[project1dev] Re: additional facet info

  • From: figarus@xxxxxxxxx
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Fri, 12 Jun 2009 04:19:44 +0000

Yes, complete sets and partials, there will be as many facets as we can come up 
with (feel free to post ideas) and there will be 3 types of facets, good ones, 
balanced ones (with good aspects and negative ones) and negative ones.  Sets 
will probably require you take at least one partially negative feature 
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-----Original Message-----
From: Kent Petersen <kentkmp@xxxxxxxxx>

Date: Thu, 11 Jun 2009 21:13:24 
To: <project1dev@xxxxxxxxxxxxx>
Subject: [project1dev] Re: additional facet info


Will you have complete sets as well? Kinda like Diablo2?

How many facets will there be? As many as we can think up?

Will there be bad facets that link into good sets?



On Thu, Jun 11, 2009 at 6:14 PM, Matthew Freeland <mattthefiend@xxxxxxxxx>wrote:

> Ooooh I like that idea Eric! Kind of like having an aura from a particular
> teammate... if they are in your party you have access to a few extra facets
> to choose from based on their skills/personality. Me likey.
>
> And maybe throw in Super Techniques like in Chrono Trigger so your entire
> team can go pew pew laz0rs on the bad guys simultaneously, bwahahaaa!
>
>
> On Thu, Jun 11, 2009 at 5:44 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>
>> plus with the addition of the sets, it gives people an incentive to take
>> on some of the balanced or negative facets in order to gain greater
>> powers...
>> plus we can lock in facets to recruitable NPC's to give them some flava
>>
>>
>> On Thu, Jun 11, 2009 at 8:41 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>>
>>> yeah i dont remember kingdom hearts system but i see it the same way, it
>>> forces the player to either specialize or be a jack of all trades/master of
>>> none...  if everyone can have everything then skills and class types become
>>> irrellevent
>>>
>>>
>>> On Thu, Jun 11, 2009 at 8:38 PM, Chris Riccobono <crysalim@xxxxxxxxx>wrote:
>>>
>>>> I like the idea of a system where you have to choose your best ones,
>>>> so this is good.  This was actually pretty fun in Kingdom Hearts, you
>>>> had to choose your abilities based on what you wanted and how you
>>>> played, and you never had enough points for everything no matter how
>>>> much you leveled up.
>>>>
>>>> On Thu, Jun 11, 2009 at 5:33 PM, eric drewes<figarus@xxxxxxxxx> wrote:
>>>> > thank nick for the inspiration of this one... after much discussion
>>>> and
>>>> > thought i think instead of going with infinite facets we will go with
>>>> a 6
>>>> > interchangeable facet system where you can swap them in and out in
>>>> towns or
>>>> > super nodes, so basically the hero can change out and add on up to 6
>>>> facets
>>>> > they have discovered throughout the game.  NPC's will have 4 facet
>>>> slots,
>>>> > some of which may be "locked in" as they are part of the character.
>>>>  In
>>>> > addition to the limited facet system, we will have facet sets which
>>>> are
>>>> > basically facets that work together and give bonuses if they are
>>>> equiped
>>>> > together. 3 grouped facets will create a minor set and 4 will create a
>>>> > complete set, each unlocking abilities, stat bonuses or skill sets. an
>>>> > example of this would be rorac's bear set where having 3 of the set
>>>> would
>>>> > unlock the ability to climb special walls without special items, 4
>>>> would
>>>> > unlock the "bear" skillset which has access to numerous bear related
>>>> nested
>>>> > skills.
>>>> > what do you guys think?
>>>> >
>>>> >
>>>>
>>>>
>>>
>>
>

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