good point eric. if we go w/ the #2 route maybe we could make it default to the real option you have (or the one you said last round perhaps) On Mon, Jan 11, 2010 at 3:57 PM, eric drewes <figarus@xxxxxxxxx> wrote: > i like number 2, seems easier to use and would be more conducive with a > controller > > > On Mon, Jan 11, 2010 at 5:27 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > >> Player interface question. I want to add the interface part where the >> player decides what they are going to say they have in their hand. >> >> I was thinking... >> >> 1) There could be a button you click for each ex nothing, pair, three of a >> kind, etc would each have their own button >> >> OR >> >> 2) There could be up and down arrows next to the selection and it would >> cycle through the choices when you click up or down >> >> >> >> >> On Sun, Jan 10, 2010 at 7:43 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: >> >>> yeah... and umm... uber straight (6 in a row) >>> >>> i think thats all correct hehe... :P >>> On Sun, Jan 10, 2010 at 7:40 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote: >>> >>>> What are all the combos you can call? >>>> >>>> Here is my list in order of worst to best >>>> >>>> nothing >>>> pair >>>> three of a kind >>>> 2 pair >>>> 4 of a kind >>>> full house >>>> 5 of a kind >>>> 3 pair? >>>> 2 3 of a kind >>>> straight >>>> 6 of a kind >>>> >>>> >>>> >>>> >>>> On Sun, Jan 10, 2010 at 4:23 PM, eric drewes <figarus@xxxxxxxxx> wrote: >>>> >>>>> yeah i think 2 or three games and we'd be "back" i'll grab some dice >>>>> and play a round w/ misty or we can figure a way to do it online >>>>> >>>>> >>>>> On Sun, Jan 10, 2010 at 7:21 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>>> >>>>>> yeah im pretty sure we did.... >>>>>> >>>>>> we need to find a way to play some rounds of this and remmember the >>>>>> details nhehe >>>>>> >>>>>> On Sun, Jan 10, 2010 at 4:20 PM, eric drewes <figarus@xxxxxxxxx>wrote: >>>>>> >>>>>>> did we have blinds in the original game? >>>>>>> >>>>>>> >>>>>>> On Sun, Jan 10, 2010 at 4:20 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>>>>> >>>>>>>> i was trying to write up something about big and small blinds but i >>>>>>>> think this page explains it better :p >>>>>>>> http://en.wikipedia.org/wiki/Blind_(poker<http://en.wikipedia.org/wiki/Blind_%28poker> >>>>>>>> ) >>>>>>>> >>>>>>>> Yeah you have to say what you have each time your turn comes up. I >>>>>>>> think i messed up on the origional rules and that you just have to say >>>>>>>> you >>>>>>>> have something at least equal to what the last person said (not >>>>>>>> higher). >>>>>>>> Yeah you can say stuff like that, even if its impossible that you have >>>>>>>> that >>>>>>>> and its obviously a lie. I forget how it worked but there were times >>>>>>>> when >>>>>>>> you would obviously lie and it would make someone else do somethign >>>>>>>> they >>>>>>>> didnt want to do. >>>>>>>> >>>>>>>> we need to find a way to play some games of this manually and >>>>>>>> remmeber the rules lol >>>>>>>> >>>>>>>> when someone raises, it goes around to everyone again yeah until >>>>>>>> everyone who is left (didnt fold) has the same bet in the pot. >>>>>>>> >>>>>>>> if the 1st player calls and the 2nd person raises, it will go around >>>>>>>> again yeah. If no one else raises it goes back around just til it >>>>>>>> hits the >>>>>>>> 2nd person again. >>>>>>>> >>>>>>>> (if someone knows generic poker rules better than i and sees a >>>>>>>> mistake please correct me! hehe) >>>>>>>> On Sun, Jan 10, 2010 at 1:02 PM, Kent Petersen <kentkmp@xxxxxxxxx >>>>>>>> > wrote: >>>>>>>> >>>>>>>>> They are the players statements. Example nothing, pair, etc. They >>>>>>>>> are not fully functional yet. >>>>>>>>> >>>>>>>>> So hey some pirate dice questions. >>>>>>>>> >>>>>>>>> 1) Can you elaborate on the big blind small blind system. >>>>>>>>> >>>>>>>>> 2) Do you state what you have (nothing, pair, etc) every time your >>>>>>>>> turn comes up? If so can you state stuff like "I have a 6 of a kind" >>>>>>>>> >>>>>>>>> 3) What happens when a player raises? Does the rotation go around >>>>>>>>> untill everyone raises or calls? What happens if the first player >>>>>>>>> calls and >>>>>>>>> the second player raises. Will the first player get a chance to raise >>>>>>>>> or >>>>>>>>> call again? >>>>>>>>> >>>>>>>>> Thanks >>>>>>>>> >>>>>>>>> >>>>>>>>> On Sun, Jan 10, 2010 at 10:13 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx >>>>>>>>> > wrote: >>>>>>>>> >>>>>>>>>> rad kent! (: >>>>>>>>>> >>>>>>>>>> what do the different "settings" buttons do? (just curious cause i >>>>>>>>>> was checking it out and wasnt sure yet how it all worked hehe) >>>>>>>>>> >>>>>>>>>> On Sun, Jan 10, 2010 at 12:35 AM, Apache User < >>>>>>>>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote: >>>>>>>>>> >>>>>>>>>>> User:korgath >>>>>>>>>>> >>>>>>>>>>> Message: had the midnight programming munchies and upgraded >>>>>>>>>>> pirate dice a little >>>>>>>>>>> >>>>>>>>>>> --the last player left ie everyone else has folded now wins and >>>>>>>>>>> the game restarts >>>>>>>>>>> >>>>>>>>>>> <Files Changed> >>>>>>>>>>> U Scripts/Personal/Kent/piratedice.lua >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >> >