Thanks. Is there anything in particular you want changed? I copied it word for word from the email you sent. The one thing I noticed that could be cleaned up would be the grammar and punctuation On Sun, Jan 10, 2010 at 4:34 PM, eric drewes <figarus@xxxxxxxxx> wrote: > yeah, i was thinking we will definitely have portraits for the major > characters, and some can have multiple looks depending on if they are happy, > bummed, exasperated. I dunno though, i'll have to talk to Potato and work > out the art style for the faces and stuff cuz we'll probably want to split > it up some and we need it to be consistent. > > > On Sun, Jan 10, 2010 at 7:31 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > >> hey for the noise when text is coming out having women vs men etc, I KNOW >> that stuff can be done in software. Maybe we can make up some noises for >> each type of voice we want outside of the game (make some mp3s out of it) >> and it can be a parameter to the box as to what kind of sound to use. >> >> If we have character portraits maybe a voice can be associated with a >> portrait >> On Sun, Jan 10, 2010 at 4:29 PM, eric drewes <figarus@xxxxxxxxx> wrote: >> >>> yes to everything. i was thinking we could make noises like when they >>> talk in animal crossing, and if there was a way to change the pitch/tone we >>> could make it sound feminine for girls, and deeper for guys and maybe like >>> really deep for gruff ppl, or kiddy, or whatnot. >>> >>> a boing sound when you jump or maybe a different sound depending on your >>> armor, like chain could sound like chains when you land... >>> >>> and you're right, its cool :) makes it feel like its turning into a real >>> game >>> >>> >>> On Sun, Jan 10, 2010 at 7:26 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>> >>>> makes sense >>>> >>>> along similar lines, we'll have to decide do we want a sound to play >>>> while text is going on the screen (like beeps like some games do) >>>> >>>> and, do we want a sound effect to play when the player jumps (and >>>> lands)? >>>> >>>> its kinda cool we are able to start thinkin about these kinds of details >>>> heheh >>>> On Sun, Jan 10, 2010 at 4:24 PM, eric drewes <figarus@xxxxxxxxx>wrote: >>>> >>>>> its just polish but it would be something simple to do that would have >>>>> a high impact as far as the game looking neat right away >>>>> >>>>> >>>>> On Sun, Jan 10, 2010 at 7:21 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>>> >>>>>> funny enouhh i have a task i told chris to add a couple days ago that >>>>>> is a pri 3 to add support for choosing fonts in game (: >>>>>> >>>>>> it can be bumped up to pri 2 if it becomes immediately useful >>>>>> On Sun, Jan 10, 2010 at 4:19 PM, eric drewes <figarus@xxxxxxxxx>wrote: >>>>>> >>>>>>> ok cool - we will probably have to design the box and pick a typeface >>>>>>> and stuff for it but i'll check out the flow right now :) >>>>>>> >>>>>>> >>>>>>> On Sun, Jan 10, 2010 at 4:41 PM, Apache User < >>>>>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote: >>>>>>> >>>>>>>> User:korgath >>>>>>>> >>>>>>>> Message: added in Eric's dialogue >>>>>>>> >>>>>>>> Eric: Whenever you get a chance can you read through the intro >>>>>>>> dialogue and tell me if it's how you wanted it to look. I haven't done >>>>>>>> any >>>>>>>> of the extra (non dialogue) stuff. >>>>>>>> >>>>>>>> <Files Changed> >>>>>>>> U Scripts/Maps/TheVoid/TheVoid/voidmap.lua >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >> >