i can see the tiki head's attack where it drops from above onto an enemy with that smile on it's face :P hehe On Wed, Nov 18, 2009 at 8:33 AM, eric drewes <figarus@xxxxxxxxx> wrote: > cool great katie, i can take a bit higher rez picture of this texture too > so we can work off of it. i would say polygon wise we could go fairly > simple and let the texture/bumpmapping do the details. > > > On Wed, Nov 18, 2009 at 11:19 AM, katie cook <ktmcook@xxxxxxxxx> wrote: > >> This seems like a cool idea. When it comes to it I can work on building >> the tiki head if you want. =) >> >> --- On *Wed, 11/18/09, eric drewes <figarus@xxxxxxxxx>* wrote: >> >> >> From: eric drewes <figarus@xxxxxxxxx> >> Subject: [project1dev] tikihead >> To: project1dev@xxxxxxxxxxxxx >> Date: Wednesday, November 18, 2009, 6:42 AM >> >> >> one thought on this is that in the previous concept art i just sent, i >> noted he would be an asshole and possibly recruitable... >> >> well, one thing is that i really want an asshole sentient inanimate object >> as a character in the game for comic relief, etc. but i dunno if it will be >> the tikihead - my original thought was that it would be the sword from >> http://adunai.com/cyrocade/sov.html this story, but i also like the idea >> of a evil shit-talking tiki head flying around and doing crazy stuff >> (obviously later in the game, early on the magic/weird stuff will be minimal >> so that when it does come into play, it can contrast with the non-magical >> tone of the early game) >> >> well that was pretty stream of conscious and un-definitive so basically >> just ignore that part for now >> >> >> >