Whatcha got so far? I would love to pitch out some ideas On Fri, Jun 12, 2009 at 2:20 PM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote: > With the facet system I talked to Eric about I see no difficulty in being > able to come up with at least 120+ facets. I also have design ideas for some > them too (don't sweat too much Matt) :P > > My current list is about 30 strong. > > > On Fri, Jun 12, 2009 at 12:22 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > >> Sounds pretty sweet. I look forward to seeing it in action >> >> >> On Thu, Jun 11, 2009 at 9:19 PM, <figarus@xxxxxxxxx> wrote: >> >>> Yes, complete sets and partials, there will be as many facets as we can >>> come up with (feel free to post ideas) and there will be 3 types of facets, >>> good ones, balanced ones (with good aspects and negative ones) and negative >>> ones. Sets will probably require you take at least one partially negative >>> feature >>> >>> Sent via BlackBerry from T-Mobile >>> >>> ------------------------------ >>> *From*: Kent Petersen >>> *Date*: Thu, 11 Jun 2009 21:13:24 -0700 >>> *To*: <project1dev@xxxxxxxxxxxxx> >>> *Subject*: [project1dev] Re: additional facet info >>> Will you have complete sets as well? Kinda like Diablo2? >>> >>> How many facets will there be? As many as we can think up? >>> >>> Will there be bad facets that link into good sets? >>> >>> >>> >>> On Thu, Jun 11, 2009 at 6:14 PM, Matthew Freeland < >>> mattthefiend@xxxxxxxxx> wrote: >>> >>>> Ooooh I like that idea Eric! Kind of like having an aura from a >>>> particular teammate... if they are in your party you have access to a few >>>> extra facets to choose from based on their skills/personality. Me likey. >>>> >>>> And maybe throw in Super Techniques like in Chrono Trigger so your >>>> entire team can go pew pew laz0rs on the bad guys simultaneously, >>>> bwahahaaa! >>>> >>>> >>>> On Thu, Jun 11, 2009 at 5:44 PM, eric drewes <figarus@xxxxxxxxx> wrote: >>>> >>>>> plus with the addition of the sets, it gives people an incentive to >>>>> take on some of the balanced or negative facets in order to gain greater >>>>> powers... >>>>> plus we can lock in facets to recruitable NPC's to give them some flava >>>>> >>>>> >>>>> On Thu, Jun 11, 2009 at 8:41 PM, eric drewes <figarus@xxxxxxxxx>wrote: >>>>> >>>>>> yeah i dont remember kingdom hearts system but i see it the same way, >>>>>> it forces the player to either specialize or be a jack of all >>>>>> trades/master >>>>>> of none... if everyone can have everything then skills and class types >>>>>> become irrellevent >>>>>> >>>>>> >>>>>> On Thu, Jun 11, 2009 at 8:38 PM, Chris Riccobono >>>>>> <crysalim@xxxxxxxxx>wrote: >>>>>> >>>>>>> I like the idea of a system where you have to choose your best ones, >>>>>>> so this is good. This was actually pretty fun in Kingdom Hearts, you >>>>>>> had to choose your abilities based on what you wanted and how you >>>>>>> played, and you never had enough points for everything no matter how >>>>>>> much you leveled up. >>>>>>> >>>>>>> On Thu, Jun 11, 2009 at 5:33 PM, eric drewes<figarus@xxxxxxxxx> >>>>>>> wrote: >>>>>>> > thank nick for the inspiration of this one... after much discussion >>>>>>> and >>>>>>> > thought i think instead of going with infinite facets we will go >>>>>>> with a 6 >>>>>>> > interchangeable facet system where you can swap them in and out in >>>>>>> towns or >>>>>>> > super nodes, so basically the hero can change out and add on up to >>>>>>> 6 facets >>>>>>> > they have discovered throughout the game. NPC's will have 4 facet >>>>>>> slots, >>>>>>> > some of which may be "locked in" as they are part of the character. >>>>>>> In >>>>>>> > addition to the limited facet system, we will have facet sets which >>>>>>> are >>>>>>> > basically facets that work together and give bonuses if they are >>>>>>> equiped >>>>>>> > together. 3 grouped facets will create a minor set and 4 will >>>>>>> create a >>>>>>> > complete set, each unlocking abilities, stat bonuses or skill sets. >>>>>>> an >>>>>>> > example of this would be rorac's bear set where having 3 of the set >>>>>>> would >>>>>>> > unlock the ability to climb special walls without special items, 4 >>>>>>> would >>>>>>> > unlock the "bear" skillset which has access to numerous bear >>>>>>> related nested >>>>>>> > skills. >>>>>>> > what do you guys think? >>>>>>> > >>>>>>> > >>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >> >