[project1dev] Re: Project1 - SVN Update 370

  • From: Chris Riccobono <crysalim@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Fri, 17 Jul 2009 00:23:12 -0700

If the maze will take up to 3 weeks to finish, maybe the rest of us
should be working on something concurrently (since Nick is doing this
by himself)

Also keep in mind that when the real art goes in, this area will
essentially need to be completely rebuilt and tested.  Next time
around, we should plan better for something like this.  I don't look
forward to having to test the entire area once the real art goes in :P

Like milestones, this area would have been better to do in bite size
pieces.  Finish one trap area, art it up, test it, then move to the
next.  Just my opinion.

On Thu, Jul 16, 2009 at 5:29 PM, Alan Wolfe<alan.wolfe@xxxxxxxxx> wrote:
> lol ok good deal (:
>
> <3
> On Thu, Jul 16, 2009 at 5:27 PM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote:
>>
>> Yea, I completely understand what you're saying (:
>>
>> It sounds a lot more than it really is, and a lot of things
>> (designs/ideas) have already been cut out of it, and changes can be made
>> on-the-fly so that's no sweat. The entire basement before the maze area
>> should only take the player 1-2 minutes to go through, basically it's just
>> like a "landing area" from the first floor.
>>
>> Don't worry, I know you're not trying to be mean or shut down ideas/plans,
>> and that you're only looking out for the benefit of the game/everyone else,
>> so I take them in stride, and as constructively as possible.
>>
>> And you reminded me I need to get in touch with Eric about the maze, ha.
>>
>>
>>
>> On Thu, Jul 16, 2009 at 7:22 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>>>
>>> and hey i dont mean to be all puttin the kabosh on your ideas, i just
>>> want to make sure it's all good before you waste effort
>>>
>>> hope ya get what i mean :P
>>> On Thu, Jul 16, 2009 at 5:17 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>>>>
>>>> If Eric's cool with it I'm cool with it.
>>>>
>>>> I just want to make sure he is cause with art like coding and scripting
>>>> and building, words come cheap sometimes when the effort is quite a bit 
>>>> more
>>>> (:
>>>>
>>>> like if someone said "yeah we'll just build a realistic sized castle
>>>> that you can explore for this 1 items that isn't very useful as you walk
>>>> through the forest" and you'd say "wtf i dont want to build a whole castle
>>>> for a crappy key thats used only in one place and then you never go back"
>>>>
>>>> well hopefully you get what i mean, i just wanna make sure it's cool and
>>>> isnt making too much work.
>>>>
>>>> Maybe you already talked w/ eric about the details i dunno (sorry if you
>>>> have hehe)
>>>> On Thu, Jul 16, 2009 at 5:12 PM, Nick Klotz <roracsenshi@xxxxxxxxx>
>>>> wrote:
>>>>>
>>>>> Well it's not going to require a whole lot of art.  The biggest efforts
>>>>> are going into the first floor (succubus, injured man, etc) and the
>>>>> beast/old man.
>>>>>
>>>>> The maze just has a series of traps to avoid (log, spikes, arrows, etc)
>>>>> The area for under the ceiling trap can be scrapped easily, but was an
>>>>> idea as an alternate way of solving the puzzle.
>>>>>
>>>>>
>>>>> On Thu, Jul 16, 2009 at 7:06 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
>>>>> wrote:
>>>>>>
>>>>>> that seems kind of like a big area.
>>>>>>
>>>>>> just to check - Eric are you on board w/ this area too?  Just
>>>>>> wondering form the art POV and such.
>>>>>>
>>>>>> If art is going to be re-useable it isnt a problem but if its all
>>>>>> unique it seems like it could be a lot of work
>>>>>> On Thu, Jul 16, 2009 at 4:54 PM, Nick Klotz <roracsenshi@xxxxxxxxx>
>>>>>> wrote:
>>>>>>>
>>>>>>> Temple beast will be inside the temple... deep underground.
>>>>>>>
>>>>>>> After the maze there are 3 areas left, the ceiling trap room (will be
>>>>>>> own map to intialize for 1st person--hopefully), the beast room, and an 
>>>>>>> area
>>>>>>> underneath the ceiling trap for an alternate way out 
>>>>>>> (optional/unnecessary).
>>>>>>>
>>>>>>> I am looking at about 3 weeks MAX to have the layout completely
>>>>>>> finished.
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> On Thu, Jul 16, 2009 at 6:49 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
>>>>>>> wrote:
>>>>>>>>
>>>>>>>> yeah makes sense.
>>>>>>>>
>>>>>>>> hey do you know where the beast you fight is going to go?  Is it
>>>>>>>> going to be part of the temple or somewhere else?
>>>>>>>>
>>>>>>>> Also i was wondering, is there any other part of the temple besides
>>>>>>>> the 2 parts youve done and the maze?
>>>>>>>>
>>>>>>>> Just curious so i can work out how long til certain peices of code
>>>>>>>> need to be done etc.
>>>>>>>> On Thu, Jul 16, 2009 at 4:40 PM, Nick Klotz <roracsenshi@xxxxxxxxx>
>>>>>>>> wrote:
>>>>>>>>>
>>>>>>>>> Yea, I know. All of my models I consider to be 'temp art' and
>>>>>>>>> replaceable. I only make it so I can make the layout more easily and 
>>>>>>>>> avoid
>>>>>>>>> scaling and overlapping models/having too many.
>>>>>>>>>
>>>>>>>>> Yea, the maze is a sub-basement level. The temple is pretty
>>>>>>>>> involved, but still basic, if that makes any sense.
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Thu, Jul 16, 2009 at 5:59 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
>>>>>>>>> wrote:
>>>>>>>>>>
>>>>>>>>>> That's neat, i didnt know there was a maze too.
>>>>>>>>>>
>>>>>>>>>> The artists may replace your models with other models of different
>>>>>>>>>> sizes just FYI!  Just cause the models you are building make sense 
>>>>>>>>>> for
>>>>>>>>>> geometry, but the way they end up decorating things they may end up 
>>>>>>>>>> makign
>>>>>>>>>> the floor one big peice of geometry, or they may break the floor into
>>>>>>>>>> different sized tiles and things (while still adhering to your 
>>>>>>>>>> layout and
>>>>>>>>>> dimensions of things etc)
>>>>>>>>>>
>>>>>>>>>> Maybe you already figured this might happen but just FYI in case
>>>>>>>>>> (:
>>>>>>>>>> On Thu, Jul 16, 2009 at 3:47 PM, Apache User
>>>>>>>>>> <dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>>>>>>>>>>
>>>>>>>>>>> User:rorac
>>>>>>>>>>>
>>>>>>>>>>> Message: Added model sizes I will be needing for the temple maze,
>>>>>>>>>>> added maze map, geometry, and began working on floor and wall 
>>>>>>>>>>> placement.
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> <Files Changed>
>>>>>>>>>>> A   Art/Models/Maps/TheVoid/FirstTemple/Floor_120x40x10.ms3d
>>>>>>>>>>> A   Art/Models/Maps/TheVoid/FirstTemple/Floor_160x40x10.ms3d
>>>>>>>>>>> A   Art/Models/Maps/TheVoid/FirstTemple/Floor_40x40x10.ms3d
>>>>>>>>>>> A   Art/Models/Maps/TheVoid/FirstTemple/Wall_120x50x10.ms3d
>>>>>>>>>>> A   Art/Models/Maps/TheVoid/FirstTemple/Wall_160x50x10.ms3d
>>>>>>>>>>> A   Art/Models/Maps/TheVoid/FirstTemple/Wall_40x50x10.ms3d
>>>>>>>>>>> A   Art/Models/Maps/TheVoid/FirstTemple/Wall_Fake_40x50x10.ms3d
>>>>>>>>>>> A   Scripts/Maps/TheVoid/FirstTemple/maze.lua
>>>>>>>>>>> A   Scripts/Maps/TheVoid/FirstTemple/maze_geometry.lua
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>
>

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