http://en.wikipedia.org/wiki/Power_Glove On Thu, Sep 10, 2009 at 10:26 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > Wow thats epic Kent :P > On Thu, Sep 10, 2009 at 10:24 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > >> Hahaha. You may have lost the part that goes on top of the tv? I think the >> power glove was easiest to use as a predator arm band. >> >> The power glove was much stranger than a wiimote. It had a book that it >> came with. This book contained control schemes that you would program into >> the controller. Then the scheme would determine the key layout. For example >> Rad Racer had a scheme that made it so you drove a car. Tilting the glove >> left and right (like driving a car) would make the car turn and your fingers >> would do the button commands. Like bending your index finger is gas and >> middle finger is break. >> >> Other games had different control schemes. One game, Bad Street Brawler, >> had a special move that you could only do with the power glove. Once >> performed your character would put the power glove on, melt everything on >> the screen, and then put it away. >> >> Games like Mike Tysons Punchout actually took advantqage of the motion >> sensor and you could punch to attack but funny enough sideways motion was >> also dodging which made the game very difficult to play. >> >> The power glove came with about 15 pre programmed game sets. I think it >> even had a way to use sets for games they were not made for and I think >> there were a couple generic sets so you could play any game with it. >> >> One time I beat the first level of Double Dragon using the glove. That was >> the best I ever did with it on any game >> >> >> On Thu, Sep 10, 2009 at 10:12 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >> >>> lol i thought the powerglove was supposed to be used like the predator's >>> arm band thing (cause theres buttons and stuff on it too right?) when i was >>> little i didnt get that it did any kind of motion sensing :P >>> On Thu, Sep 10, 2009 at 10:05 AM, Kent Petersen <kentkmp@xxxxxxxxx>wrote: >>> >>>> I'm no too sure what wii users are looking for these days. I think >>>> people would have been more receptive to it a while ago before a whole slew >>>> of bad wii games came out. Personally, I think it's a great idea. >>>> >>>> Eric - why do you think the wii sucks? >>>> >>>> The other day I busted out my old Power Glove for the NES. Have anyone >>>> seen or tried to use one recently? Basically, it's the exact same thing as >>>> a >>>> wiimote but its a crappy glove. Nintendo has made leaps and bounds since >>>> they first released their idea. >>>> >>>> >>>> On Thu, Sep 10, 2009 at 9:52 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>> >>>>> Well, combined with the wii motion plus that might be true, but the wii >>>>> mote itself just doesn't have the ability to give you very accurate data. >>>>> >>>>> Like if you stand the wiimote straight up and then rotate it clockwise, >>>>> it has no way of even detecting that movement. >>>>> >>>>> I believe with the wii motion plus attachment, it would know about that >>>>> motion but im not sure cause i got outa wii dev right before those things >>>>> came out. >>>>> >>>>> I pitched an idea for the wii motion plus attachment too :P >>>>> >>>>> The idea was that that you were a kung fu master on a quest for revenge >>>>> and for some reason you only used one arm (i had a couple storyline ideas >>>>> for that to make sense) and you controlled the arm with the wiimote / >>>>> motion >>>>> plus. >>>>> >>>>> You would use the arm for blocking and striking, redirecting, crap like >>>>> that. >>>>> >>>>> You had an energy bar that recharged over time, and when you held down >>>>> the trigger button, time went at 1/4 speed and your energy bar would start >>>>> draining. >>>>> >>>>> So basically you could fight guys at normal speed and then maybe you >>>>> walk into an alley way and a guy jumps out in front of you and 2 guys jump >>>>> out from the side and start attacking you. You hold the slow down button, >>>>> fight these guys at 1/4th speed (thus doin a better job of defending and >>>>> attacking) and then when you were done it would show a replay at full >>>>> speed >>>>> so you would feel like a bad ass :P >>>>> >>>>> I thought it would be a neat game but meh, they also were not down with >>>>> the idea for some reason hehe >>>>> >>>>> What you think, think people would play that? >>>>> >>>>> but unfortunately using only the wiimote without the wiimotion plus, >>>>> you wouldn't be able to make something like that ): >>>>> >>>>> On Thu, Sep 10, 2009 at 9:10 AM, Kent Petersen <kentkmp@xxxxxxxxx>wrote: >>>>> >>>>>> Stuff more like that. For example, I want a sword fighting game where >>>>>> the wii mote is the hilt of your blade. They way you hold the wii mote >>>>>> the >>>>>> way it is on the screen. Turn the wiimote upside down and sheath it to >>>>>> put >>>>>> it away. You could move it side to side to parry. The game itself could >>>>>> be a >>>>>> first person adventure or rpg. The joystick would be used for walking >>>>>> around. >>>>>> >>>>>> I find that most games for the wii use the wiimote as just another >>>>>> controller or don't take advantage of the orientation or acceleration >>>>>> abilities. I played a Star Wars fighting game where moving the wii mote >>>>>> side >>>>>> to side was equivalent of pressing A and moving it left to right was >>>>>> equivalent of pressing B. I want it to accurately move your blade with >>>>>> your >>>>>> motions. >>>>>> >>>>>> I think the wiimote technology is actually too advanced for >>>>>> developers. It is ahead of its time. >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> On Thu, Sep 10, 2009 at 8:58 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>>>> >>>>>>> what kind of things do you think developers should be doin with the >>>>>>> wiimote Kent? >>>>>>> >>>>>>> i pitched a flight sim for the wii to inXile when i worked there. >>>>>>> >>>>>>> Basically you use it like a joystick, just put it on your leg and you >>>>>>> can go left or right, pull back or push forward like a real joystick. >>>>>>> >>>>>>> The wiimote with it's accelerometer can tell which direction is down >>>>>>> always so it knows which way you have the stick oriented. >>>>>>> >>>>>>> I made up a proof of concept even and it worked well! >>>>>>> >>>>>>> They didn't think much of the idea though oddly :P >>>>>>> >>>>>>> In hindsight, since our ceo developed descent, i shoulda pitched it >>>>>>> as a control scheme for descent for the wii (tee hee). >>>>>>> On Thu, Sep 10, 2009 at 8:47 AM, Kent Petersen >>>>>>> <kentkmp@xxxxxxxxx>wrote: >>>>>>> >>>>>>>> I think the only real problem with the wii controller is that >>>>>>>> developers don't take advantage of it. It's an interesting idea that >>>>>>>> has >>>>>>>> only been done well by Nintendo itself. >>>>>>>> >>>>>>>> I like the new OG revisted trend that's going on. My biggest problem >>>>>>>> is that I have no time nowadays >>>>>>>> >>>>>>>> >>>>>>>> On Wed, Sep 9, 2009 at 6:24 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>>>>>> >>>>>>>>> yeah i just saw this game and thought maybe nintendo realized they >>>>>>>>> cant make money from a last gen console with next gen controls as >>>>>>>>> gimmicks. >>>>>>>>> >>>>>>>>> this and the mario game comin out, it seems like they are just doin >>>>>>>>> "OG revisited" games, which is rad :P >>>>>>>>> >>>>>>>>> but meh who knows >>>>>>>>> On Wed, Sep 9, 2009 at 6:23 PM, CiD >>>>>>>>> <screamingdazeez@xxxxxxxxx>wrote: >>>>>>>>> >>>>>>>>>> I don't have a Wii. I sold it...twice. I like to hang with the >>>>>>>>>> cool kids now. >>>>>>>>>> >>>>>>>>>> --- On Tue, 9/8/09, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: >>>>>>>>>> >>>>>>>>>> > From: Alan Wolfe <alan.wolfe@xxxxxxxxx> >>>>>>>>>> > Subject: [project1dev] muramasa >>>>>>>>>> > To: project1dev@xxxxxxxxxxxxx >>>>>>>>>> > Date: Tuesday, September 8, 2009, 12:55 PM >>>>>>>>>> > hey has anyone played this game for >>>>>>>>>> > the wii yet? it looks pretty neat >>>>>>>>>> > >>>>>>>>>> > http://www.youtube.com/watch?v=veWCYceVwVU >>>>>>>>>> > >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >> >