i saw a pretty nice HD on newegg for decent $... http://www.newegg.com/Product/Product.aspx?Item=N82E16822136284&cm_sp=DailyDeal-_-22-136-284-_-Product 1.5 terabyte and fast On Mon, Aug 9, 2010 at 10:53 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > Awesome. Whenever I get a functional computer again I will gladly jump on > that. I think the city growth will be almost complete > > > On Sat, Aug 7, 2010 at 7:11 PM, Apache User > <dhapache@xxxxxxxxxxxxxxxxxxx>wrote: > >> User:atrix256 >> >> Message: Kent: Almost a week late and i know your HD is burned up but this >> makes it so you can give Model_PathTo the name of a script function to call >> when the path is finished. Troll.lua uses this to just print out a lil msg. >> >> This is so for your builders you can get a script function call when they >> reach their destination (: >> >> Also since i had to reformat my computer i had to re-install a lot of >> stuff and upgrade our project files to visual studio 2010. Let me know if >> you guys have any problems running the game now. >> >> <Files Changed> >> U ActRaiser/ARRelease.exe >> U ActRaiser/Scripts/Enemies/OverWorld/Troll.lua >> U ActRaiser/Scripts/GameOverworld/builder.lua >> U Code/ARRelease.exe >> U Code/AR_AnimModels.cpp >> U Code/AR_AnimModels.h >> U Code/AR_LuaFuncs.cpp >> U Code/Base.sln >> U Code/Docs/Script Help/Model_PathTo.html >> U Code/LowLevel.cpp >> U Code/NavMeshContext.cpp >> U Code/NavMeshContext.h >> U Code/PathingMgr.cpp >> U Code/PathingMgr.h >> >> >> ============================== >> Project 1 Dev mailing list >> to unsubscribe, please send an email request to demofox@xxxxxxxxxxx >> Project 1 website: http://project1.demofox.org >> Project 1 SVN repository: http://pyotek.com/project1 >> > >