[project1dev] Re: Project1 - SVN Update 598

  • From: eric drewes <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sun, 31 Jan 2010 09:55:08 -0500

hey kent, i think the problem is the backface culling or whatnot, like you
can't really see the curtain because of it.  lemme modify the model and see
if that helps

On Sun, Jan 31, 2010 at 9:14 AM, eric drewes <figarus@xxxxxxxxx> wrote:

> well we can make it a bigger curtain or angle it to block it off maybe
>
>
> On Sun, Jan 31, 2010 at 3:26 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> i asked him about this cause i was wondering too and he said he was
>> thinking it would be cool if it came out of the ground, blocked the view of
>> the player and then sunk back into the ground.
>>
>> he said also maybe it could appear in a puff of smoke and disapear the
>> same way after the transformation hehe
>>
>> does the curtain not block the view of the guy at all? if so that really
>> sucks hahah
>>
>>
>> On Sun, Jan 31, 2010 at 12:05 AM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>
>>> Eric - I'm not quite sure how you envision this to work. Since the game
>>> is from a mostly overhead perspective a curtain dropping doesn't really
>>> block anything both sides can be seen as the curtain passes by.
>>>
>>> Did you want the curtain to drop past the screen from the users point of
>>> view? As opposed to the player characters point of view.
>>>
>>>
>>> On Sat, Jan 30, 2010 at 8:51 AM, Apache User <
>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>>
>>>> User:eric
>>>>
>>>> Message: centered and laid the bottom on the floor
>>>>
>>>> <Files Changed>
>>>> U   Art/Models/Maps/TheVoid/TheVoid/curtain.ms3d
>>>>
>>>>
>>>> ==============================
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>>>> Project 1 website: http://project1.demofox.org
>>>> Project 1 SVN repository: http://pyotek.com/project1
>>>>
>>>
>>>
>>
>

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