oh ok (: I added in that Model_IsOnGround function so maybe that will help On Sat, May 30, 2009 at 12:04 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > Oh yeah, makes sense. I have a script that lowers you from the sky but I > don't believe I ever check to see if you landed. > > On Sat, May 30, 2009 at 10:57 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: >> >> Hey Kent, i noticed in kenttest, once you hit the ground you can't jump >> anymore. >> >> (that was before my changes too so it isn't something i introduced) >> >> (: >> >> On Sat, May 30, 2009 at 10:55 AM, Apache User >> <dhapache@xxxxxxxxxxxxxxxxxxx> wrote: >> > User:atrix256 >> > >> > Message: UI_TextWindow has a new parameter "CloseFunc" so when the >> > player closes the text window it will call a script function to let you >> > know >> > (or you can leave that blank as "" if you don't care when the player closes >> > the text window). >> > >> > Also added a new script function Model_IsOnGround. That will return >> > whether or not a model is on the ground. >> > >> > I converted kenttest.lua to use these 2 new script upgrades. >> > >> > Also this fixes a problem where animated models had uninititialized >> > texture coordinates. I didn't notice cause right now all we have animated >> > are the dogmen and the wooden mining machines in cavemap, both which use >> > simple textures :P >> > >> > >> > <Files Changed> >> > U ARRelease.exe >> > U AR_AnimModels.cpp >> > U AR_LuaFuncs.cpp >> > U AR_UI.cpp >> > U AR_UI.h >> > A Docs/Script Help/Model_IsOnGround.html >> > U Docs/Script Help/UI_TextWindow.html >> > U Docs/Script Help/toc.html >> > U READMETODO.txt >> > U Scripts/Maps/kenttest.lua >> > >> > >> > >> > >