[project1dev] Re: Project1 - SVN Update 176

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sat, 30 May 2009 12:07:41 -0700

oh ok (:

I added in that Model_IsOnGround function so maybe that will help

On Sat, May 30, 2009 at 12:04 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
> Oh yeah, makes sense. I have a script that lowers you from the sky but I
> don't believe I ever check to see if you landed.
>
> On Sat, May 30, 2009 at 10:57 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>>
>> Hey Kent, i noticed in kenttest, once you hit the ground you can't jump
>> anymore.
>>
>> (that was before my changes too so it isn't something i introduced)
>>
>> (:
>>
>> On Sat, May 30, 2009 at 10:55 AM, Apache User
>> <dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>> > User:atrix256
>> >
>> > Message: UI_TextWindow has a new parameter "CloseFunc" so when the
>> > player closes the text window it will call a script function to let you 
>> > know
>> > (or you can leave that blank as "" if you don't care when the player closes
>> > the text window).
>> >
>> > Also added a new script function Model_IsOnGround.  That will return
>> > whether or not a model is on the ground.
>> >
>> > I converted kenttest.lua to use these 2 new script upgrades.
>> >
>> > Also this fixes a problem where animated models had uninititialized
>> > texture coordinates.  I didn't notice cause right now all we have animated
>> > are the dogmen and the wooden mining machines in cavemap, both which use
>> > simple textures :P
>> >
>> >
>> > <Files Changed>
>> > U   ARRelease.exe
>> > U   AR_AnimModels.cpp
>> > U   AR_LuaFuncs.cpp
>> > U   AR_UI.cpp
>> > U   AR_UI.h
>> > A   Docs/Script Help/Model_IsOnGround.html
>> > U   Docs/Script Help/UI_TextWindow.html
>> > U   Docs/Script Help/toc.html
>> > U   READMETODO.txt
>> > U   Scripts/Maps/kenttest.lua
>> >
>> >
>> >
>>
>
>

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