Oh yeah, makes sense. I have a script that lowers you from the sky but I don't believe I ever check to see if you landed. On Sat, May 30, 2009 at 10:57 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > Hey Kent, i noticed in kenttest, once you hit the ground you can't jump > anymore. > > (that was before my changes too so it isn't something i introduced) > > (: > > On Sat, May 30, 2009 at 10:55 AM, Apache User > <dhapache@xxxxxxxxxxxxxxxxxxx> wrote: > > User:atrix256 > > > > Message: UI_TextWindow has a new parameter "CloseFunc" so when the player > closes the text window it will call a script function to let you know (or > you can leave that blank as "" if you don't care when the player closes the > text window). > > > > Also added a new script function Model_IsOnGround. That will return > whether or not a model is on the ground. > > > > I converted kenttest.lua to use these 2 new script upgrades. > > > > Also this fixes a problem where animated models had uninititialized > texture coordinates. I didn't notice cause right now all we have animated > are the dogmen and the wooden mining machines in cavemap, both which use > simple textures :P > > > > > > <Files Changed> > > U ARRelease.exe > > U AR_AnimModels.cpp > > U AR_LuaFuncs.cpp > > U AR_UI.cpp > > U AR_UI.h > > A Docs/Script Help/Model_IsOnGround.html > > U Docs/Script Help/UI_TextWindow.html > > U Docs/Script Help/toc.html > > U READMETODO.txt > > U Scripts/Maps/kenttest.lua > > > > > > > >