I think that's because he just switched to the red shader to see if it would affect Kent, but now that I think about it, it wasn't switched back was it? On Sun, Nov 22, 2009 at 7:21 PM, Matthew Freeland <mattthefiend@xxxxxxxxx> wrote: > Hurrr, I haven't loaded up into Project1 in a few weeks, the same graphical > issues are affecting me as well. > > On Sun, Nov 22, 2009 at 11:51 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: >> >> ok thanks for trying >> >> i dont see whats so different about the lavamap vs everywhere else but ill >> keep investigating :/ >> >> On Sun, Nov 22, 2009 at 11:50 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: >>> >>> Updated them a couple days ago. Maybe that's what made the shaders change >>> from green to whatever it is now. >>> >>> On Sun, Nov 22, 2009 at 11:23 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> >>> wrote: >>>> >>>> damn dude >>>> >>>> well... interestingly, the lavamap uses a different shader than the rest >>>> of the game so im not sure maybe there's something up with that... >>>> >>>> question... would you be cool with trying to update your video drivers >>>> and seeing if that fixes the problem? >>>> >>>> On Sun, Nov 22, 2009 at 11:18 AM, Kent Petersen <kentkmp@xxxxxxxxx> >>>> wrote: >>>>> >>>>> So, today when I went to work on the puzzle I noticed that my graphics >>>>> are way fucked up. I don't remember updating the game or anything. Here >>>>> are >>>>> a couple screen shots. >>>>> >>>>> Interestingly, the lavamap looks normal. >>>> >>> >> > >