[project1dev] Re: Project1 - SVN Update 370

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Thu, 16 Jul 2009 15:59:21 -0700

That's neat, i didnt know there was a maze too.

The artists may replace your models with other models of different sizes
just FYI!  Just cause the models you are building make sense for geometry,
but the way they end up decorating things they may end up makign the floor
one big peice of geometry, or they may break the floor into different sized
tiles and things (while still adhering to your layout and dimensions of
things etc)

Maybe you already figured this might happen but just FYI in case (:
On Thu, Jul 16, 2009 at 3:47 PM, Apache User
<dhapache@xxxxxxxxxxxxxxxxxxx>wrote:

> User:rorac
>
> Message: Added model sizes I will be needing for the temple maze, added
> maze map, geometry, and began working on floor and wall placement.
>
>
>
> <Files Changed>
> A   Art/Models/Maps/TheVoid/FirstTemple/Floor_120x40x10.ms3d
> A   Art/Models/Maps/TheVoid/FirstTemple/Floor_160x40x10.ms3d
> A   Art/Models/Maps/TheVoid/FirstTemple/Floor_40x40x10.ms3d
> A   Art/Models/Maps/TheVoid/FirstTemple/Wall_120x50x10.ms3d
> A   Art/Models/Maps/TheVoid/FirstTemple/Wall_160x50x10.ms3d
> A   Art/Models/Maps/TheVoid/FirstTemple/Wall_40x50x10.ms3d
> A   Art/Models/Maps/TheVoid/FirstTemple/Wall_Fake_40x50x10.ms3d
> A   Scripts/Maps/TheVoid/FirstTemple/maze.lua
> A   Scripts/Maps/TheVoid/FirstTemple/maze_geometry.lua
>
>
>

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