[project1dev] Re: tikihead

  • From: eric drewes <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Thu, 19 Nov 2009 09:06:43 -0500

well i've never really watched dbz but :-D haha, maybe i'll have to youtube
vegeta to see some funny stuff

On Thu, Nov 19, 2009 at 2:35 AM, Chris Riccobono <crysalim@xxxxxxxxx> wrote:

> The updated drawing and this tikihead are really damn cool Eric, I
> gotta give you props on those!
>
> characters with a bad side are so fun sometimes - fits in perfect with
> your dbz reference, the "Vegeta complex" thing :)
>
> It's more real, and it's much easier to relate to.  A smartass
> floating head talking crap to you is just going to be so hilarious.
>
> On Wed, Nov 18, 2009 at 2:39 PM, <mattthefiend@xxxxxxxxx> wrote:
> >
> > Now that would be pretty epic.
> > Plenty of chances for comedic gold in this idea
> >
> > Sent via BlackBerry from T-Mobile
> >
> > ________________________________
> > From: eric drewes <figarus@xxxxxxxxx>
> > Date: Wed, 18 Nov 2009 17:05:45 -0500
> > To: <project1dev@xxxxxxxxxxxxx>
> > Subject: [project1dev] Re: tikihead
> > i have a scene in mind where the sword of chaos and the tikihead get in
> an argument and end up using supreme godly powers against each other and
> then warp off into space ala dragon ball Z and disappear, only to come back
> a few minutes later saying like, "eh, we worked it out"
> >
> > On Wed, Nov 18, 2009 at 5:03 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
> wrote:
> >>
> >> it makes for some interesting bg / incidental music too hehe
> >>
> >> On Wed, Nov 18, 2009 at 1:42 PM, eric drewes <figarus@xxxxxxxxx> wrote:
> >>>
> >>> like in labyrinth TURNNNN BACKKKKK
> >>>
> >>> actually yeah having an asshole tikihead gives all kinds of fun
> oppurtunities for good dialogue
> >>>
> >>> On Wed, Nov 18, 2009 at 4:31 PM, Matthew Freeland <
> mattthefiend@xxxxxxxxx> wrote:
> >>>>
> >>>> That actually kind of reminds me of Medieval way back in the day,
> there were gargoyle statues poking out of the walls all over the place that
> were always whining about crap that were sort of comic relief mixed with
> genuine helpful situation advice. In that same vein if you wanted to have an
> inanimate object that is kind of an asshole but works as comic relief/help
> you could have this temple filled with tiki head statues that talk to you
> when you walk past them. As well that sets you up for a ton of shtick
> situations between pissed of heads that don't like being near one another.
> :P
> >>>>
> >>>> On Wed, Nov 18, 2009 at 1:25 PM, eric <figarus@xxxxxxxxx> wrote:
> >>>>>
> >>>>> Lol! Yeah he was, that's funny
> >>>>>
> >>>>> Sent via BlackBerry from T-Mobile
> >>>>>
> >>>>> ________________________________
> >>>>> From: Matthew Freeland <mattthefiend@xxxxxxxxx>
> >>>>> Date: Wed, 18 Nov 2009 13:25:26 -0800
> >>>>> To: <project1dev@xxxxxxxxxxxxx>
> >>>>> Subject: [project1dev] Re: tikihead
> >>>>> I don't know why, Eric, but after seeing that picture I read the rest
> of the email in the temple guardians voice from that old kids game show
> legend of the hidden temple. He kinda was an asshole too.
> >>>>>
> >>>>> On Wed, Nov 18, 2009 at 11:31 AM, katie cook <ktmcook@xxxxxxxxx>
> wrote:
> >>>>>>
> >>>>>> My thoughts exactly...=)
> >>>>>> --- On Wed, 11/18/09, eric drewes <figarus@xxxxxxxxx> wrote:
> >>>>>>
> >>>>>> From: eric drewes <figarus@xxxxxxxxx>
> >>>>>> Subject: [project1dev] Re: tikihead
> >>>>>> To: project1dev@xxxxxxxxxxxxx
> >>>>>> Date: Wednesday, November 18, 2009, 8:33 AM
> >>>>>>
> >>>>>> cool great katie, i can take a bit higher rez picture of this
> texture too so we can work off of it.  i would say polygon wise we could go
> fairly simple and let the texture/bumpmapping do the details.
> >>>>>>
> >>>>>> On Wed, Nov 18, 2009 at 11:19 AM, katie cook <ktmcook@xxxxxxxxx>
> wrote:
> >>>>>>>
> >>>>>>> This seems like a cool idea. When it comes to it I can work on
> building the tiki head if you want. =)
> >>>>>>>
> >>>>>>> --- On Wed, 11/18/09, eric drewes <figarus@xxxxxxxxx> wrote:
> >>>>>>>
> >>>>>>> From: eric drewes <figarus@xxxxxxxxx>
> >>>>>>> Subject: [project1dev] tikihead
> >>>>>>> To: project1dev@xxxxxxxxxxxxx
> >>>>>>> Date: Wednesday, November 18, 2009, 6:42 AM
> >>>>>>>
> >>>>>>> one thought on this is that in the previous concept art i just
> sent, i noted he would be an asshole and possibly recruitable...
> >>>>>>>
> >>>>>>> well, one thing is that i really want an asshole sentient inanimate
> object as a character in the game for comic relief, etc. but i dunno if it
> will be the tikihead - my original thought was that it would be the sword
> from http://adunai.com/cyrocade/sov.html this story, but i also like the
> idea of a evil shit-talking tiki head flying around and doing crazy stuff
> (obviously later in the game, early on the magic/weird stuff will be minimal
> so that when it does come into play, it can contrast with the non-magical
> tone of the early game)
> >>>>>>>
> >>>>>>> well that was pretty stream of conscious and un-definitive so
> basically just ignore that part for now
> >>>>>>>
> >>>>>>
> >>>>>>
> >>>>>
> >>>>
> >>>
> >>
> >
>
>

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