[project1dev] Re: additional facet info

  • From: eric drewes <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Thu, 11 Jun 2009 20:44:54 -0400

plus with the addition of the sets, it gives people an incentive to take on
some of the balanced or negative facets in order to gain greater powers...
plus we can lock in facets to recruitable NPC's to give them some flava

On Thu, Jun 11, 2009 at 8:41 PM, eric drewes <figarus@xxxxxxxxx> wrote:

> yeah i dont remember kingdom hearts system but i see it the same way, it
> forces the player to either specialize or be a jack of all trades/master of
> none...  if everyone can have everything then skills and class types become
> irrellevent
>
>
> On Thu, Jun 11, 2009 at 8:38 PM, Chris Riccobono <crysalim@xxxxxxxxx>wrote:
>
>> I like the idea of a system where you have to choose your best ones,
>> so this is good.  This was actually pretty fun in Kingdom Hearts, you
>> had to choose your abilities based on what you wanted and how you
>> played, and you never had enough points for everything no matter how
>> much you leveled up.
>>
>> On Thu, Jun 11, 2009 at 5:33 PM, eric drewes<figarus@xxxxxxxxx> wrote:
>> > thank nick for the inspiration of this one... after much discussion and
>> > thought i think instead of going with infinite facets we will go with a
>> 6
>> > interchangeable facet system where you can swap them in and out in towns
>> or
>> > super nodes, so basically the hero can change out and add on up to 6
>> facets
>> > they have discovered throughout the game.  NPC's will have 4 facet
>> slots,
>> > some of which may be "locked in" as they are part of the character.  In
>> > addition to the limited facet system, we will have facet sets which are
>> > basically facets that work together and give bonuses if they are equiped
>> > together. 3 grouped facets will create a minor set and 4 will create a
>> > complete set, each unlocking abilities, stat bonuses or skill sets. an
>> > example of this would be rorac's bear set where having 3 of the set
>> would
>> > unlock the ability to climb special walls without special items, 4 would
>> > unlock the "bear" skillset which has access to numerous bear related
>> nested
>> > skills.
>> > what do you guys think?
>> >
>> >
>>
>>
>

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