[project1dev] Re: additional facet info

  • From: Nick Klotz <roracsenshi@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sat, 13 Jun 2009 19:11:00 -0500

Not a whole lot written down, but tons of ideas because of the new dev. I'll
start cranking them out tonight and tomorrow.

I'll send you the list when you're home see what you come up with.


On Fri, Jun 12, 2009 at 9:49 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:

> Whatcha got so far? I would love to pitch out some ideas
>
>
> On Fri, Jun 12, 2009 at 2:20 PM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote:
>
>> With the facet system I talked to Eric about I see no difficulty in being
>> able to come up with at least 120+ facets. I also have design ideas for some
>> them too (don't sweat too much Matt)  :P
>>
>> My current list is about 30 strong.
>>
>>
>> On Fri, Jun 12, 2009 at 12:22 AM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>
>>> Sounds pretty sweet. I look forward to seeing it in action
>>>
>>>
>>> On Thu, Jun 11, 2009 at 9:19 PM, <figarus@xxxxxxxxx> wrote:
>>>
>>>> Yes, complete sets and partials, there will be as many facets as we can
>>>> come up with (feel free to post ideas) and there will be 3 types of facets,
>>>> good ones, balanced ones (with good aspects and negative ones) and negative
>>>> ones. Sets will probably require you take at least one partially negative
>>>> feature
>>>>
>>>> Sent via BlackBerry from T-Mobile
>>>>
>>>> ------------------------------
>>>> *From*: Kent Petersen
>>>> *Date*: Thu, 11 Jun 2009 21:13:24 -0700
>>>> *To*: <project1dev@xxxxxxxxxxxxx>
>>>> *Subject*: [project1dev] Re: additional facet info
>>>> Will you have complete sets as well? Kinda like Diablo2?
>>>>
>>>> How many facets will there be? As many as we can think up?
>>>>
>>>> Will there be bad facets that link into good sets?
>>>>
>>>>
>>>>
>>>> On Thu, Jun 11, 2009 at 6:14 PM, Matthew Freeland <
>>>> mattthefiend@xxxxxxxxx> wrote:
>>>>
>>>>> Ooooh I like that idea Eric! Kind of like having an aura from a
>>>>> particular teammate... if they are in your party you have access to a few
>>>>> extra facets to choose from based on their skills/personality. Me likey.
>>>>>
>>>>> And maybe throw in Super Techniques like in Chrono Trigger so your
>>>>> entire team can go pew pew laz0rs on the bad guys simultaneously, 
>>>>> bwahahaaa!
>>>>>
>>>>>
>>>>> On Thu, Jun 11, 2009 at 5:44 PM, eric drewes <figarus@xxxxxxxxx>wrote:
>>>>>
>>>>>> plus with the addition of the sets, it gives people an incentive to
>>>>>> take on some of the balanced or negative facets in order to gain greater
>>>>>> powers...
>>>>>> plus we can lock in facets to recruitable NPC's to give them some
>>>>>> flava
>>>>>>
>>>>>>
>>>>>> On Thu, Jun 11, 2009 at 8:41 PM, eric drewes <figarus@xxxxxxxxx>wrote:
>>>>>>
>>>>>>> yeah i dont remember kingdom hearts system but i see it the same way,
>>>>>>> it forces the player to either specialize or be a jack of all 
>>>>>>> trades/master
>>>>>>> of none...  if everyone can have everything then skills and class types
>>>>>>> become irrellevent
>>>>>>>
>>>>>>>
>>>>>>> On Thu, Jun 11, 2009 at 8:38 PM, Chris Riccobono <crysalim@xxxxxxxxx
>>>>>>> > wrote:
>>>>>>>
>>>>>>>> I like the idea of a system where you have to choose your best ones,
>>>>>>>> so this is good.  This was actually pretty fun in Kingdom Hearts,
>>>>>>>> you
>>>>>>>> had to choose your abilities based on what you wanted and how you
>>>>>>>> played, and you never had enough points for everything no matter how
>>>>>>>> much you leveled up.
>>>>>>>>
>>>>>>>> On Thu, Jun 11, 2009 at 5:33 PM, eric drewes<figarus@xxxxxxxxx>
>>>>>>>> wrote:
>>>>>>>> > thank nick for the inspiration of this one... after much
>>>>>>>> discussion and
>>>>>>>> > thought i think instead of going with infinite facets we will go
>>>>>>>> with a 6
>>>>>>>> > interchangeable facet system where you can swap them in and out in
>>>>>>>> towns or
>>>>>>>> > super nodes, so basically the hero can change out and add on up to
>>>>>>>> 6 facets
>>>>>>>> > they have discovered throughout the game.  NPC's will have 4 facet
>>>>>>>> slots,
>>>>>>>> > some of which may be "locked in" as they are part of the
>>>>>>>> character.  In
>>>>>>>> > addition to the limited facet system, we will have facet sets
>>>>>>>> which are
>>>>>>>> > basically facets that work together and give bonuses if they are
>>>>>>>> equiped
>>>>>>>> > together. 3 grouped facets will create a minor set and 4 will
>>>>>>>> create a
>>>>>>>> > complete set, each unlocking abilities, stat bonuses or skill
>>>>>>>> sets. an
>>>>>>>> > example of this would be rorac's bear set where having 3 of the
>>>>>>>> set would
>>>>>>>> > unlock the ability to climb special walls without special items, 4
>>>>>>>> would
>>>>>>>> > unlock the "bear" skillset which has access to numerous bear
>>>>>>>> related nested
>>>>>>>> > skills.
>>>>>>>> > what do you guys think?
>>>>>>>> >
>>>>>>>> >
>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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