Kayvohn wrote: >During the siege of Ruanon I ended up fighting a single round of combat >with a charging bandit horseman (Paragraph 333). My combat skill was so >high from having the Somerswerd, weaponskill, a shield, and the silver >helm from the Caverns of Kalte, that in that single round of combat, I >reduced him from 28 endurance to 8. This also begs the question of what to do if you score an automatic kill. This would seem to suggest that combat to get the enemy off the horse and combat to kill him are two separate things. (Maybe that 28 is more a measure of his staying-on-his-horseness!?) I can't work out that 20 Endurance points loss though. The highest in the CRT is 18. Can someone remind me of whatever rule it is that I'm forgetting? >He fell off his horse and I elected to continue fighting him (Paragraph >90) except now his combat skill was 17, and his endurance was 24. ...and he's changed from being a "Vassagonian Horseman" to a "Bandit Horseman". >This left me wondering whether I should manually lower his endurance to >take account of the grevious wound I'd already inflicted on him, or if >Joe Dever was overriding the normal combat rules and saying that in the >first round of combat, I'd only inflicted a 4 endurance point wound. I would think that the grievous wound is more likely inflicted on his horse, and that is why he fights you on the ground. (Not explicitly stated in the text, but not explicitly refuted either.) One of the first goals in mounted combat is to unhorse your opponent. Is it possible that the 'Endurance 28' is there because it would look silly to just have a Combat Skill on its own? Or could it be so you don't know what's coming next? Cerulean