dialog looks good, i might change some of the vernacular a bit but the dialog part itself works great. thanks kent, you're the man On Sun, Jan 10, 2010 at 7:29 PM, eric drewes <figarus@xxxxxxxxx> wrote: > yes to everything. i was thinking we could make noises like when they talk > in animal crossing, and if there was a way to change the pitch/tone we could > make it sound feminine for girls, and deeper for guys and maybe like really > deep for gruff ppl, or kiddy, or whatnot. > > a boing sound when you jump or maybe a different sound depending on your > armor, like chain could sound like chains when you land... > > and you're right, its cool :) makes it feel like its turning into a real > game > > > On Sun, Jan 10, 2010 at 7:26 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > >> makes sense >> >> along similar lines, we'll have to decide do we want a sound to play while >> text is going on the screen (like beeps like some games do) >> >> and, do we want a sound effect to play when the player jumps (and lands)? >> >> its kinda cool we are able to start thinkin about these kinds of details >> heheh >> On Sun, Jan 10, 2010 at 4:24 PM, eric drewes <figarus@xxxxxxxxx> wrote: >> >>> its just polish but it would be something simple to do that would have a >>> high impact as far as the game looking neat right away >>> >>> >>> On Sun, Jan 10, 2010 at 7:21 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>> >>>> funny enouhh i have a task i told chris to add a couple days ago that is >>>> a pri 3 to add support for choosing fonts in game (: >>>> >>>> it can be bumped up to pri 2 if it becomes immediately useful >>>> On Sun, Jan 10, 2010 at 4:19 PM, eric drewes <figarus@xxxxxxxxx>wrote: >>>> >>>>> ok cool - we will probably have to design the box and pick a typeface >>>>> and stuff for it but i'll check out the flow right now :) >>>>> >>>>> >>>>> On Sun, Jan 10, 2010 at 4:41 PM, Apache User < >>>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote: >>>>> >>>>>> User:korgath >>>>>> >>>>>> Message: added in Eric's dialogue >>>>>> >>>>>> Eric: Whenever you get a chance can you read through the intro >>>>>> dialogue and tell me if it's how you wanted it to look. I haven't done >>>>>> any >>>>>> of the extra (non dialogue) stuff. >>>>>> >>>>>> <Files Changed> >>>>>> U Scripts/Maps/TheVoid/TheVoid/voidmap.lua >>>>>> >>>>>> >>>>>> >>>>> >>>> >>> >> >