[project1dev] Re: scaling objects

  • From: katie cook <ktmcook@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 2 Mar 2010 17:01:14 -0800 (PST)

Ahhh, that is perfect. I get what your saying now.

Thanks a bunch for the clarification Alan, your awesome. =)
 
Katie

--- On Tue, 3/2/10, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:


From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
Subject: [project1dev] Re: scaling objects
To: project1dev@xxxxxxxxxxxxx
Date: Tuesday, March 2, 2010, 3:26 PM



yeah its just nicer for the map builders if models are to the appropriate scale.
 
This does save a little work by not having map builders have to scale them in 
the editor, but the real issue is that map builders have to guess what size you 
intended the object to be if it isn't to scale.
 
If they have to guess they may make it bigger than you intended, which could 
make the textures look uglier, or they could make it smaller than you 
intended.  Either way, they have to guess what your intentions for the object 
are and will probably not get it how you envisioned it.
 
You could tell them the right size, but just having the model the right size to 
begin with removes all doubt (:
 
On Tue, Mar 2, 2010 at 2:43 PM, eric <figarus@xxxxxxxxx> wrote:

I personally don't mind scaling the objects but it helps with overall 
consistency if objects are "to scale" milkshape wise :) 
Sent via BlackBerry from T-Mobile


From: katie cook <ktmcook@xxxxxxxxx> 
Date: Tue, 2 Mar 2010 14:41:55 -0800 (PST)
To: <project1dev@xxxxxxxxxxxxx>



Subject: [project1dev] Re: scaling objects






Oh, I think I get it now. I should be able to work that out then, no prob.
 
I think I recall you guys saying a while back that scaling in the editor is a 
pain, is that what your getting at?? So you guys don't have to deal with 
scaling the objects?
 
That would make sense...=)

--- On Tue, 3/2/10, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:


From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
Subject: [project1dev] Re: scaling objects
To: project1dev@xxxxxxxxxxxxx
Date: Tuesday, March 2, 2010, 2:27 PM


I think we are just talking different languages :P

im not sure if your program shows the size in units PRE or POST transformation 
(scaling), so im just sayin whatever it does - in whatever order it does it - 
if it's smaller it'll be smaller in game, if it's bigger it'll be bigger in 
game.


On Tue, Mar 2, 2010 at 2:18 PM, katie cook <ktmcook@xxxxxxxxx> wrote:






Hey Alan,
 
If it wasn't the same size in units, what happens?
 
Katie






      

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