[project1dev] Re: my graphics are even more fubar

  • From: Chris Riccobono <crysalim@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sun, 22 Nov 2009 19:24:16 -0800

Because I have the red tint as well

On Sun, Nov 22, 2009 at 7:23 PM, Chris Riccobono <crysalim@xxxxxxxxx> wrote:
> I think that's because he just switched to the red shader to see if it
> would affect Kent, but now that I think about it, it wasn't switched
> back was it?
>
> On Sun, Nov 22, 2009 at 7:21 PM, Matthew Freeland
> <mattthefiend@xxxxxxxxx> wrote:
>> Hurrr, I haven't loaded up into Project1 in a few weeks, the same graphical
>> issues are affecting me as well.
>>
>> On Sun, Nov 22, 2009 at 11:51 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>>>
>>> ok thanks for trying
>>>
>>> i dont see whats so different about the lavamap vs everywhere else but ill
>>> keep investigating :/
>>>
>>> On Sun, Nov 22, 2009 at 11:50 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>>>>
>>>> Updated them a couple days ago. Maybe that's what made the shaders change
>>>> from green to whatever it is now.
>>>>
>>>> On Sun, Nov 22, 2009 at 11:23 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
>>>> wrote:
>>>>>
>>>>> damn dude
>>>>>
>>>>> well... interestingly, the lavamap uses a different shader than the rest
>>>>> of the game so im not sure maybe there's something up with that...
>>>>>
>>>>> question... would you be cool with trying to update your video drivers
>>>>> and seeing if that fixes the problem?
>>>>>
>>>>> On Sun, Nov 22, 2009 at 11:18 AM, Kent Petersen <kentkmp@xxxxxxxxx>
>>>>> wrote:
>>>>>>
>>>>>> So, today when I went to work on the puzzle I noticed that my graphics
>>>>>> are way fucked up. I don't remember updating the game or anything. Here 
>>>>>> are
>>>>>> a couple screen shots.
>>>>>>
>>>>>> Interestingly, the lavamap looks normal.
>>>>>
>>>>
>>>
>>
>>
>

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