[project1dev] Re: additional facet info

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Fri, 12 Jun 2009 19:49:20 -0700

Whatcha got so far? I would love to pitch out some ideas

On Fri, Jun 12, 2009 at 2:20 PM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote:

> With the facet system I talked to Eric about I see no difficulty in being
> able to come up with at least 120+ facets. I also have design ideas for some
> them too (don't sweat too much Matt)  :P
>
> My current list is about 30 strong.
>
>
> On Fri, Jun 12, 2009 at 12:22 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>
>> Sounds pretty sweet. I look forward to seeing it in action
>>
>>
>> On Thu, Jun 11, 2009 at 9:19 PM, <figarus@xxxxxxxxx> wrote:
>>
>>> Yes, complete sets and partials, there will be as many facets as we can
>>> come up with (feel free to post ideas) and there will be 3 types of facets,
>>> good ones, balanced ones (with good aspects and negative ones) and negative
>>> ones. Sets will probably require you take at least one partially negative
>>> feature
>>>
>>> Sent via BlackBerry from T-Mobile
>>>
>>> ------------------------------
>>> *From*: Kent Petersen
>>> *Date*: Thu, 11 Jun 2009 21:13:24 -0700
>>> *To*: <project1dev@xxxxxxxxxxxxx>
>>> *Subject*: [project1dev] Re: additional facet info
>>> Will you have complete sets as well? Kinda like Diablo2?
>>>
>>> How many facets will there be? As many as we can think up?
>>>
>>> Will there be bad facets that link into good sets?
>>>
>>>
>>>
>>> On Thu, Jun 11, 2009 at 6:14 PM, Matthew Freeland <
>>> mattthefiend@xxxxxxxxx> wrote:
>>>
>>>> Ooooh I like that idea Eric! Kind of like having an aura from a
>>>> particular teammate... if they are in your party you have access to a few
>>>> extra facets to choose from based on their skills/personality. Me likey.
>>>>
>>>> And maybe throw in Super Techniques like in Chrono Trigger so your
>>>> entire team can go pew pew laz0rs on the bad guys simultaneously, 
>>>> bwahahaaa!
>>>>
>>>>
>>>> On Thu, Jun 11, 2009 at 5:44 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>>>>
>>>>> plus with the addition of the sets, it gives people an incentive to
>>>>> take on some of the balanced or negative facets in order to gain greater
>>>>> powers...
>>>>> plus we can lock in facets to recruitable NPC's to give them some flava
>>>>>
>>>>>
>>>>> On Thu, Jun 11, 2009 at 8:41 PM, eric drewes <figarus@xxxxxxxxx>wrote:
>>>>>
>>>>>> yeah i dont remember kingdom hearts system but i see it the same way,
>>>>>> it forces the player to either specialize or be a jack of all 
>>>>>> trades/master
>>>>>> of none...  if everyone can have everything then skills and class types
>>>>>> become irrellevent
>>>>>>
>>>>>>
>>>>>> On Thu, Jun 11, 2009 at 8:38 PM, Chris Riccobono 
>>>>>> <crysalim@xxxxxxxxx>wrote:
>>>>>>
>>>>>>> I like the idea of a system where you have to choose your best ones,
>>>>>>> so this is good.  This was actually pretty fun in Kingdom Hearts, you
>>>>>>> had to choose your abilities based on what you wanted and how you
>>>>>>> played, and you never had enough points for everything no matter how
>>>>>>> much you leveled up.
>>>>>>>
>>>>>>> On Thu, Jun 11, 2009 at 5:33 PM, eric drewes<figarus@xxxxxxxxx>
>>>>>>> wrote:
>>>>>>> > thank nick for the inspiration of this one... after much discussion
>>>>>>> and
>>>>>>> > thought i think instead of going with infinite facets we will go
>>>>>>> with a 6
>>>>>>> > interchangeable facet system where you can swap them in and out in
>>>>>>> towns or
>>>>>>> > super nodes, so basically the hero can change out and add on up to
>>>>>>> 6 facets
>>>>>>> > they have discovered throughout the game.  NPC's will have 4 facet
>>>>>>> slots,
>>>>>>> > some of which may be "locked in" as they are part of the character.
>>>>>>>  In
>>>>>>> > addition to the limited facet system, we will have facet sets which
>>>>>>> are
>>>>>>> > basically facets that work together and give bonuses if they are
>>>>>>> equiped
>>>>>>> > together. 3 grouped facets will create a minor set and 4 will
>>>>>>> create a
>>>>>>> > complete set, each unlocking abilities, stat bonuses or skill sets.
>>>>>>> an
>>>>>>> > example of this would be rorac's bear set where having 3 of the set
>>>>>>> would
>>>>>>> > unlock the ability to climb special walls without special items, 4
>>>>>>> would
>>>>>>> > unlock the "bear" skillset which has access to numerous bear
>>>>>>> related nested
>>>>>>> > skills.
>>>>>>> > what do you guys think?
>>>>>>> >
>>>>>>> >
>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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