[project1dev] Re: Project1 - SVN Update 138

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 19 May 2009 06:50:21 -0700

All the polygons were facing the wrong way so when you looked at the barrel
you saw the inside polygons and the outside ones were invisible from back
face culling.

I don't know how that happened but you can fix it in milkshape.  Just select
the whole object and under the "Face" menu, select "reverse vertex order".

Milkshape doesn't have back face culling but you can tell if something is
facing the wrong way or not in milkshape because if it is, it will be really
dark like it's unlit cause it uses a 1 sided shading model.

On Tue, May 19, 2009 at 6:22 AM, eric drewes <figarus@xxxxxxxxx> wrote:

> hey alan it does look pretty cool man, definitely coming into shape.  can't
> wait to tackle the next milestone...
>
> hey though, quick question... what did you mean the barrel was inside out?
> how would it get like that? how did you fix it? haha
>
>
> On Tue, May 19, 2009 at 1:59 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> I updated the website too with some more screen shots since so much cool
>> new stuff has gone in:
>>
>> http://project1.demofox.org/
>>
>> It's really exciting how good things are starting to look (:
>>
>>
>> On Mon, May 18, 2009 at 10:51 PM, Apache User <
>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>
>>> User:atrix256
>>>
>>> Message: Added Eric's models to the map in a few places, turned the
>>> barrel inside out (it was inside out so this fixed it!) and since textures
>>> were bein a problem for the lantern i just set it to some solid colors for
>>> now.  Things are lookin nice!
>>>
>>> <Files Changed>
>>> U   Art/Models/barrel.ms3d
>>> U   Art/Models/lantern.ms3d
>>> U   Scripts/Maps/cavemap_geometry.lua
>>>
>>>
>>>
>>
>

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