[project1dev] Re: muramasa

  • From: CiD <screamingdazeez@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Thu, 10 Sep 2009 12:59:25 -0700 (PDT)

I do not think the Wii mote is advanced at all.  In fact it's quite the 
opposite which is what helps keep the price down.  Nintendo has a track record 
of gimmicks to try and draw more money for a low price tag.  Anyone remember 
the power pad?  That was basically a DDR dance mat only used for 2 or 3 games.  
The little gyromite robot didn't do anything.  The light gun was cool, but it 
only had 3 games.

Nintendo also puts a limitation on the ideas and execution for their products 
to maintain their innocent business strategy.  Cool ideas for the remote may 
have been turned down based on either limitations with the technology or the 
violence it may imply.

--- On Thu, 9/10/09, Kent Petersen <kentkmp@xxxxxxxxx> wrote:

> From: Kent Petersen <kentkmp@xxxxxxxxx>
> Subject: [project1dev] Re: muramasa
> To: project1dev@xxxxxxxxxxxxx
> Date: Thursday, September 10, 2009, 11:32 AM
> 
> http://en.wikipedia.org/wiki/Power_Glove
> 
> On Thu, Sep 10, 2009 at 10:26 AM,
> Alan Wolfe <alan.wolfe@xxxxxxxxx>
> wrote:
> 
> Wow thats epic Kent :P
> 
> On Thu, Sep 10, 2009 at 10:24 AM,
> Kent Petersen <kentkmp@xxxxxxxxx>
> wrote:
> 
> Hahaha. You may have lost the part that
> goes on top of the tv? I think the power glove was easiest
> to use as a predator arm band. 
> 
> 
> 
> The power glove was much stranger than a wiimote. It had a
> book that it came with. This book contained control schemes
> that you would program into the controller. Then the scheme
> would determine the key layout. For example Rad Racer had a
> scheme that made it so you drove a car. Tilting the glove
> left and right (like driving a car) would make the car turn
> and your fingers would do the button commands. Like bending
> your index finger is gas and middle finger is break.
> 
> 
> 
> Other games had different control schemes. One game, Bad
> Street Brawler, had a special move that you could only do
> with the power glove. Once performed your character would
> put the power glove on, melt everything on the screen, and
> then put it away.
> 
> 
> 
> Games like Mike Tysons Punchout actually took advantqage of
> the motion sensor and you could punch to attack but funny
> enough sideways motion was also dodging which made the game
> very difficult to play.
> 
> The power glove came with about 15 pre programmed game
> sets. I think it even had a way to use sets for games they
> were not made for and I think there were a couple generic
> sets so you could play any game with it.
> 
> 
> 
> One time I beat the first level of Double Dragon using the
> glove. That was the best I ever did with it on any game 
> 
> 
> 
> 
> 
> On Thu, Sep 10, 2009 at 10:12 AM,
> Alan Wolfe <alan.wolfe@xxxxxxxxx>
> wrote:
> 
> 
> lol i thought the powerglove was supposed to be used
> like the predator's arm band thing (cause theres buttons
> and stuff on it too right?) when i was little i didnt get
> that it did any kind of motion sensing :P
> 
> 
> 
> 
> 
> 
> On Thu, Sep 10, 2009 at 10:05 AM,
> Kent Petersen <kentkmp@xxxxxxxxx>
> wrote:
> 
> I'm no too sure what wii users are
> looking for these days. I think people would have been more
> receptive to it a while ago before a whole slew of bad wii
> games came out. Personally, I think it's a great idea.
> 
> 
> 
> Eric - why do you think the wii sucks?
> 
> The other day I busted out my old Power Glove for the NES.
> Have anyone seen or tried to use one recently? Basically,
> it's the exact same thing as a wiimote but its a crappy
> glove. Nintendo has made leaps and bounds since they first
> released their idea. 
> 
> 
> 
> 
> 
> On Thu, Sep 10, 2009 at 9:52 AM,
> Alan Wolfe <alan.wolfe@xxxxxxxxx>
> wrote:
> 
> 
> Well, combined with the wii motion plus that might be
> true, but the wii mote itself just doesn't have the
> ability to give you very accurate data.
>  
> Like if you stand the wiimote straight up and then
> rotate it clockwise, it has no way of even detecting that
> movement.
>  
> I believe with the wii motion plus attachment, it
> would know about that motion but im not sure cause i got
> outa wii dev right before those things came out.
>  
> I pitched an idea for the wii motion plus attachment
> too :P
>  
> The idea was that that you were a kung fu master on a
> quest for revenge and for some reason you only used one arm
> (i had a couple storyline ideas for that to make sense) and
> you controlled the arm with the wiimote / motion plus.
> 
> 
>  
> You would use the arm for blocking and striking,
> redirecting, crap like that.
>  
> You had an energy bar that recharged over time, and
> when you held down the trigger button, time went at 1/4
> speed and your energy bar would start draining.
>  
> So basically you could fight guys at normal speed and
> then maybe you walk into an alley way and a guy jumps out in
> front of you and 2 guys jump out from the side and start
> attacking you.  You hold the slow down button, fight these
> guys at 1/4th speed (thus doin a better job of defending and
> attacking) and then when you were done it would show a
> replay at full speed so you would feel like a bad ass
> :P
> 
> 
>  
> I thought it would be a neat game but meh, they also
> were not down with the idea for some reason hehe
>  
> What you think, think people would play that?
>  
> but unfortunately using only the wiimote without the
> wiimotion plus, you wouldn't be able to make something
> like that ):
> 
> 
> 
>  
> On Thu, Sep 10, 2009 at 9:10 AM,
> Kent Petersen <kentkmp@xxxxxxxxx>
> wrote:
> 
> Stuff more like that. For example, I
> want a sword fighting game where the wii mote is the hilt of
> your blade. They way you hold the wii mote the way it is on
> the screen. Turn the wiimote upside down and sheath it to
> put it away. You could move it side to side to parry. The
> game itself could be a first person adventure or rpg. The
> joystick would be used for walking around.
> 
> 
> 
> I find that most games for the wii use the wiimote as just
> another controller or don't take advantage of the
> orientation or acceleration abilities. I played a Star Wars
> fighting game where moving the wii mote side to side was
> equivalent of pressing A and moving it left to right was
> equivalent of pressing B. I want it to accurately move your
> blade with your motions.
> 
> 
> 
> I think the wiimote technology is actually too advanced for
> developers. It is ahead of its time. 
> 
> 
> 
> 
> 
> 
> 
> On Thu, Sep 10, 2009 at 8:58 AM,
> Alan Wolfe <alan.wolfe@xxxxxxxxx>
> wrote:
> 
> 
> what kind of things do you think developers should be
> doin with the wiimote Kent?
>  
> i pitched a flight sim for the wii to inXile when i
> worked there.
>  
> Basically you use it like a joystick, just put it on
> your leg and you can go left or right, pull back or push
> forward like a real joystick.
>  
> The wiimote with it's accelerometer can tell which
> direction is down always so it knows which way you have the
> stick oriented.
>  
> I made up a proof of concept even and it worked
> well!
>  
> They didn't think much of the idea though oddly
> :P
>  
> In hindsight, since our ceo developed descent, i
> shoulda pitched it as a control scheme for descent for the
> wii (tee hee).
> 
> 
> 
> 
> On Thu, Sep 10, 2009 at 8:47 AM,
> Kent Petersen <kentkmp@xxxxxxxxx>
> wrote:
> 
> I think the only real problem with the
> wii controller is that developers don't take advantage
> of it. It's an interesting idea that has only been done
> well by Nintendo itself.
> 
> 
> 
> I like the new OG revisted trend that's going on. My
> biggest problem is that I have no time nowadays 
> 
> 
> 
> 
> 
> On Wed, Sep 9, 2009 at 6:24 PM,
> Alan Wolfe <alan.wolfe@xxxxxxxxx>
> wrote:
> 
> 
> yeah i just saw this game and thought maybe nintendo
> realized they cant make money from a last gen console with
> next gen controls as gimmicks.
>  
> this and the mario game comin out, it seems like they
> are just doin "OG revisited" games, which is rad
> :P
>  
> but meh who knows
> 
> 
> 
> 
> On Wed, Sep 9, 2009 at 6:23 PM,
> CiD <screamingdazeez@xxxxxxxxx>
> wrote:
> 
> I don't have a Wii.  I sold
> it...twice.  I like to hang with the cool kids now.
> 
> 
> --- On Tue, 9/8/09, Alan Wolfe <alan.wolfe@xxxxxxxxx>
> wrote:
> 
> 
> > From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
> > Subject: [project1dev] muramasa
> > To: project1dev@xxxxxxxxxxxxx
> 
> 
> > Date: Tuesday, September 8, 2009, 12:55 PM
> 
> 
> 
> > hey has anyone played this game for
> > the wii yet?  it looks pretty neat
> >  
> > http://www.youtube.com/watch?v=veWCYceVwVU
> 
> 
> >
> 
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