I'm glad to hear that the way I added the license seems in order. The app currently runs on Google App Engine and has some Python server-side logic to make it all work. Thanks for thinking of a staff account. I'm not sure I'll be able to host it on projectaon.org without modifying it quite a bit. I am planning on open-sourcing the project when it's a little more complete, and I'll also post an announcement in the forum at that time. Thanks! On 14 June 2013 10:39, James Durrant <james.durrant@xxxxxxxxxxxxx> wrote: > Hi there, > > Good to hear from you - always good to see a new project underway. > > Displaying of the license seems about right :) > > *Jon* - it looks like this project could benefit from being brought > in-house with a staff account? > > *Thomas* - probably ditto for a forum? > > I am not aware of a definitive list of tags, as they can change when the > need arises - Jon/Simon may be able to help out there though. > > All the best, > > James > > ------------------------------ > Date: Thu, 13 Jun 2013 21:35:44 +0100 > Subject: [projectaon] A responsive web app for the Lone Wolf gamebooks > with offline capabilities > From: pvanzyl@xxxxxxxxxxxxxxxxxx > To: projectaon@xxxxxxxxxxxxx > > > Hello, > > I stumbled on Project Aon a while back, and I've been working on a web > interface for the Lone Wolf gamebooks that would be responsive, i.e. work > on mobiles, tablets and desktops, and that would be available when not > connected to the internet. > > I hope the mailing list is the right place to mention this. I actually > have a question about the XML further down. Apologies in advance if I'm > asking in the wrong place. > > Here is a sneak peak at the web app, still a work in progress: > http://lonewolf.liquidstateltd.com/ > > It contains the content of the first 8 books, and only uses illustrations > by Gary Chalk. I wanted to showcase the illustrations, so I used some of > these in the user interface, but only after a user agrees to the terms. The > home view, for example, uses an image of a key as icon to load an existing > game, a small illustration from the first book. Other than that, the only > real design element is the font, Fell Great Primer. Details on the font can > be found here: > http://iginomarini.com/fell/the-revival-fonts/ > > The app uses HTML5's application cache to store content on a user's > computer or handheld device, making offline play possible. Here's the > technical details in case you're interested: > > - All resources to be downloaded to a users's offline application > cache is listed in a cache manifest file. > - Initially only the base application files (the HTML, JavaScript and > CSS files etc.) are included in the manifest. > - Once the user agrees to the terms of the Project Aon License, a > cookie is set. The next time the app requests the manifest, the cookie is > sent along with the request, and when the server receives a request for the > manifest along with the cookie indicating that the user has agreed to the > terms, the manifest file is updated server-side to include resource files > from projectaon.org. So when the user accepts the terms and the > download view is displayed, the app requests the manifest with the cookie > and the manifest now includes references to projectoan.org, and the > user's browser starts downloading all the files. > - The download is pretty quick over broadband but can take a couple of > minutes over 3G. A user can skip the download and continue to set up a > player and start a game if they're connected to the internet. Depending on > the browser used, the resources will continue to download in the > background. A user can check the status of the download by following the > "Download status" link in the app footer. The status indicator is not > entirely accurate: There is no way to know how many files have already been > downloaded, so there may actually be resources already downloaded that are > not included in the count. However the app can detect when all resources > have been downloaded completely and the indicator is updated accordingly > when that happens. > - This has been tested in Chrome, Safari and Internet Explorer 10 on > the desktop (IE 9 or previous versions does not support HTML5 application > cache), and in iOS Safari and iOS Chrome, and Android Browser and Android > Chrome. There is an issue in Firefox that I haven't managed to resolve yet. > > This is a JavaScript web app, so most everything runs in the user's > browser or on their device (aside from the offline application cache > manifest file update described earlier, that happens server-side). The app > uses Backbone.js <http://backbonejs.org/> and > RequireJS<http://requirejs.org/>for structure and > Foundation <http://foundation.zurb.com/> for layout. > > There's still a lot on my list of things to do. Filling out the action > chart, combat, and selecting a number from the random number table, is all > currently done manually by the user. I don't want to over-automate it as I > want to keep the experience as close to the original gamebooks as possible, > but I still want to have the user's rank update automatically when they > complete an adventure, for example. > > Currently I'm ironing out a couple of issues, and I have a question > please: I noticed an unusual tag in the XML for sections, a <poetry> tag > (book 4 section 57, found here > http://projectaon.org/data/trunk/en/xml/04tcod.xml), and because it's > unexpected it's not included in the app currently. Right now, the app finds > all immediate child elements of <section><data>... and displays it if it's > one of the following: > > - p: Displays a paragraph > - ul: Displays a list > - li: Displays a list > - ol: Displays a list (These are all standard HTML tags up to this > point) > - choice: Gives the user the option to make a choice > - illustration: Displays an illustration > - combat: Displays an enemy title and their Endurance Points and > Combat Skill. > > I am going to update the app to display <poetry> sections, and to display > quotes (another little bug at the moment), but wanted to find out if > there's a definitive list of tags, specifically for the section content > (not so much for the front matter etc.)? > > Thanks > Petrus > >