yeah makes sense. hey do you know where the beast you fight is going to go? Is it going to be part of the temple or somewhere else? Also i was wondering, is there any other part of the temple besides the 2 parts youve done and the maze? Just curious so i can work out how long til certain peices of code need to be done etc. On Thu, Jul 16, 2009 at 4:40 PM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote: > Yea, I know. All of my models I consider to be 'temp art' and replaceable. > I only make it so I can make the layout more easily and avoid scaling and > overlapping models/having too many. > > Yea, the maze is a sub-basement level. The temple is pretty involved, but > still basic, if that makes any sense. > > > > > On Thu, Jul 16, 2009 at 5:59 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > >> That's neat, i didnt know there was a maze too. >> >> The artists may replace your models with other models of different sizes >> just FYI! Just cause the models you are building make sense for geometry, >> but the way they end up decorating things they may end up makign the floor >> one big peice of geometry, or they may break the floor into different sized >> tiles and things (while still adhering to your layout and dimensions of >> things etc) >> >> Maybe you already figured this might happen but just FYI in case (: >> On Thu, Jul 16, 2009 at 3:47 PM, Apache User < >> dhapache@xxxxxxxxxxxxxxxxxxx> wrote: >> >>> User:rorac >>> >>> Message: Added model sizes I will be needing for the temple maze, added >>> maze map, geometry, and began working on floor and wall placement. >>> >>> >>> >>> <Files Changed> >>> A Art/Models/Maps/TheVoid/FirstTemple/Floor_120x40x10.ms3d >>> A Art/Models/Maps/TheVoid/FirstTemple/Floor_160x40x10.ms3d >>> A Art/Models/Maps/TheVoid/FirstTemple/Floor_40x40x10.ms3d >>> A Art/Models/Maps/TheVoid/FirstTemple/Wall_120x50x10.ms3d >>> A Art/Models/Maps/TheVoid/FirstTemple/Wall_160x50x10.ms3d >>> A Art/Models/Maps/TheVoid/FirstTemple/Wall_40x50x10.ms3d >>> A Art/Models/Maps/TheVoid/FirstTemple/Wall_Fake_40x50x10.ms3d >>> A Scripts/Maps/TheVoid/FirstTemple/maze.lua >>> A Scripts/Maps/TheVoid/FirstTemple/maze_geometry.lua >>> >>> >>> >> >