[project1dev] Re: Project1 - SVN Update 176

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sat, 30 May 2009 12:04:39 -0700

Oh yeah, makes sense. I have a script that lowers you from the sky but I
don't believe I ever check to see if you landed.

On Sat, May 30, 2009 at 10:57 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> Hey Kent, i noticed in kenttest, once you hit the ground you can't jump
> anymore.
>
> (that was before my changes too so it isn't something i introduced)
>
> (:
>
> On Sat, May 30, 2009 at 10:55 AM, Apache User
> <dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
> > User:atrix256
> >
> > Message: UI_TextWindow has a new parameter "CloseFunc" so when the player
> closes the text window it will call a script function to let you know (or
> you can leave that blank as "" if you don't care when the player closes the
> text window).
> >
> > Also added a new script function Model_IsOnGround.  That will return
> whether or not a model is on the ground.
> >
> > I converted kenttest.lua to use these 2 new script upgrades.
> >
> > Also this fixes a problem where animated models had uninititialized
> texture coordinates.  I didn't notice cause right now all we have animated
> are the dogmen and the wooden mining machines in cavemap, both which use
> simple textures :P
> >
> >
> > <Files Changed>
> > U   ARRelease.exe
> > U   AR_AnimModels.cpp
> > U   AR_LuaFuncs.cpp
> > U   AR_UI.cpp
> > U   AR_UI.h
> > A   Docs/Script Help/Model_IsOnGround.html
> > U   Docs/Script Help/UI_TextWindow.html
> > U   Docs/Script Help/toc.html
> > U   READMETODO.txt
> > U   Scripts/Maps/kenttest.lua
> >
> >
> >
>
>

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