awesome thanks On Sun, Jan 31, 2010 at 7:13 AM, eric drewes <figarus@xxxxxxxxx> wrote: > kent i definitely have this fixed for you, if you load the updated model > (im still tweaking but will commit it in sec) it looks and is positioned > almost perfect for this part. the backface culling + size issues were > making it impossible to work w/ and those are both corrected now :) > > > On Sun, Jan 31, 2010 at 9:55 AM, eric drewes <figarus@xxxxxxxxx> wrote: > >> hey kent, i think the problem is the backface culling or whatnot, like you >> can't really see the curtain because of it. lemme modify the model and see >> if that helps >> >> >> On Sun, Jan 31, 2010 at 9:14 AM, eric drewes <figarus@xxxxxxxxx> wrote: >> >>> well we can make it a bigger curtain or angle it to block it off maybe >>> >>> >>> On Sun, Jan 31, 2010 at 3:26 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>> >>>> i asked him about this cause i was wondering too and he said he was >>>> thinking it would be cool if it came out of the ground, blocked the view of >>>> the player and then sunk back into the ground. >>>> >>>> he said also maybe it could appear in a puff of smoke and disapear the >>>> same way after the transformation hehe >>>> >>>> does the curtain not block the view of the guy at all? if so that really >>>> sucks hahah >>>> >>>> >>>> On Sun, Jan 31, 2010 at 12:05 AM, Kent Petersen <kentkmp@xxxxxxxxx>wrote: >>>> >>>>> Eric - I'm not quite sure how you envision this to work. Since the game >>>>> is from a mostly overhead perspective a curtain dropping doesn't really >>>>> block anything both sides can be seen as the curtain passes by. >>>>> >>>>> Did you want the curtain to drop past the screen from the users point >>>>> of view? As opposed to the player characters point of view. >>>>> >>>>> >>>>> On Sat, Jan 30, 2010 at 8:51 AM, Apache User < >>>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote: >>>>> >>>>>> User:eric >>>>>> >>>>>> Message: centered and laid the bottom on the floor >>>>>> >>>>>> <Files Changed> >>>>>> U Art/Models/Maps/TheVoid/TheVoid/curtain.ms3d >>>>>> >>>>>> >>>>>> ============================== >>>>>> Project 1 Dev mailing list >>>>>> to unsubscribe, please send an email request to demofox@xxxxxxxxxxx >>>>>> Project 1 website: http://project1.demofox.org >>>>>> Project 1 SVN repository: http://pyotek.com/project1 >>>>>> >>>>> >>>>> >>>> >>> >> >