That should be pretty easy to do using the image scripts. On Mon, Jun 22, 2009 at 11:04 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > if you get bored you could make it display a couple hearts on the screen > and every time you get hit by a trap it takes off one heart > > if you run out of hearts it reloads the map or somethin ::shrug:: (: > On Mon, Jun 22, 2009 at 10:24 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > >> That's a good idea >> >> >> On Mon, Jun 22, 2009 at 10:22 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >> >>> ok >>> >>> yeah im kind of wonderin how they will work too (: >>> >>> I think if you set up a touch event on those arrows they will tell you >>> when they hit the player which is kinda neat >>> On Mon, Jun 22, 2009 at 9:54 AM, Kent Petersen <kentkmp@xxxxxxxxx>wrote: >>> >>>> Yeah, the arrow may move a little slow. I wasn't too sure how we wanted >>>> the actual application to work so I didn't mess with it much. >>>> >>>> I'll speed them up a little in my next update >>>> >>>> >>>> On Mon, Jun 22, 2009 at 8:57 AM, eric drewes <figarus@xxxxxxxxx> wrote: >>>> >>>>> i have a pretty cool thought in mind for it but its hard to write out >>>>> but basically yeah the camera sits still and there's puffballs floating >>>>> downward with the main one kept apparent behind the title screen and when >>>>> you hit start the title screen fades and the puffball and camera on teh >>>>> puffball float down to where you start >>>>> >>>>> >>>>> On Mon, Jun 22, 2009 at 11:49 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>>> >>>>>> Since it is a small map, we could have the camera orbiting the area, >>>>>> or we could have something like the camera is just flying through an >>>>>> asteroid field (over the shoulder cam of a puff ball?), and when you >>>>>> click >>>>>> new game it does some transition then starts floating down onto the area. >>>>>> >>>>>> >>>>>> On Mon, Jun 22, 2009 at 8:33 AM, eric drewes <figarus@xxxxxxxxx>wrote: >>>>>> >>>>>>> yeah totally :) >>>>>>> >>>>>>> >>>>>>> On Mon, Jun 22, 2009 at 11:31 AM, Alan Wolfe >>>>>>> <alan.wolfe@xxxxxxxxx>wrote: >>>>>>> >>>>>>>> that is rad, our main menu could over a view of the void then or >>>>>>>> somethin (: >>>>>>>> >>>>>>>> >>>>>>>> On Mon, Jun 22, 2009 at 5:43 AM, eric drewes <figarus@xxxxxxxxx>wrote: >>>>>>>> >>>>>>>>> er, yeah, i meant intro text, or title screen maybe like the title >>>>>>>>> screen could be the title in front of the puffball and starscape and >>>>>>>>> when >>>>>>>>> you press enter, it floats down and the title screen fades. >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> On Mon, Jun 22, 2009 at 8:03 AM, eric drewes <figarus@xxxxxxxxx>wrote: >>>>>>>>> >>>>>>>>>> credits + puffball = great idea >>>>>>>>>> hey alan, the bricks... if we move them closer they will befine, i >>>>>>>>>> think they look good and not too extreme (which is right) but yeah >>>>>>>>>> when i >>>>>>>>>> shrunk them it made them harder to see cuz they look spread out, i >>>>>>>>>> can try >>>>>>>>>> to fix it when i get home >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> On Mon, Jun 22, 2009 at 12:44 AM, Alan Wolfe < >>>>>>>>>> alan.wolfe@xxxxxxxxx> wrote: >>>>>>>>>> >>>>>>>>>>> oh or if not credits while floating down we could have some intro >>>>>>>>>>> text or something too :P >>>>>>>>>>> >>>>>>>>>>> that might be better since everyone hates watching credits >>>>>>>>>>> >>>>>>>>>>> </random idea> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> On Sun, Jun 21, 2009 at 9:42 PM, Alan Wolfe < >>>>>>>>>>> alan.wolfe@xxxxxxxxx> wrote: >>>>>>>>>>> >>>>>>>>>>>> Hey Eric, >>>>>>>>>>>> >>>>>>>>>>>> Now that the floating bricks match the other bricks its harder >>>>>>>>>>>> to see them. I think they are easy to miss. got any ideas for >>>>>>>>>>>> that? We >>>>>>>>>>>> could add more of them, they are really cheap (in terms of memory >>>>>>>>>>>> and >>>>>>>>>>>> processing) >>>>>>>>>>>> >>>>>>>>>>>> Kent, >>>>>>>>>>>> >>>>>>>>>>>> Do you think the arrows from the arrow traps move kind of slow? >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> Random idea too - we could make it show the credits or something >>>>>>>>>>>> for the game as the puffball floats down out of space (start >>>>>>>>>>>> floating down >>>>>>>>>>>> from where you can't see the island yet). Might be neat >>>>>>>>>>>> shrug..... an idea >>>>>>>>>>>> for when we get save games working so we dont have to watch it >>>>>>>>>>>> every time we >>>>>>>>>>>> go into the map hehehe >>>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >> >