[project1dev] Re: tikihead

  • From: eric drewes <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Wed, 18 Nov 2009 12:33:02 -0500

haha yeah i was thinking it could blast people with its eyes, and someitmes
it would refuse to follow orders and teleport off into another dimension,
only to return a couple battles later kinda drunk

On Wed, Nov 18, 2009 at 12:29 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> i can see the tiki head's attack where it drops from above onto an enemy
> with that smile on it's face :P
>
> hehe
>
>
> On Wed, Nov 18, 2009 at 8:33 AM, eric drewes <figarus@xxxxxxxxx> wrote:
>
>> cool great katie, i can take a bit higher rez picture of this texture too
>> so we can work off of it.  i would say polygon wise we could go fairly
>> simple and let the texture/bumpmapping do the details.
>>
>>
>> On Wed, Nov 18, 2009 at 11:19 AM, katie cook <ktmcook@xxxxxxxxx> wrote:
>>
>>>  This seems like a cool idea. When it comes to it I can work on building
>>> the tiki head if you want. =)
>>>
>>> --- On *Wed, 11/18/09, eric drewes <figarus@xxxxxxxxx>* wrote:
>>>
>>>
>>> From: eric drewes <figarus@xxxxxxxxx>
>>> Subject: [project1dev] tikihead
>>> To: project1dev@xxxxxxxxxxxxx
>>> Date: Wednesday, November 18, 2009, 6:42 AM
>>>
>>>
>>> one thought on this is that in the previous concept art i just sent, i
>>> noted he would be an asshole and possibly recruitable...
>>>
>>> well, one thing is that i really want an asshole sentient inanimate
>>> object as a character in the game for comic relief, etc. but i dunno if it
>>> will be the tikihead - my original thought was that it would be the sword
>>> from http://adunai.com/cyrocade/sov.html this story, but i also like the
>>> idea of a evil shit-talking tiki head flying around and doing crazy stuff
>>> (obviously later in the game, early on the magic/weird stuff will be minimal
>>> so that when it does come into play, it can contrast with the non-magical
>>> tone of the early game)
>>>
>>> well that was pretty stream of conscious and un-definitive so basically
>>> just ignore that part for now
>>>
>>>
>>>
>>
>

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