haha yeah i was thinking it could blast people with its eyes, and someitmes it would refuse to follow orders and teleport off into another dimension, only to return a couple battles later kinda drunk On Wed, Nov 18, 2009 at 12:29 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > i can see the tiki head's attack where it drops from above onto an enemy > with that smile on it's face :P > > hehe > > > On Wed, Nov 18, 2009 at 8:33 AM, eric drewes <figarus@xxxxxxxxx> wrote: > >> cool great katie, i can take a bit higher rez picture of this texture too >> so we can work off of it. i would say polygon wise we could go fairly >> simple and let the texture/bumpmapping do the details. >> >> >> On Wed, Nov 18, 2009 at 11:19 AM, katie cook <ktmcook@xxxxxxxxx> wrote: >> >>> This seems like a cool idea. When it comes to it I can work on building >>> the tiki head if you want. =) >>> >>> --- On *Wed, 11/18/09, eric drewes <figarus@xxxxxxxxx>* wrote: >>> >>> >>> From: eric drewes <figarus@xxxxxxxxx> >>> Subject: [project1dev] tikihead >>> To: project1dev@xxxxxxxxxxxxx >>> Date: Wednesday, November 18, 2009, 6:42 AM >>> >>> >>> one thought on this is that in the previous concept art i just sent, i >>> noted he would be an asshole and possibly recruitable... >>> >>> well, one thing is that i really want an asshole sentient inanimate >>> object as a character in the game for comic relief, etc. but i dunno if it >>> will be the tikihead - my original thought was that it would be the sword >>> from http://adunai.com/cyrocade/sov.html this story, but i also like the >>> idea of a evil shit-talking tiki head flying around and doing crazy stuff >>> (obviously later in the game, early on the magic/weird stuff will be minimal >>> so that when it does come into play, it can contrast with the non-magical >>> tone of the early game) >>> >>> well that was pretty stream of conscious and un-definitive so basically >>> just ignore that part for now >>> >>> >>> >> >