Oh, I think I get it now. I should be able to work that out then, no prob. I think I recall you guys saying a while back that scaling in the editor is a pain, is that what your getting at?? So you guys don't have to deal with scaling the objects? That would make sense...=) --- On Tue, 3/2/10, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: From: Alan Wolfe <alan.wolfe@xxxxxxxxx> Subject: [project1dev] Re: scaling objects To: project1dev@xxxxxxxxxxxxx Date: Tuesday, March 2, 2010, 2:27 PM I think we are just talking different languages :P im not sure if your program shows the size in units PRE or POST transformation (scaling), so im just sayin whatever it does - in whatever order it does it - if it's smaller it'll be smaller in game, if it's bigger it'll be bigger in game. On Tue, Mar 2, 2010 at 2:18 PM, katie cook <ktmcook@xxxxxxxxx> wrote: Hey Alan, If it wasn't the same size in units, what happens? Katie