well we can make it a bigger curtain or angle it to block it off maybe On Sun, Jan 31, 2010 at 3:26 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > i asked him about this cause i was wondering too and he said he was > thinking it would be cool if it came out of the ground, blocked the view of > the player and then sunk back into the ground. > > he said also maybe it could appear in a puff of smoke and disapear the same > way after the transformation hehe > > does the curtain not block the view of the guy at all? if so that really > sucks hahah > > > On Sun, Jan 31, 2010 at 12:05 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > >> Eric - I'm not quite sure how you envision this to work. Since the game is >> from a mostly overhead perspective a curtain dropping doesn't really block >> anything both sides can be seen as the curtain passes by. >> >> Did you want the curtain to drop past the screen from the users point of >> view? As opposed to the player characters point of view. >> >> >> On Sat, Jan 30, 2010 at 8:51 AM, Apache User < >> dhapache@xxxxxxxxxxxxxxxxxxx> wrote: >> >>> User:eric >>> >>> Message: centered and laid the bottom on the floor >>> >>> <Files Changed> >>> U Art/Models/Maps/TheVoid/TheVoid/curtain.ms3d >>> >>> >>> ============================== >>> Project 1 Dev mailing list >>> to unsubscribe, please send an email request to demofox@xxxxxxxxxxx >>> Project 1 website: http://project1.demofox.org >>> Project 1 SVN repository: http://pyotek.com/project1 >>> >> >> >