[project1dev] Re: Project1 - SVN Update 598

  • From: eric drewes <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sun, 31 Jan 2010 09:14:37 -0500

well we can make it a bigger curtain or angle it to block it off maybe

On Sun, Jan 31, 2010 at 3:26 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> i asked him about this cause i was wondering too and he said he was
> thinking it would be cool if it came out of the ground, blocked the view of
> the player and then sunk back into the ground.
>
> he said also maybe it could appear in a puff of smoke and disapear the same
> way after the transformation hehe
>
> does the curtain not block the view of the guy at all? if so that really
> sucks hahah
>
>
> On Sun, Jan 31, 2010 at 12:05 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>
>> Eric - I'm not quite sure how you envision this to work. Since the game is
>> from a mostly overhead perspective a curtain dropping doesn't really block
>> anything both sides can be seen as the curtain passes by.
>>
>> Did you want the curtain to drop past the screen from the users point of
>> view? As opposed to the player characters point of view.
>>
>>
>> On Sat, Jan 30, 2010 at 8:51 AM, Apache User <
>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>
>>> User:eric
>>>
>>> Message: centered and laid the bottom on the floor
>>>
>>> <Files Changed>
>>> U   Art/Models/Maps/TheVoid/TheVoid/curtain.ms3d
>>>
>>>
>>> ==============================
>>> Project 1 Dev mailing list
>>> to unsubscribe, please send an email request to demofox@xxxxxxxxxxx
>>> Project 1 website: http://project1.demofox.org
>>> Project 1 SVN repository: http://pyotek.com/project1
>>>
>>
>>
>

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