[project1dev] Re: Project1 - SVN Update 560

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sun, 10 Jan 2010 16:26:50 -0800

makes sense

along similar lines, we'll have to decide do we want a sound to play while
text is going on the screen (like beeps like some games do)

and, do we want a sound effect to play when the player jumps (and lands)?

its kinda cool we are able to start thinkin about these kinds of details
heheh
On Sun, Jan 10, 2010 at 4:24 PM, eric drewes <figarus@xxxxxxxxx> wrote:

> its just polish but it would be something simple to do that would have a
> high impact as far as the game looking neat right away
>
>
> On Sun, Jan 10, 2010 at 7:21 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> funny enouhh i have a task i told chris to add a couple days ago that is a
>> pri 3 to add support for choosing fonts in game (:
>>
>> it can be bumped up to pri 2 if it becomes immediately useful
>>   On Sun, Jan 10, 2010 at 4:19 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>>
>>> ok cool - we will probably have to design the box and pick a typeface and
>>> stuff for it but i'll check out the flow right now :)
>>>
>>>
>>> On Sun, Jan 10, 2010 at 4:41 PM, Apache User <
>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>>
>>>> User:korgath
>>>>
>>>> Message: added in Eric's dialogue
>>>>
>>>> Eric: Whenever you get a chance can you read through the intro dialogue
>>>> and tell me if it's how you wanted it to look. I haven't done any of the
>>>> extra (non dialogue) stuff.
>>>>
>>>> <Files Changed>
>>>> U   Scripts/Maps/TheVoid/TheVoid/voidmap.lua
>>>>
>>>>
>>>>
>>>
>>
>

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