well i've never really watched dbz but :-D haha, maybe i'll have to youtube vegeta to see some funny stuff On Thu, Nov 19, 2009 at 2:35 AM, Chris Riccobono <crysalim@xxxxxxxxx> wrote: > The updated drawing and this tikihead are really damn cool Eric, I > gotta give you props on those! > > characters with a bad side are so fun sometimes - fits in perfect with > your dbz reference, the "Vegeta complex" thing :) > > It's more real, and it's much easier to relate to. A smartass > floating head talking crap to you is just going to be so hilarious. > > On Wed, Nov 18, 2009 at 2:39 PM, <mattthefiend@xxxxxxxxx> wrote: > > > > Now that would be pretty epic. > > Plenty of chances for comedic gold in this idea > > > > Sent via BlackBerry from T-Mobile > > > > ________________________________ > > From: eric drewes <figarus@xxxxxxxxx> > > Date: Wed, 18 Nov 2009 17:05:45 -0500 > > To: <project1dev@xxxxxxxxxxxxx> > > Subject: [project1dev] Re: tikihead > > i have a scene in mind where the sword of chaos and the tikihead get in > an argument and end up using supreme godly powers against each other and > then warp off into space ala dragon ball Z and disappear, only to come back > a few minutes later saying like, "eh, we worked it out" > > > > On Wed, Nov 18, 2009 at 5:03 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> > wrote: > >> > >> it makes for some interesting bg / incidental music too hehe > >> > >> On Wed, Nov 18, 2009 at 1:42 PM, eric drewes <figarus@xxxxxxxxx> wrote: > >>> > >>> like in labyrinth TURNNNN BACKKKKK > >>> > >>> actually yeah having an asshole tikihead gives all kinds of fun > oppurtunities for good dialogue > >>> > >>> On Wed, Nov 18, 2009 at 4:31 PM, Matthew Freeland < > mattthefiend@xxxxxxxxx> wrote: > >>>> > >>>> That actually kind of reminds me of Medieval way back in the day, > there were gargoyle statues poking out of the walls all over the place that > were always whining about crap that were sort of comic relief mixed with > genuine helpful situation advice. In that same vein if you wanted to have an > inanimate object that is kind of an asshole but works as comic relief/help > you could have this temple filled with tiki head statues that talk to you > when you walk past them. As well that sets you up for a ton of shtick > situations between pissed of heads that don't like being near one another. > :P > >>>> > >>>> On Wed, Nov 18, 2009 at 1:25 PM, eric <figarus@xxxxxxxxx> wrote: > >>>>> > >>>>> Lol! Yeah he was, that's funny > >>>>> > >>>>> Sent via BlackBerry from T-Mobile > >>>>> > >>>>> ________________________________ > >>>>> From: Matthew Freeland <mattthefiend@xxxxxxxxx> > >>>>> Date: Wed, 18 Nov 2009 13:25:26 -0800 > >>>>> To: <project1dev@xxxxxxxxxxxxx> > >>>>> Subject: [project1dev] Re: tikihead > >>>>> I don't know why, Eric, but after seeing that picture I read the rest > of the email in the temple guardians voice from that old kids game show > legend of the hidden temple. He kinda was an asshole too. > >>>>> > >>>>> On Wed, Nov 18, 2009 at 11:31 AM, katie cook <ktmcook@xxxxxxxxx> > wrote: > >>>>>> > >>>>>> My thoughts exactly...=) > >>>>>> --- On Wed, 11/18/09, eric drewes <figarus@xxxxxxxxx> wrote: > >>>>>> > >>>>>> From: eric drewes <figarus@xxxxxxxxx> > >>>>>> Subject: [project1dev] Re: tikihead > >>>>>> To: project1dev@xxxxxxxxxxxxx > >>>>>> Date: Wednesday, November 18, 2009, 8:33 AM > >>>>>> > >>>>>> cool great katie, i can take a bit higher rez picture of this > texture too so we can work off of it. i would say polygon wise we could go > fairly simple and let the texture/bumpmapping do the details. > >>>>>> > >>>>>> On Wed, Nov 18, 2009 at 11:19 AM, katie cook <ktmcook@xxxxxxxxx> > wrote: > >>>>>>> > >>>>>>> This seems like a cool idea. When it comes to it I can work on > building the tiki head if you want. =) > >>>>>>> > >>>>>>> --- On Wed, 11/18/09, eric drewes <figarus@xxxxxxxxx> wrote: > >>>>>>> > >>>>>>> From: eric drewes <figarus@xxxxxxxxx> > >>>>>>> Subject: [project1dev] tikihead > >>>>>>> To: project1dev@xxxxxxxxxxxxx > >>>>>>> Date: Wednesday, November 18, 2009, 6:42 AM > >>>>>>> > >>>>>>> one thought on this is that in the previous concept art i just > sent, i noted he would be an asshole and possibly recruitable... > >>>>>>> > >>>>>>> well, one thing is that i really want an asshole sentient inanimate > object as a character in the game for comic relief, etc. but i dunno if it > will be the tikihead - my original thought was that it would be the sword > from http://adunai.com/cyrocade/sov.html this story, but i also like the > idea of a evil shit-talking tiki head flying around and doing crazy stuff > (obviously later in the game, early on the magic/weird stuff will be minimal > so that when it does come into play, it can contrast with the non-magical > tone of the early game) > >>>>>>> > >>>>>>> well that was pretty stream of conscious and un-definitive so > basically just ignore that part for now > >>>>>>> > >>>>>> > >>>>>> > >>>>> > >>>> > >>> > >> > > > >