I think you just pretty much nailed what I had been trying to say earlier.... Also Chris C. I'll go sign up when I first get a chance, just wanted to let you know that I got the email. ----- Original Message ----- From: "Daniel Falconer" <falconernz@xxxxxxxxxxx> To: <swag@xxxxxxxxxxxxx> Sent: Saturday, June 01, 2002 5:37 PM Subject: [swag] Re: Summary of Submission Guidelines > Hi folks, > > catching up again. > > Ghost, your summary of the guidelines is excellent in > my opinion. I agree entirely, although I would say I > think we can be discerning in what we allow on the > site even in the open Submissions section. That's why > we have three Inquisitors after all. I'm not > suggesting we're hard on would be submitters at > all,just that the standard, while more relaxed than > that of Guild application, should still be reasonably > high. > > Dan Swensen hit it on the head when he talked about > setting a standard that accepts art worthy of > publication in a WOTC or WEG book or magazine. If we > as Inquisitors use that as our benchmark, I think we > won't go too far wrong (thanks for the compliment by > the way D.) Obviously we're flexible, and as was > pointed out, we want to encourage and foster new > artists, but we also don't want a site crammed with > art we're not collectively proud of, including the > open subs gallery. > > I'm sure that once we launch with our initial range of > art from Guild Members, the quality level will be > obvious, and I think discourage the submission of art > that isn't quite up to scratch. I'd be surprised if > Ghost, Ronen and I end up turning many people down. No > one wants to be the worst artist in an exhibition! > > I also think it's our job to provide feedback to any > artist we turn away, telling them why their work > wasn't accepted and providing helpful advice on how it > might be improved for potential future acceptance. We > will be as diplomatic as possible and try to encourage > and help new artists to be the best they can. > > Once again- great work Ghost. I don't know where you > find the time to do all this great work. I'm lucky if > I can squeeze half an hour on the internet once a day. > Keep it coming. > > Daniel Falconer (Reverend Strone). > > --- Ghost In The Holocron <ghost@xxxxxxxxxxxxxxxx> > wrote: > Ahoy, SWAGgies! (or is it SWAGgers, SWAGs?). > Out of > > the loop again > > recently, but I've found some room to squeeze in > > some SWAGging. So, to > > recap, here's a summary of points so far, and some > > additional thoughts > > from my end... > > > > The SWAG Submission Guidelines appear to fall under > > four general > > categories: > > > > 1. Content > > 2. Format > > 3. Artwork Info > > 4. Author Info > > > > For each of the categories above, we have the > > following: > > > > CONTENT > > 1. must be own original artwork done in any medium > > 2. subject matter must be related to SW and the > > SWRPG > > 3. of a reasonable quality > > 4. absolutely no pornography or copied work > > > > FORMAT > > 1. GIF or JPG > > 2. minimun dimensions: ??? x ??? pixels > > 3. maximum dimensions: ??? x ??? pixels > > 4. optimized for viewing at 24 bit (true-color) > > screen > > resolution (72 ppi) > > > > ARTWORK INFO > > 1. title of piece > > 2. medium used to create the piece > > 3. a brief description of the subject (1 to 5 > > sentences) > > 4. optional: 1-3 web links relevant to the subject > > (such as a webpage with the more about the > > subject, > > including, possibly, the subject's RPG stats) > > > > AUTHOR INFO > > 1. name (or alias) of author > > 2. author's e-mail address (not to be made public) > > 3. explicit acceptance of submissions regulations > > and > > legal disclaimers > > 4. optional: public e-mail address for feedback > > from the > > general community (may be the same as no.2 > > above) > > 5. optional: a link to the author's webpage or > > another > > site with more of the author's art (SW-related > > or not) > > > > Hopefully the above will help us structure our > > thoughts on this matter. > > If anything needs to be added, taken away, or > > revised you guys know > > what to do. > > > > Also, there's the matter of who evaluates what and > > against which > > standard -- bantered about by Dan (DGSwensen) and > > Derek (Nafai) among > > others recently. Here's my own recap: > > > > 1. The Guild Council will evalute applicants for > > membership.This > > is the topmost level of evaluation, with > > relatively high > > standards -- since it will determine the overall > > quality of > > exhibited artwork on the site. > > > > When these applicants are approved and given > > their Guild > > License, so to speak, they receive an area within > > the Guild's > > site to file and exhibit their artwork. Future > > submissions by > > these fully licensed Guild members will then be > > considerd > > pre-approved. (Unless, of course, something truly > > dreadful > > happens.) > > > > 2. The Submissions Inquisitors are to look over any > > submissions > > from the general public -- in the spirit of > > community, shared > > interest, and promoting SW, the SWRPG, and art in > > general. > > > > This is a more open level of evaluation accepting > > most > > submitted images except those that fall under > > blatantly ugly, > > pornographic or otherwise overwhelmingly > > distateful, and > > those images that are obviously plagiarised work. > > > > My apologies if I've rehashed old stuff, but: Is > > this the way it's > > going to work? If I've misunderstood or missed > > anything important... > > Comments? Corrections?... (Thanks!) > > > > - W Don Flores (Ghost I.T.H.) > > > > > > > > > > http://www.sold.com.au - The Sold.com.au Big Brand Sale > - New PCs, notebooks, digital cameras, phones and more ... Sale ends June 12 >