[project1dev] Re: Project1 - SVN Update 854

  • From: eric drewes <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 9 Aug 2010 10:55:45 -0400

i saw a pretty nice HD on newegg for decent $...
http://www.newegg.com/Product/Product.aspx?Item=N82E16822136284&cm_sp=DailyDeal-_-22-136-284-_-Product

1.5 terabyte and fast

On Mon, Aug 9, 2010 at 10:53 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:

> Awesome. Whenever I get a functional computer again I will gladly jump on
> that. I think the city growth will be almost complete
>
>
> On Sat, Aug 7, 2010 at 7:11 PM, Apache User 
> <dhapache@xxxxxxxxxxxxxxxxxxx>wrote:
>
>> User:atrix256
>>
>> Message: Kent: Almost a week late and i know your HD is burned up but this
>> makes it so you can give Model_PathTo the name of a script function to call
>> when the path is finished.  Troll.lua uses this to just print out a lil msg.
>>
>> This is so for your builders you can get a script function call when they
>> reach their destination (:
>>
>> Also since i had to reformat my computer i had to re-install a lot of
>> stuff and upgrade our project files to visual studio 2010.  Let me know if
>> you guys have any problems running the game now.
>>
>> <Files Changed>
>> U   ActRaiser/ARRelease.exe
>> U   ActRaiser/Scripts/Enemies/OverWorld/Troll.lua
>> U   ActRaiser/Scripts/GameOverworld/builder.lua
>> U   Code/ARRelease.exe
>> U   Code/AR_AnimModels.cpp
>> U   Code/AR_AnimModels.h
>> U   Code/AR_LuaFuncs.cpp
>> U   Code/Base.sln
>> U   Code/Docs/Script Help/Model_PathTo.html
>> U   Code/LowLevel.cpp
>> U   Code/NavMeshContext.cpp
>> U   Code/NavMeshContext.h
>> U   Code/PathingMgr.cpp
>> U   Code/PathingMgr.h
>>
>>
>> ==============================
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>> Project 1 website: http://project1.demofox.org
>> Project 1 SVN repository: http://pyotek.com/project1
>>
>
>

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