[project1dev] Re: Project1 - SVN Update 854

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 9 Aug 2010 07:53:29 -0700

Awesome. Whenever I get a functional computer again I will gladly jump on
that. I think the city growth will be almost complete

On Sat, Aug 7, 2010 at 7:11 PM, Apache User <dhapache@xxxxxxxxxxxxxxxxxxx>wrote:

> User:atrix256
>
> Message: Kent: Almost a week late and i know your HD is burned up but this
> makes it so you can give Model_PathTo the name of a script function to call
> when the path is finished.  Troll.lua uses this to just print out a lil msg.
>
> This is so for your builders you can get a script function call when they
> reach their destination (:
>
> Also since i had to reformat my computer i had to re-install a lot of stuff
> and upgrade our project files to visual studio 2010.  Let me know if you
> guys have any problems running the game now.
>
> <Files Changed>
> U   ActRaiser/ARRelease.exe
> U   ActRaiser/Scripts/Enemies/OverWorld/Troll.lua
> U   ActRaiser/Scripts/GameOverworld/builder.lua
> U   Code/ARRelease.exe
> U   Code/AR_AnimModels.cpp
> U   Code/AR_AnimModels.h
> U   Code/AR_LuaFuncs.cpp
> U   Code/Base.sln
> U   Code/Docs/Script Help/Model_PathTo.html
> U   Code/LowLevel.cpp
> U   Code/NavMeshContext.cpp
> U   Code/NavMeshContext.h
> U   Code/PathingMgr.cpp
> U   Code/PathingMgr.h
>
>
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