[project1dev] Re: muramasa

  • From: "Chris Sherman" <cshermandesign@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Thu, 10 Sep 2009 16:23:04 +0000

There is a tech demo I saw on youtube that shows some wiimote advanced plugin 
to add to your wiimote and it works in the same way the sword/hilt concept 
works. I don't know anymore about it than that
Sent from my BlackBerry

-----Original Message-----
From: Kent Petersen <kentkmp@xxxxxxxxx>

Date: Thu, 10 Sep 2009 09:10:31 
To: <project1dev@xxxxxxxxxxxxx>
Subject: [project1dev] Re: muramasa


Stuff more like that. For example, I want a sword fighting game where the
wii mote is the hilt of your blade. They way you hold the wii mote the way
it is on the screen. Turn the wiimote upside down and sheath it to put it
away. You could move it side to side to parry. The game itself could be a
first person adventure or rpg. The joystick would be used for walking
around.

I find that most games for the wii use the wiimote as just another
controller or don't take advantage of the orientation or acceleration
abilities. I played a Star Wars fighting game where moving the wii mote side
to side was equivalent of pressing A and moving it left to right was
equivalent of pressing B. I want it to accurately move your blade with your
motions.

I think the wiimote technology is actually too advanced for developers. It
is ahead of its time.



On Thu, Sep 10, 2009 at 8:58 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> what kind of things do you think developers should be doin with the wiimote
> Kent?
>
> i pitched a flight sim for the wii to inXile when i worked there.
>
> Basically you use it like a joystick, just put it on your leg and you can
> go left or right, pull back or push forward like a real joystick.
>
> The wiimote with it's accelerometer can tell which direction is down always
> so it knows which way you have the stick oriented.
>
> I made up a proof of concept even and it worked well!
>
> They didn't think much of the idea though oddly :P
>
> In hindsight, since our ceo developed descent, i shoulda pitched it as a
> control scheme for descent for the wii (tee hee).
> On Thu, Sep 10, 2009 at 8:47 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>
>> I think the only real problem with the wii controller is that developers
>> don't take advantage of it. It's an interesting idea that has only been done
>> well by Nintendo itself.
>>
>> I like the new OG revisted trend that's going on. My biggest problem is
>> that I have no time nowadays
>>
>>
>> On Wed, Sep 9, 2009 at 6:24 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>>
>>> yeah i just saw this game and thought maybe nintendo realized they cant
>>> make money from a last gen console with next gen controls as gimmicks.
>>>
>>> this and the mario game comin out, it seems like they are just doin "OG
>>> revisited" games, which is rad :P
>>>
>>> but meh who knows
>>>   On Wed, Sep 9, 2009 at 6:23 PM, CiD <screamingdazeez@xxxxxxxxx> wrote:
>>>
>>>> I don't have a Wii.  I sold it...twice.  I like to hang with the cool
>>>> kids now.
>>>>
>>>> --- On Tue, 9/8/09, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>>>>
>>>> > From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
>>>> > Subject: [project1dev] muramasa
>>>> > To: project1dev@xxxxxxxxxxxxx
>>>> > Date: Tuesday, September 8, 2009, 12:55 PM
>>>>  > hey has anyone played this game for
>>>> > the wii yet?  it looks pretty neat
>>>> >
>>>> > http://www.youtube.com/watch?v=veWCYceVwVU
>>>> >
>>>>
>>>>
>>>>
>>>>
>>>>
>>>
>>
>

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