[project1dev] Re: scaling objects

  • From: "eric" <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 2 Mar 2010 22:43:15 +0000

I personally don't mind scaling the objects but it helps with overall 
consistency if objects are "to scale" milkshape wise :)
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-----Original Message-----
From: katie cook <ktmcook@xxxxxxxxx>
Date: Tue, 2 Mar 2010 14:41:55 
To: <project1dev@xxxxxxxxxxxxx>
Subject: [project1dev] Re: scaling objects

Oh, I think I get it now. I should be able to work that out then, no prob.
 
I think I recall you guys saying a while back that scaling in the editor is a 
pain, is that what your getting at?? So you guys don't have to deal with 
scaling the objects?
 
That would make sense...=)

--- On Tue, 3/2/10, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:


From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
Subject: [project1dev] Re: scaling objects
To: project1dev@xxxxxxxxxxxxx
Date: Tuesday, March 2, 2010, 2:27 PM


I think we are just talking different languages :P

im not sure if your program shows the size in units PRE or POST transformation 
(scaling), so im just sayin whatever it does - in whatever order it does it - 
if it's smaller it'll be smaller in game, if it's bigger it'll be bigger in 
game.


On Tue, Mar 2, 2010 at 2:18 PM, katie cook <ktmcook@xxxxxxxxx> wrote:






Hey Alan,
 
If it wasn't the same size in units, what happens?
 
Katie





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