[project1dev] Re: tikihead

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Wed, 18 Nov 2009 09:29:08 -0800

i can see the tiki head's attack where it drops from above onto an enemy
with that smile on it's face :P

hehe

On Wed, Nov 18, 2009 at 8:33 AM, eric drewes <figarus@xxxxxxxxx> wrote:

> cool great katie, i can take a bit higher rez picture of this texture too
> so we can work off of it.  i would say polygon wise we could go fairly
> simple and let the texture/bumpmapping do the details.
>
>
> On Wed, Nov 18, 2009 at 11:19 AM, katie cook <ktmcook@xxxxxxxxx> wrote:
>
>>  This seems like a cool idea. When it comes to it I can work on building
>> the tiki head if you want. =)
>>
>> --- On *Wed, 11/18/09, eric drewes <figarus@xxxxxxxxx>* wrote:
>>
>>
>> From: eric drewes <figarus@xxxxxxxxx>
>> Subject: [project1dev] tikihead
>> To: project1dev@xxxxxxxxxxxxx
>> Date: Wednesday, November 18, 2009, 6:42 AM
>>
>>
>> one thought on this is that in the previous concept art i just sent, i
>> noted he would be an asshole and possibly recruitable...
>>
>> well, one thing is that i really want an asshole sentient inanimate object
>> as a character in the game for comic relief, etc. but i dunno if it will be
>> the tikihead - my original thought was that it would be the sword from
>> http://adunai.com/cyrocade/sov.html this story, but i also like the idea
>> of a evil shit-talking tiki head flying around and doing crazy stuff
>> (obviously later in the game, early on the magic/weird stuff will be minimal
>> so that when it does come into play, it can contrast with the non-magical
>> tone of the early game)
>>
>> well that was pretty stream of conscious and un-definitive so basically
>> just ignore that part for now
>>
>>
>>
>

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