[project1dev] Re: Project1 - SVN Update 560

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sun, 10 Jan 2010 19:37:17 -0800

Thanks. Is there anything in particular you want changed? I copied it word
for word from the email you sent.

The one thing I noticed that could be cleaned up would be the grammar and
punctuation

On Sun, Jan 10, 2010 at 4:34 PM, eric drewes <figarus@xxxxxxxxx> wrote:

> yeah, i was thinking we will definitely have portraits for the major
> characters, and some can have multiple looks depending on if they are happy,
> bummed, exasperated.  I dunno though, i'll have to talk to Potato and work
> out the art style for the faces and stuff cuz we'll probably want to split
> it up some and we need it to be consistent.
>
>
> On Sun, Jan 10, 2010 at 7:31 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> hey for the noise when text is coming out having women vs men etc, I KNOW
>> that stuff can be done in software.  Maybe we can make up some noises for
>> each type of voice we want outside of the game (make some mp3s out of it)
>> and it can be a parameter to the box as to what kind of sound to use.
>>
>> If we have character portraits maybe a voice can be associated with a
>> portrait
>> On Sun, Jan 10, 2010 at 4:29 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>>
>>> yes to everything.  i was thinking we could make noises like when they
>>> talk in animal crossing, and if there was a way to change the pitch/tone we
>>> could make it sound feminine for girls, and deeper for guys and maybe like
>>> really deep for gruff ppl, or kiddy, or whatnot.
>>>
>>> a boing sound when you jump or maybe a different sound depending on your
>>> armor, like chain could sound like chains when you land...
>>>
>>> and you're right, its cool :) makes it feel like its turning into a real
>>> game
>>>
>>>
>>> On Sun, Jan 10, 2010 at 7:26 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>
>>>> makes sense
>>>>
>>>> along similar lines, we'll have to decide do we want a sound to play
>>>> while text is going on the screen (like beeps like some games do)
>>>>
>>>> and, do we want a sound effect to play when the player jumps (and
>>>> lands)?
>>>>
>>>> its kinda cool we are able to start thinkin about these kinds of details
>>>> heheh
>>>>   On Sun, Jan 10, 2010 at 4:24 PM, eric drewes <figarus@xxxxxxxxx>wrote:
>>>>
>>>>> its just polish but it would be something simple to do that would have
>>>>> a high impact as far as the game looking neat right away
>>>>>
>>>>>
>>>>> On Sun, Jan 10, 2010 at 7:21 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>>
>>>>>> funny enouhh i have a task i told chris to add a couple days ago that
>>>>>> is a pri 3 to add support for choosing fonts in game (:
>>>>>>
>>>>>> it can be bumped up to pri 2 if it becomes immediately useful
>>>>>>   On Sun, Jan 10, 2010 at 4:19 PM, eric drewes <figarus@xxxxxxxxx>wrote:
>>>>>>
>>>>>>> ok cool - we will probably have to design the box and pick a typeface
>>>>>>> and stuff for it but i'll check out the flow right now :)
>>>>>>>
>>>>>>>
>>>>>>> On Sun, Jan 10, 2010 at 4:41 PM, Apache User <
>>>>>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>>>>>>
>>>>>>>> User:korgath
>>>>>>>>
>>>>>>>> Message: added in Eric's dialogue
>>>>>>>>
>>>>>>>> Eric: Whenever you get a chance can you read through the intro
>>>>>>>> dialogue and tell me if it's how you wanted it to look. I haven't done 
>>>>>>>> any
>>>>>>>> of the extra (non dialogue) stuff.
>>>>>>>>
>>>>>>>> <Files Changed>
>>>>>>>> U   Scripts/Maps/TheVoid/TheVoid/voidmap.lua
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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