27, 2010 at 1:24 PM, Troy Buffington < tbuffington@xxxxxxxxxxxxxxxxx> wrote: > can you please remove this email from the mailing list? unfortunately, my > son and i were not able to participate in the program this year. we are > actually moving out of the area. > > thank you, > > troy > > On Jul 27, 2010, at 1:19 PM, Mark Amber wrote: > > Yes it does have resolution more than 1 per degree, when it spits out a > value in java it is scaled to degrees, but it ends up being more like > 360.125 I am not sure if they are all significant digits because I have no > idea of the precision of the encoder. > > What I am saying is we should know how many clicks per rotation of the > wheels (the swerve action not the wheels that accualy move the thing) > because the joystick gives out a number in degrees (from -180 to 180) and if > we have the wheels be on a 360 degree scale the pid will work. > > On Tue, Jul 27, 2010 at 1:13 PM, Adam Czerwonka < > Adam.Czerwonka@xxxxxxxxxxxx> wrote: > >> That information is in the spec, I believe that it should also be >> written into last year’s software. Worst case we’ll look up the sensor info >> online. I’m sure it’s got resolution better than 1 per degree >> >> >> *From:* team2039-bounce@xxxxxxxxxxxxx [mailto: >> team2039-bounce@xxxxxxxxxxxxx] *On Behalf Of *Mark Amber >> *Sent:* Tuesday, July 27, 2010 1:05 PM >> *To:* team2039@xxxxxxxxxxxxx >> *Subject:* [team2039] for tonights meeting >> >> >> Does anyone know how to find out exactly how many encoder clicks are in >> one rotation of the wheel, I think that is an incredibly important part of >> the program, I want it to be once we have one full rotation we >> can divide that into 360 steps, and it needs to be extremely accurate, we >> cannot go by looks, because every time the wheels spin it would just get >> that much more off, so what ever error we have, say it is the length of this >> --> u on your computer monitor it will be uuuuuuuuuuuuuuu off after 15 >> rotations. >> >> >> I was thinking we could put an encoder on the swerve action and spin it >> around 20 or so times, so the a few millimeters of error would be 20 times >> less significant, then we could divide by 360x20, instead of 360. >> >> >> Is my thinking correct, does anyone have better or more proven ways to do >> this? >> >> -- >> »»Mark Amber«« >> > > > > -- > »»Mark Amber«« > > > -- »»Mark Amber««