[project1dev] Re: Project1 - SVN Update 598

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sun, 31 Jan 2010 00:05:43 -0800

Eric - I'm not quite sure how you envision this to work. Since the game is
from a mostly overhead perspective a curtain dropping doesn't really block
anything both sides can be seen as the curtain passes by.

Did you want the curtain to drop past the screen from the users point of
view? As opposed to the player characters point of view.

On Sat, Jan 30, 2010 at 8:51 AM, Apache User
<dhapache@xxxxxxxxxxxxxxxxxxx>wrote:

> User:eric
>
> Message: centered and laid the bottom on the floor
>
> <Files Changed>
> U   Art/Models/Maps/TheVoid/TheVoid/curtain.ms3d
>
>
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