That's a good idea On Mon, Jun 22, 2009 at 10:22 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > ok > > yeah im kind of wonderin how they will work too (: > > I think if you set up a touch event on those arrows they will tell you when > they hit the player which is kinda neat > On Mon, Jun 22, 2009 at 9:54 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > >> Yeah, the arrow may move a little slow. I wasn't too sure how we wanted >> the actual application to work so I didn't mess with it much. >> >> I'll speed them up a little in my next update >> >> >> On Mon, Jun 22, 2009 at 8:57 AM, eric drewes <figarus@xxxxxxxxx> wrote: >> >>> i have a pretty cool thought in mind for it but its hard to write out but >>> basically yeah the camera sits still and there's puffballs floating downward >>> with the main one kept apparent behind the title screen and when you hit >>> start the title screen fades and the puffball and camera on teh puffball >>> float down to where you start >>> >>> >>> On Mon, Jun 22, 2009 at 11:49 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>> >>>> Since it is a small map, we could have the camera orbiting the area, or >>>> we could have something like the camera is just flying through an asteroid >>>> field (over the shoulder cam of a puff ball?), and when you click new game >>>> it does some transition then starts floating down onto the area. >>>> >>>> >>>> On Mon, Jun 22, 2009 at 8:33 AM, eric drewes <figarus@xxxxxxxxx> wrote: >>>> >>>>> yeah totally :) >>>>> >>>>> >>>>> On Mon, Jun 22, 2009 at 11:31 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>>> >>>>>> that is rad, our main menu could over a view of the void then or >>>>>> somethin (: >>>>>> >>>>>> >>>>>> On Mon, Jun 22, 2009 at 5:43 AM, eric drewes <figarus@xxxxxxxxx>wrote: >>>>>> >>>>>>> er, yeah, i meant intro text, or title screen maybe like the title >>>>>>> screen could be the title in front of the puffball and starscape and >>>>>>> when >>>>>>> you press enter, it floats down and the title screen fades. >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> On Mon, Jun 22, 2009 at 8:03 AM, eric drewes <figarus@xxxxxxxxx>wrote: >>>>>>> >>>>>>>> credits + puffball = great idea >>>>>>>> hey alan, the bricks... if we move them closer they will befine, i >>>>>>>> think they look good and not too extreme (which is right) but yeah >>>>>>>> when i >>>>>>>> shrunk them it made them harder to see cuz they look spread out, i can >>>>>>>> try >>>>>>>> to fix it when i get home >>>>>>>> >>>>>>>> >>>>>>>> On Mon, Jun 22, 2009 at 12:44 AM, Alan Wolfe >>>>>>>> <alan.wolfe@xxxxxxxxx>wrote: >>>>>>>> >>>>>>>>> oh or if not credits while floating down we could have some intro >>>>>>>>> text or something too :P >>>>>>>>> >>>>>>>>> that might be better since everyone hates watching credits >>>>>>>>> >>>>>>>>> </random idea> >>>>>>>>> >>>>>>>>> >>>>>>>>> On Sun, Jun 21, 2009 at 9:42 PM, Alan Wolfe >>>>>>>>> <alan.wolfe@xxxxxxxxx>wrote: >>>>>>>>> >>>>>>>>>> Hey Eric, >>>>>>>>>> >>>>>>>>>> Now that the floating bricks match the other bricks its harder to >>>>>>>>>> see them. I think they are easy to miss. got any ideas for that? >>>>>>>>>> We could >>>>>>>>>> add more of them, they are really cheap (in terms of memory and >>>>>>>>>> processing) >>>>>>>>>> >>>>>>>>>> Kent, >>>>>>>>>> >>>>>>>>>> Do you think the arrows from the arrow traps move kind of slow? >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> Random idea too - we could make it show the credits or something >>>>>>>>>> for the game as the puffball floats down out of space (start >>>>>>>>>> floating down >>>>>>>>>> from where you can't see the island yet). Might be neat shrug..... >>>>>>>>>> an idea >>>>>>>>>> for when we get save games working so we dont have to watch it every >>>>>>>>>> time we >>>>>>>>>> go into the map hehehe >>>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >> >