[project1dev] Re: random feedback

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 22 Jun 2009 10:24:41 -0700

That's a good idea

On Mon, Jun 22, 2009 at 10:22 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> ok
>
> yeah im kind of wonderin how they will work too (:
>
> I think if you set up a touch event on those arrows they will tell you when
> they hit the player which is kinda neat
> On Mon, Jun 22, 2009 at 9:54 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>
>> Yeah, the arrow may move a little slow. I wasn't too sure how we wanted
>> the actual application to work so I didn't mess with it much.
>>
>> I'll speed them up a little in my next update
>>
>>
>> On Mon, Jun 22, 2009 at 8:57 AM, eric drewes <figarus@xxxxxxxxx> wrote:
>>
>>> i have a pretty cool thought in mind for it but its hard to write out but
>>> basically yeah the camera sits still and there's puffballs floating downward
>>> with the main one kept apparent behind the title screen and when you hit
>>> start the title screen fades and the puffball and camera on teh puffball
>>> float down to where you start
>>>
>>>
>>> On Mon, Jun 22, 2009 at 11:49 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>
>>>> Since it is a small map, we could have the camera orbiting the area, or
>>>> we could have something like the camera is just flying through an asteroid
>>>> field (over the shoulder cam of a puff ball?), and when you click new game
>>>> it does some transition then starts floating down onto the area.
>>>>
>>>>
>>>> On Mon, Jun 22, 2009 at 8:33 AM, eric drewes <figarus@xxxxxxxxx> wrote:
>>>>
>>>>> yeah totally :)
>>>>>
>>>>>
>>>>> On Mon, Jun 22, 2009 at 11:31 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>>
>>>>>> that is rad, our main menu could over a view of the void then or
>>>>>> somethin (:
>>>>>>
>>>>>>
>>>>>> On Mon, Jun 22, 2009 at 5:43 AM, eric drewes <figarus@xxxxxxxxx>wrote:
>>>>>>
>>>>>>> er, yeah, i meant intro text, or title screen maybe like the title
>>>>>>> screen could be the title in front of the puffball and starscape and 
>>>>>>> when
>>>>>>> you press enter, it floats down and the title screen fades.
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> On Mon, Jun 22, 2009 at 8:03 AM, eric drewes <figarus@xxxxxxxxx>wrote:
>>>>>>>
>>>>>>>> credits + puffball = great idea
>>>>>>>> hey alan, the bricks... if we move them closer they will befine, i
>>>>>>>> think they look good and not too extreme (which is right) but yeah 
>>>>>>>> when i
>>>>>>>> shrunk them it made them harder to see cuz they look spread out, i can 
>>>>>>>> try
>>>>>>>> to fix it when i get home
>>>>>>>>
>>>>>>>>
>>>>>>>> On Mon, Jun 22, 2009 at 12:44 AM, Alan Wolfe 
>>>>>>>> <alan.wolfe@xxxxxxxxx>wrote:
>>>>>>>>
>>>>>>>>> oh or if not credits while floating down we could have some intro
>>>>>>>>> text or something too :P
>>>>>>>>>
>>>>>>>>> that might be better since everyone hates watching credits
>>>>>>>>>
>>>>>>>>> </random idea>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Sun, Jun 21, 2009 at 9:42 PM, Alan Wolfe 
>>>>>>>>> <alan.wolfe@xxxxxxxxx>wrote:
>>>>>>>>>
>>>>>>>>>> Hey Eric,
>>>>>>>>>>
>>>>>>>>>> Now that the floating bricks match the other bricks its harder to
>>>>>>>>>> see them.  I think they are easy to miss.  got any ideas for that?  
>>>>>>>>>> We could
>>>>>>>>>> add more of them, they are really cheap (in terms of memory and 
>>>>>>>>>> processing)
>>>>>>>>>>
>>>>>>>>>> Kent,
>>>>>>>>>>
>>>>>>>>>> Do you think the arrows from the arrow traps move kind of slow?
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> Random idea too - we could make it show the credits or something
>>>>>>>>>> for the game as the puffball floats down out of space (start 
>>>>>>>>>> floating down
>>>>>>>>>> from where you can't see the island yet).  Might be neat shrug..... 
>>>>>>>>>> an idea
>>>>>>>>>> for when we get save games working so we dont have to watch it every 
>>>>>>>>>> time we
>>>>>>>>>> go into the map hehehe
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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