Because I have the red tint as well On Sun, Nov 22, 2009 at 7:23 PM, Chris Riccobono <crysalim@xxxxxxxxx> wrote: > I think that's because he just switched to the red shader to see if it > would affect Kent, but now that I think about it, it wasn't switched > back was it? > > On Sun, Nov 22, 2009 at 7:21 PM, Matthew Freeland > <mattthefiend@xxxxxxxxx> wrote: >> Hurrr, I haven't loaded up into Project1 in a few weeks, the same graphical >> issues are affecting me as well. >> >> On Sun, Nov 22, 2009 at 11:51 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: >>> >>> ok thanks for trying >>> >>> i dont see whats so different about the lavamap vs everywhere else but ill >>> keep investigating :/ >>> >>> On Sun, Nov 22, 2009 at 11:50 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: >>>> >>>> Updated them a couple days ago. Maybe that's what made the shaders change >>>> from green to whatever it is now. >>>> >>>> On Sun, Nov 22, 2009 at 11:23 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> >>>> wrote: >>>>> >>>>> damn dude >>>>> >>>>> well... interestingly, the lavamap uses a different shader than the rest >>>>> of the game so im not sure maybe there's something up with that... >>>>> >>>>> question... would you be cool with trying to update your video drivers >>>>> and seeing if that fixes the problem? >>>>> >>>>> On Sun, Nov 22, 2009 at 11:18 AM, Kent Petersen <kentkmp@xxxxxxxxx> >>>>> wrote: >>>>>> >>>>>> So, today when I went to work on the puzzle I noticed that my graphics >>>>>> are way fucked up. I don't remember updating the game or anything. Here >>>>>> are >>>>>> a couple screen shots. >>>>>> >>>>>> Interestingly, the lavamap looks normal. >>>>> >>>> >>> >> >> >