[project1dev] Re: Project1 - SVN Update 370

  • From: Nick Klotz <roracsenshi@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Thu, 16 Jul 2009 19:12:09 -0500

Well it's not going to require a whole lot of art.  The biggest efforts are
going into the first floor (succubus, injured man, etc) and the beast/old
man.

The maze just has a series of traps to avoid (log, spikes, arrows, etc)
The area for under the ceiling trap can be scrapped easily, but was an idea
as an alternate way of solving the puzzle.


On Thu, Jul 16, 2009 at 7:06 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> that seems kind of like a big area.
>
> just to check - Eric are you on board w/ this area too?  Just wondering
> form the art POV and such.
>
> If art is going to be re-useable it isnt a problem but if its all unique it
> seems like it could be a lot of work
> On Thu, Jul 16, 2009 at 4:54 PM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote:
>
>> Temple beast will be inside the temple... deep underground.
>>
>> After the maze there are 3 areas left, the ceiling trap room (will be own
>> map to intialize for 1st person--hopefully), the beast room, and an area
>> underneath the ceiling trap for an alternate way out (optional/unnecessary).
>>
>> I am looking at about 3 weeks MAX to have the layout completely finished.
>>
>>
>>
>>
>> On Thu, Jul 16, 2009 at 6:49 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>>
>>> yeah makes sense.
>>>
>>> hey do you know where the beast you fight is going to go?  Is it going to
>>> be part of the temple or somewhere else?
>>>
>>> Also i was wondering, is there any other part of the temple besides the 2
>>> parts youve done and the maze?
>>>
>>> Just curious so i can work out how long til certain peices of code need
>>> to be done etc.
>>>   On Thu, Jul 16, 2009 at 4:40 PM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote:
>>>
>>>> Yea, I know. All of my models I consider to be 'temp art' and
>>>> replaceable. I only make it so I can make the layout more easily and avoid
>>>> scaling and overlapping models/having too many.
>>>>
>>>> Yea, the maze is a sub-basement level. The temple is pretty involved,
>>>> but still basic, if that makes any sense.
>>>>
>>>>
>>>>
>>>>
>>>> On Thu, Jul 16, 2009 at 5:59 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>
>>>>> That's neat, i didnt know there was a maze too.
>>>>>
>>>>> The artists may replace your models with other models of different
>>>>> sizes just FYI!  Just cause the models you are building make sense for
>>>>> geometry, but the way they end up decorating things they may end up makign
>>>>> the floor one big peice of geometry, or they may break the floor into
>>>>> different sized tiles and things (while still adhering to your layout and
>>>>> dimensions of things etc)
>>>>>
>>>>> Maybe you already figured this might happen but just FYI in case (:
>>>>>   On Thu, Jul 16, 2009 at 3:47 PM, Apache User <
>>>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>>>>
>>>>>> User:rorac
>>>>>>
>>>>>> Message: Added model sizes I will be needing for the temple maze,
>>>>>> added maze map, geometry, and began working on floor and wall placement.
>>>>>>
>>>>>>
>>>>>>
>>>>>> <Files Changed>
>>>>>> A   Art/Models/Maps/TheVoid/FirstTemple/Floor_120x40x10.ms3d
>>>>>> A   Art/Models/Maps/TheVoid/FirstTemple/Floor_160x40x10.ms3d
>>>>>> A   Art/Models/Maps/TheVoid/FirstTemple/Floor_40x40x10.ms3d
>>>>>> A   Art/Models/Maps/TheVoid/FirstTemple/Wall_120x50x10.ms3d
>>>>>> A   Art/Models/Maps/TheVoid/FirstTemple/Wall_160x50x10.ms3d
>>>>>> A   Art/Models/Maps/TheVoid/FirstTemple/Wall_40x50x10.ms3d
>>>>>> A   Art/Models/Maps/TheVoid/FirstTemple/Wall_Fake_40x50x10.ms3d
>>>>>> A   Scripts/Maps/TheVoid/FirstTemple/maze.lua
>>>>>> A   Scripts/Maps/TheVoid/FirstTemple/maze_geometry.lua
>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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