[project1dev] Re: my graphics are even more fubar

  • From: Chris Riccobono <crysalim@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sun, 22 Nov 2009 19:23:56 -0800

I think that's because he just switched to the red shader to see if it
would affect Kent, but now that I think about it, it wasn't switched
back was it?

On Sun, Nov 22, 2009 at 7:21 PM, Matthew Freeland
<mattthefiend@xxxxxxxxx> wrote:
> Hurrr, I haven't loaded up into Project1 in a few weeks, the same graphical
> issues are affecting me as well.
>
> On Sun, Nov 22, 2009 at 11:51 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>>
>> ok thanks for trying
>>
>> i dont see whats so different about the lavamap vs everywhere else but ill
>> keep investigating :/
>>
>> On Sun, Nov 22, 2009 at 11:50 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>>>
>>> Updated them a couple days ago. Maybe that's what made the shaders change
>>> from green to whatever it is now.
>>>
>>> On Sun, Nov 22, 2009 at 11:23 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
>>> wrote:
>>>>
>>>> damn dude
>>>>
>>>> well... interestingly, the lavamap uses a different shader than the rest
>>>> of the game so im not sure maybe there's something up with that...
>>>>
>>>> question... would you be cool with trying to update your video drivers
>>>> and seeing if that fixes the problem?
>>>>
>>>> On Sun, Nov 22, 2009 at 11:18 AM, Kent Petersen <kentkmp@xxxxxxxxx>
>>>> wrote:
>>>>>
>>>>> So, today when I went to work on the puzzle I noticed that my graphics
>>>>> are way fucked up. I don't remember updating the game or anything. Here 
>>>>> are
>>>>> a couple screen shots.
>>>>>
>>>>> Interestingly, the lavamap looks normal.
>>>>
>>>
>>
>
>

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