[project1dev] Re: Project1 - SVN Update 854

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 9 Aug 2010 21:55:11 -0700

Got Windows installed but I still need an activation key. If anyone has one
let me know. Thanks

On Mon, Aug 9, 2010 at 8:33 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:

> Thanks man
>
>
> On Mon, Aug 9, 2010 at 8:08 AM, eric drewes <figarus@xxxxxxxxx> wrote:
>
>> i wish i still lived in california, i would help you build an awesome rig
>> for cheap!
>>
>> i have a XP code for you to try, i'll give it to you when i get home
>>
>>
>> On Mon, Aug 9, 2010 at 11:03 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>>
>>> I'm astonished at how cheap computer stuff is. I got another loaner hd
>>> but I have not been able to get windows xp to load. I have not been able to
>>> get past the cd key but I entered a key straight from a valid cd key label.
>>> I have tried about 5 different keys and about 4 different windows cds (all
>>> burned). Kinda stumped on issue. I am hoping to avoid spending money. If I
>>> were to go that route I would just buy a new low end comp. It would be
>>> substantially better that what I got now
>>>
>>>
>>> On Mon, Aug 9, 2010 at 7:55 AM, eric drewes <figarus@xxxxxxxxx> wrote:
>>>
>>>> i saw a pretty nice HD on newegg for decent $...
>>>> http://www.newegg.com/Product/Product.aspx?Item=N82E16822136284&cm_sp=DailyDeal-_-22-136-284-_-Product
>>>>
>>>> 1.5 terabyte and fast
>>>>
>>>>
>>>> On Mon, Aug 9, 2010 at 10:53 AM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>>>
>>>>> Awesome. Whenever I get a functional computer again I will gladly jump
>>>>> on that. I think the city growth will be almost complete
>>>>>
>>>>>
>>>>> On Sat, Aug 7, 2010 at 7:11 PM, Apache User <
>>>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>>>>
>>>>>> User:atrix256
>>>>>>
>>>>>> Message: Kent: Almost a week late and i know your HD is burned up but
>>>>>> this makes it so you can give Model_PathTo the name of a script function 
>>>>>> to
>>>>>> call when the path is finished.  Troll.lua uses this to just print out a 
>>>>>> lil
>>>>>> msg.
>>>>>>
>>>>>> This is so for your builders you can get a script function call when
>>>>>> they reach their destination (:
>>>>>>
>>>>>> Also since i had to reformat my computer i had to re-install a lot of
>>>>>> stuff and upgrade our project files to visual studio 2010.  Let me know 
>>>>>> if
>>>>>> you guys have any problems running the game now.
>>>>>>
>>>>>> <Files Changed>
>>>>>> U   ActRaiser/ARRelease.exe
>>>>>> U   ActRaiser/Scripts/Enemies/OverWorld/Troll.lua
>>>>>> U   ActRaiser/Scripts/GameOverworld/builder.lua
>>>>>> U   Code/ARRelease.exe
>>>>>> U   Code/AR_AnimModels.cpp
>>>>>> U   Code/AR_AnimModels.h
>>>>>> U   Code/AR_LuaFuncs.cpp
>>>>>> U   Code/Base.sln
>>>>>> U   Code/Docs/Script Help/Model_PathTo.html
>>>>>> U   Code/LowLevel.cpp
>>>>>> U   Code/NavMeshContext.cpp
>>>>>> U   Code/NavMeshContext.h
>>>>>> U   Code/PathingMgr.cpp
>>>>>> U   Code/PathingMgr.h
>>>>>>
>>>>>>
>>>>>> ==============================
>>>>>> Project 1 Dev mailing list
>>>>>> to unsubscribe, please send an email request to demofox@xxxxxxxxxxx
>>>>>> Project 1 website: http://project1.demofox.org
>>>>>> Project 1 SVN repository: http://pyotek.com/project1
>>>>>>
>>>>>
>>>>>
>>>>
>>>
>>
>

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