[project1dev] Re: muramasa

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Thu, 10 Sep 2009 09:52:00 -0700

Well, combined with the wii motion plus that might be true, but the wii mote
itself just doesn't have the ability to give you very accurate data.

Like if you stand the wiimote straight up and then rotate it clockwise, it
has no way of even detecting that movement.

I believe with the wii motion plus attachment, it would know about that
motion but im not sure cause i got outa wii dev right before those things
came out.

I pitched an idea for the wii motion plus attachment too :P

The idea was that that you were a kung fu master on a quest for revenge and
for some reason you only used one arm (i had a couple storyline ideas for
that to make sense) and you controlled the arm with the wiimote / motion
plus.

You would use the arm for blocking and striking, redirecting, crap like
that.

You had an energy bar that recharged over time, and when you held down the
trigger button, time went at 1/4 speed and your energy bar would start
draining.

So basically you could fight guys at normal speed and then maybe you walk
into an alley way and a guy jumps out in front of you and 2 guys jump out
from the side and start attacking you.  You hold the slow down button, fight
these guys at 1/4th speed (thus doin a better job of defending and
attacking) and then when you were done it would show a replay at full speed
so you would feel like a bad ass :P

I thought it would be a neat game but meh, they also were not down with the
idea for some reason hehe

What you think, think people would play that?

but unfortunately using only the wiimote without the wiimotion plus, you
wouldn't be able to make something like that ):

On Thu, Sep 10, 2009 at 9:10 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:

> Stuff more like that. For example, I want a sword fighting game where the
> wii mote is the hilt of your blade. They way you hold the wii mote the way
> it is on the screen. Turn the wiimote upside down and sheath it to put it
> away. You could move it side to side to parry. The game itself could be a
> first person adventure or rpg. The joystick would be used for walking
> around.
>
> I find that most games for the wii use the wiimote as just another
> controller or don't take advantage of the orientation or acceleration
> abilities. I played a Star Wars fighting game where moving the wii mote side
> to side was equivalent of pressing A and moving it left to right was
> equivalent of pressing B. I want it to accurately move your blade with your
> motions.
>
> I think the wiimote technology is actually too advanced for developers. It
> is ahead of its time.
>
>
>
>
> On Thu, Sep 10, 2009 at 8:58 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> what kind of things do you think developers should be doin with the
>> wiimote Kent?
>>
>> i pitched a flight sim for the wii to inXile when i worked there.
>>
>> Basically you use it like a joystick, just put it on your leg and you can
>> go left or right, pull back or push forward like a real joystick.
>>
>> The wiimote with it's accelerometer can tell which direction is down
>> always so it knows which way you have the stick oriented.
>>
>> I made up a proof of concept even and it worked well!
>>
>> They didn't think much of the idea though oddly :P
>>
>> In hindsight, since our ceo developed descent, i shoulda pitched it as a
>> control scheme for descent for the wii (tee hee).
>>   On Thu, Sep 10, 2009 at 8:47 AM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>
>>> I think the only real problem with the wii controller is that developers
>>> don't take advantage of it. It's an interesting idea that has only been done
>>> well by Nintendo itself.
>>>
>>> I like the new OG revisted trend that's going on. My biggest problem is
>>> that I have no time nowadays
>>>
>>>
>>> On Wed, Sep 9, 2009 at 6:24 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>>>
>>>> yeah i just saw this game and thought maybe nintendo realized they cant
>>>> make money from a last gen console with next gen controls as gimmicks.
>>>>
>>>> this and the mario game comin out, it seems like they are just doin "OG
>>>> revisited" games, which is rad :P
>>>>
>>>> but meh who knows
>>>>   On Wed, Sep 9, 2009 at 6:23 PM, CiD <screamingdazeez@xxxxxxxxx>wrote:
>>>>
>>>>> I don't have a Wii.  I sold it...twice.  I like to hang with the cool
>>>>> kids now.
>>>>>
>>>>> --- On Tue, 9/8/09, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>>>>>
>>>>> > From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
>>>>> > Subject: [project1dev] muramasa
>>>>> > To: project1dev@xxxxxxxxxxxxx
>>>>> > Date: Tuesday, September 8, 2009, 12:55 PM
>>>>>  > hey has anyone played this game for
>>>>> > the wii yet?  it looks pretty neat
>>>>> >
>>>>> > http://www.youtube.com/watch?v=veWCYceVwVU
>>>>> >
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>
>>>
>>
>

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