[project1dev] Re: random feedback

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 22 Jun 2009 12:24:59 -0700

That should be pretty easy to do using the image scripts.

On Mon, Jun 22, 2009 at 11:04 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> if you get bored you could make it display a couple hearts on the screen
> and every time you get hit by a trap it takes off one heart
>
> if you run out of hearts it reloads the map or somethin ::shrug:: (:
> On Mon, Jun 22, 2009 at 10:24 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>
>> That's a good idea
>>
>>
>> On Mon, Jun 22, 2009 at 10:22 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>
>>> ok
>>>
>>> yeah im kind of wonderin how they will work too (:
>>>
>>> I think if you set up a touch event on those arrows they will tell you
>>> when they hit the player which is kinda neat
>>>   On Mon, Jun 22, 2009 at 9:54 AM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>>
>>>> Yeah, the arrow may move a little slow. I wasn't too sure how we wanted
>>>> the actual application to work so I didn't mess with it much.
>>>>
>>>> I'll speed them up a little in my next update
>>>>
>>>>
>>>> On Mon, Jun 22, 2009 at 8:57 AM, eric drewes <figarus@xxxxxxxxx> wrote:
>>>>
>>>>> i have a pretty cool thought in mind for it but its hard to write out
>>>>> but basically yeah the camera sits still and there's puffballs floating
>>>>> downward with the main one kept apparent behind the title screen and when
>>>>> you hit start the title screen fades and the puffball and camera on teh
>>>>> puffball float down to where you start
>>>>>
>>>>>
>>>>> On Mon, Jun 22, 2009 at 11:49 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>>
>>>>>> Since it is a small map, we could have the camera orbiting the area,
>>>>>> or we could have something like the camera is just flying through an
>>>>>> asteroid field (over the shoulder cam of a puff ball?), and when you 
>>>>>> click
>>>>>> new game it does some transition then starts floating down onto the area.
>>>>>>
>>>>>>
>>>>>> On Mon, Jun 22, 2009 at 8:33 AM, eric drewes <figarus@xxxxxxxxx>wrote:
>>>>>>
>>>>>>> yeah totally :)
>>>>>>>
>>>>>>>
>>>>>>> On Mon, Jun 22, 2009 at 11:31 AM, Alan Wolfe 
>>>>>>> <alan.wolfe@xxxxxxxxx>wrote:
>>>>>>>
>>>>>>>> that is rad, our main menu could over a view of the void then or
>>>>>>>> somethin (:
>>>>>>>>
>>>>>>>>
>>>>>>>> On Mon, Jun 22, 2009 at 5:43 AM, eric drewes <figarus@xxxxxxxxx>wrote:
>>>>>>>>
>>>>>>>>> er, yeah, i meant intro text, or title screen maybe like the title
>>>>>>>>> screen could be the title in front of the puffball and starscape and 
>>>>>>>>> when
>>>>>>>>> you press enter, it floats down and the title screen fades.
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Mon, Jun 22, 2009 at 8:03 AM, eric drewes <figarus@xxxxxxxxx>wrote:
>>>>>>>>>
>>>>>>>>>> credits + puffball = great idea
>>>>>>>>>> hey alan, the bricks... if we move them closer they will befine, i
>>>>>>>>>> think they look good and not too extreme (which is right) but yeah 
>>>>>>>>>> when i
>>>>>>>>>> shrunk them it made them harder to see cuz they look spread out, i 
>>>>>>>>>> can try
>>>>>>>>>> to fix it when i get home
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> On Mon, Jun 22, 2009 at 12:44 AM, Alan Wolfe <
>>>>>>>>>> alan.wolfe@xxxxxxxxx> wrote:
>>>>>>>>>>
>>>>>>>>>>> oh or if not credits while floating down we could have some intro
>>>>>>>>>>> text or something too :P
>>>>>>>>>>>
>>>>>>>>>>> that might be better since everyone hates watching credits
>>>>>>>>>>>
>>>>>>>>>>> </random idea>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> On Sun, Jun 21, 2009 at 9:42 PM, Alan Wolfe <
>>>>>>>>>>> alan.wolfe@xxxxxxxxx> wrote:
>>>>>>>>>>>
>>>>>>>>>>>> Hey Eric,
>>>>>>>>>>>>
>>>>>>>>>>>> Now that the floating bricks match the other bricks its harder
>>>>>>>>>>>> to see them.  I think they are easy to miss.  got any ideas for 
>>>>>>>>>>>> that?  We
>>>>>>>>>>>> could add more of them, they are really cheap (in terms of memory 
>>>>>>>>>>>> and
>>>>>>>>>>>> processing)
>>>>>>>>>>>>
>>>>>>>>>>>> Kent,
>>>>>>>>>>>>
>>>>>>>>>>>> Do you think the arrows from the arrow traps move kind of slow?
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> Random idea too - we could make it show the credits or something
>>>>>>>>>>>> for the game as the puffball floats down out of space (start 
>>>>>>>>>>>> floating down
>>>>>>>>>>>> from where you can't see the island yet).  Might be neat 
>>>>>>>>>>>> shrug..... an idea
>>>>>>>>>>>> for when we get save games working so we dont have to watch it 
>>>>>>>>>>>> every time we
>>>>>>>>>>>> go into the map hehehe
>>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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