yeah the red tint is on purpose cause it fixes kents issue but not sure why. ill revert one sec On Sun, Nov 22, 2009 at 7:24 PM, Chris Riccobono <crysalim@xxxxxxxxx> wrote: > Because I have the red tint as well > > On Sun, Nov 22, 2009 at 7:23 PM, Chris Riccobono <crysalim@xxxxxxxxx> > wrote: > > I think that's because he just switched to the red shader to see if it > > would affect Kent, but now that I think about it, it wasn't switched > > back was it? > > > > On Sun, Nov 22, 2009 at 7:21 PM, Matthew Freeland > > <mattthefiend@xxxxxxxxx> wrote: > >> Hurrr, I haven't loaded up into Project1 in a few weeks, the same > graphical > >> issues are affecting me as well. > >> > >> On Sun, Nov 22, 2009 at 11:51 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> > wrote: > >>> > >>> ok thanks for trying > >>> > >>> i dont see whats so different about the lavamap vs everywhere else but > ill > >>> keep investigating :/ > >>> > >>> On Sun, Nov 22, 2009 at 11:50 AM, Kent Petersen <kentkmp@xxxxxxxxx> > wrote: > >>>> > >>>> Updated them a couple days ago. Maybe that's what made the shaders > change > >>>> from green to whatever it is now. > >>>> > >>>> On Sun, Nov 22, 2009 at 11:23 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> > >>>> wrote: > >>>>> > >>>>> damn dude > >>>>> > >>>>> well... interestingly, the lavamap uses a different shader than the > rest > >>>>> of the game so im not sure maybe there's something up with that... > >>>>> > >>>>> question... would you be cool with trying to update your video > drivers > >>>>> and seeing if that fixes the problem? > >>>>> > >>>>> On Sun, Nov 22, 2009 at 11:18 AM, Kent Petersen <kentkmp@xxxxxxxxx> > >>>>> wrote: > >>>>>> > >>>>>> So, today when I went to work on the puzzle I noticed that my > graphics > >>>>>> are way fucked up. I don't remember updating the game or anything. > Here are > >>>>>> a couple screen shots. > >>>>>> > >>>>>> Interestingly, the lavamap looks normal. > >>>>> > >>>> > >>> > >> > >> > > > >