Awesome. Whenever I get a functional computer again I will gladly jump on that. I think the city growth will be almost complete On Sat, Aug 7, 2010 at 7:11 PM, Apache User <dhapache@xxxxxxxxxxxxxxxxxxx>wrote: > User:atrix256 > > Message: Kent: Almost a week late and i know your HD is burned up but this > makes it so you can give Model_PathTo the name of a script function to call > when the path is finished. Troll.lua uses this to just print out a lil msg. > > This is so for your builders you can get a script function call when they > reach their destination (: > > Also since i had to reformat my computer i had to re-install a lot of stuff > and upgrade our project files to visual studio 2010. Let me know if you > guys have any problems running the game now. > > <Files Changed> > U ActRaiser/ARRelease.exe > U ActRaiser/Scripts/Enemies/OverWorld/Troll.lua > U ActRaiser/Scripts/GameOverworld/builder.lua > U Code/ARRelease.exe > U Code/AR_AnimModels.cpp > U Code/AR_AnimModels.h > U Code/AR_LuaFuncs.cpp > U Code/Base.sln > U Code/Docs/Script Help/Model_PathTo.html > U Code/LowLevel.cpp > U Code/NavMeshContext.cpp > U Code/NavMeshContext.h > U Code/PathingMgr.cpp > U Code/PathingMgr.h > > > ============================== > Project 1 Dev mailing list > to unsubscribe, please send an email request to demofox@xxxxxxxxxxx > Project 1 website: http://project1.demofox.org > Project 1 SVN repository: http://pyotek.com/project1 >